This brings us to the BoE items. BoE are items that became permanently attached to that character. When you would un-equip the item, you are not allowed to trade it to another player for them to equip. If no longer needed, the only thing to do with it was to sell it to a vendor, essentially removing it from the economy. To not completely discourage players, it was said that in Diablo III, the BoE items actually bound themselves to your account so you could still equip it with other characters on your account. However, even with this advantage, many people still did not like the system. Whether it was because it discourages the item trading that is iconic of Diablo or because it was too similar to another game (I won't mention the name), not everyone was happy with this decision. Luckily for those people, Blizzard has, through their countless hours of iteration, decided that they to did not like this solution.
Official Blizzard Quote:
Yeah, we realized that binding is kind of a crappy way to pull items out of the economy. If you say that the average player produces 100 items an hour and maybe gets 1 upgrade in that time, then binding at best can account for removing 1% of items from the economy. And that's being very generous at high levels.
Binding isn't really substantial in making a viable economy, but it is really good at establishing item prestige. Which is how it's used in WoW.
We expect salvaging to be compelling enough to remove a good percentage of the most valuable items from the economy. High end components obtained from salvaging high end items are needed for high end crafting and enhancement.
We're not promising anything on patch content, but we also feel that keeping up on introducing new items consistently will keep it from being possible for a glut of the best items from building as 'the best' can be a constantly moving target.
Another tool they plan on using to help control the economy is through patching of the game. As Bashiok stated, if the desired and horded item that players want is constantly changing, then players are less likely to amass these items. Through patching, they can continuously add new items to the game so that players constantly have a new goal for end-game gear and this will help items from getting stagnant and building up through the years. Whether or not you were happy with BoE, it's nice to see that Blizzard is constantly testing, iterating, and changing the game to make sure that everything works best for Diablo III.
Moving on from BoE items, Bashiok also clarified some information about how set items will work. Just a little bit ago, we had gotten information that how set items were being implemented was still a work in progress. We even held a poll to see what you guys thought about set items and how you would like them to function. It seems that they have finally decided on how they wanted to implement the items (Sign of Beta).
Official Blizzard Quote:
Set items are now legendaries defined by a set bonus. They're crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we'll drop set pieces normally.
The second way to obtain set items will be through end-game loot drops. Actual set items will still be dropping in the later levels of the game for players to collect to create their full sets. This adds yet one more goal to complete at end-game, which they apparently still have plans for, so that we still have something to do after completing the game on Hell difficulty. It is important to note though that these set items will be dropping in addition to the crafting recipes so there will still be two ways to help complete a set for your character.
Now for those of you concerned about this increase of importance on crafting, not every item you will have on your character at end-game will all be obtained through crafting. Diablo has been and remains to be a game that is based on gearing your character through random loot drops. As Bashiok states, their plan is to have a well-rounded collection of item types that will be useful for your character.
Official Blizzard Quote:
It's one of the sources. If we do things right we'll see end-game players with a mix of legendary, rare, and crafted items.
Thanks to Cherubdown for bringing this Bashiok quote to my attention. If anyone finds any Diablo related news, you can always PM myself or anyone else on the news team with the info. It is always appreciated.
(revised, from ScyberDragon, from the wiki)
This according to ScyberDragon and the Items (Diablo III).
Official Blizzard Quote:
Set items are now legendaries defined by a set bonus.
So, set items are legendaries that happen to have set bonuses? It's still not clear to me, regardless of how many of these posts I read. Will there be set items that are not legendary?
Every time I hear "Set items are now legendaries defined by a set bonus." it says that all set items are legendaries. Is this correct?
If set items ARE Legendaries, there are no set items, only Legendary items that have set attributes.
Big difference. And it would conflict with the supposed theory that we'd see green items drop
Huh?
And holy crap, does anyone have any information on what color gems are going to be when they drop? I hope they stand out more. Though with auto gold pickup and it not raining from the sky so much it may be easier to see them.
Legendaries (which were uniques) have set attributes. They are not random like the rest of the items. Set items are the same way. Now, lore wise, these items (legendary and set) are specific items with lore behind them. Usually belonging to someone in the past or some legend behind them. Maybe Blizzard is just lumping them together through this terminology but they are still separate item types in the game.