Will You Craft in Diablo III?

Crafting in DiabloWiki.com - Diablo III Diablo III will be considerably different than in DiabloWiki.com - Diablo II Diablo II. Instead of relying on the transmutation ability of the DiabloWiki.com - Horadric Cube Horadric Cube, Blizzard has introduced a caravan of DiabloWiki.com - Artisans Artisans that will do the crafting for you at the cost of gold and salvaged materials, which can be gained by dropping unwanted items into the salvage cube located in your inventory. Below is a summary of the Artisans and their respective purposes. For additional information, including plenty of screenshots and videos, you should check out the Artisan wiki link above along with the crafting page on the official site. If you still aren't satisfied with your knowledge of this new system, be sure to check out the Crafting Sanctuary panel on the DiabloFans YouTube page.

After you complete a quest line for each Artisan, they will follow you from town to town as you battle demons. Each Artisan will have its own unique wagon that will visually level up with the Artisan at the cost of gold. After an Artisan has reached its maximum level, you can continue to hone its abilities by choosing a specialization for the Artisan. In other words, an Artisan will not be 'maxed' until you have chosen and leveled up a specialization as well. However, even if you chose to specialize an Artisan they will not lose their ability to craft items outside of that specialization.

A very nice feature of the Artisans is that it makes it so that your character doesn't have to do any of the work. You simply walk up to an Artisan, queue up a few commands, and then you can pick up the crafted items at your convenience, which means you can go kill more monsters instead of watching a bar fill up as you hit an anvil. It should also be noted that the more powerful items available through crafting will drop off of monsters in the form of recipes, and the Artisan will have to meet a level requirement in order to learn the recipe. Most crafted items will have random properties, just like most drops in Diablo, but DiabloWiki.com - Enchantments Enchantments and DiabloWiki.com - Gems Gems will have set attributes.

The first artisan introduced was the Blacksmith. This Artisan takes on the duties of repairing and crafting weapons and armor for your character, but it should be noted that his specialty is non-magical items, so he won't be able to create magical staves or a Wizard's Orb. Probably the most interesting feature about the Blacksmith is his ability to socket items. He is able to add one socket to any item which can then contain a gem. As some of you may remember, sockets will play an important role in Diablo III as they can be found on any item. The only specializations mentioned for the Blacksmith were Axesmithing and Swordsmithing, although it can be inferred that he will be able to specialize in other weapons, such as Maces and Mauls, along with crafting Armor.

The Mystic was revealed at Blizzcon 2010 and has the ability to craft caster items such as magical staves and wands. It is unknown at this time if she will be able to create magical armors, but it would fit her archetype. Along with these more visual items, the Mystic will also be able to create charms and rune stones, and can also Enchant your weapons. We do not know if Enchantments will also apply to armors, but it is at least a strong possibility. No specializations have been mentioned for the Mystic, but it can be assumed that there will be some separation between her previously mentioned abilities.

The Jeweler is the Artisan for all things, well, jewelry related. He is able to craft rings, amulets and gems for the player. The Jeweler also plays an important role in the lengthy gem leveling process, as the player can only combine gems through the Jeweler. Gems in Diablo III have fourteen separate levels, but only the first five ever drop off of monsters, leading to a ridiculous amount of level five gems required in order to gain the maximum level. As such, leveling the Jeweler is the only way to gain a level fourteen gem. As with the Mystic, we do not know what the Jeweler's specializations will be, but there will most likely be differences between his crafting abilities.

Another very interesting part of the crafting system is the wagon of each Artisan. Judging by the leveling footage from the announcement video, which can be found on the official site link above, these wagons will be among the most interesting buildings in town. Although we only have seen glimpses of the early levels of the Mystic and Jeweler wagons, the maximum level Blacksmith wagon looks amazing, with a metallic theme and many impressive looking weapons and pieces of armor on display throughout the area. For a tantalizing look at the Artisan leveling process, you have to check out the announcement video, which you can find on our wiki or the official site.

In the end, Blizzard has made it clear that although the Artisan quests are part of the main storyline, leveling, and even paying attention to, the Artisans is completely optional. So now that you know all there is to know about this new crafting system, will you engage in crafting in Diablo III?



Last week's poll about set items led to a lot of great discussion about how the community thinks sets will, or should, work in Diablo III. The leading option was that sets should be left to the end-game, but craftable sets, along with sets that scale with your character, followed closely behind. Most people agreed that something has to be changed from the system in Diablo II. If you didn't get to vote in last weeks poll, or if you would like to engage in the ongoing discussion in that thread, feel free to click the link above and share your opinion.

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