Second Batch of Screenshots and Art
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else!
The first image we have here is a concept of the Witch Doctor's Firebomb skill, which looks amazing, and somewhat reminds me of the old Elemental spell from Diablo I.
The second screenshot takes place in the well known Stinging Winds area in Act II and depicts the Monk, wielding what looks to be a Katar, using his what also looks to be his Dashing Strike skill past a lonely Fallen, into a group of the Fallen Ones and their hounds. In addition, it appears we caught a glimpse of some kind of spell or death animation (that giant green cloud) that happened just before the action shot. It also seems as if the Monk has just departed from some kind of town or encampment, judging by the large flags and pretty clear cut path he is running along. This could potentially be one of those random encounters during gameplay that we've heard so much about. Something else worth mentioning is the caterpillar-looking critter on the floor, perhaps we can squish them like D2.
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Interesting how Act 2 is also a desert as it was in D2... Will d3 follow the same guide as D2 in terms of Acts?
Not exactly. Act 3 in Diablo 3 will (most likely) be Bastion's Keep in the Dreadlands where Mount Arreat used to be. It will get darker and darker as we progress, though, that's confirmed.
And I love that Firebomb art. And nice find with that rolling head Pretty awesome.
Also, I find it odd that Shamans are in A2 at all, but maybe this is just a generic photo
Honestly, I've not kept up with everything - only the core gameplay aspects. But thanks for pointing that out.
So - allow me to ask - the Fallen Ones still have the smaller Fallen which are resurrected along with these hyen... erm hounds?
EDIT: Just found where there is an ability that increases damage while wielding swords, so there's another.
EDIT2: and for a 2-handed weapon (which is generic)
So hopefully it will be meaningful to have a staff loadout on one, and a claw loadout on the other.
The thing is that the skill that deflects projectiles is active, not passive.
Perhaps i'm wrong, though. Serenity: The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.
from our wiki page doesn't mention specific skills and you should be a happy camper!
One thing I love about that screen is it really showcases the 3-d. I love those poles with the banners waving on them and how they're really close to the camera.
wrong