Official Blizzard Quote:
As some of you may have seen over on the Diablo III home page, we’re currently exploring a Diablo-related concept for consoles. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in contributing to such a project.
To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time.
If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.
Since the game itself will be coming out Soon(TM) as Don has explained, I do not believe that it will be out in time to make a big impact on the Xbox360, Wii, and/or PS3 lives. If the game were to come out, it would need to be on a next-generation console otherwise, D3 will just end up like SC:Ghost.
If you guys noticed, at the end of one of the Job Opportunity pages, "Battle.net" was listed as a plus. How exactly these console games will work with Battle.net is something I would be very interested in learning about... Theoretically then, we PC users could potentially play in the same game with Console users.
1) PS3 and XBOX360 can both hook up mice / keyboards
2) The new motion sensor technology.... Specifically the PS3 Move. The wand can be used similiar to a mouse
3) Hack and slash = Click spamming on PC and button mashing on a controller. I can name a few PS1 and PS2 hack and slashes that were fun, and had multiple skills...
And i will.. The Champions series is pretty much just like Diablo but in a console. (Ps2,Xbox) and they were loaaaads of fun. Also Brute Force (xbox) and Hunter the Reckoning (Xbox,Ps2) although both Brute Force and Hunter both also had guns but they also had melee.
And i'd just like to mention, that playing 4 player in these games with my friends was just about the best console experience i had.. So now that i think about it, i would in addition to the D3 PC version, also buy the console version just to relive those moments.. even though i don't actually own a console (most of my friends do though).
I just hope this doesn't slow down the development for diablo 3 for the pc.
It is tough to also have casual people play your game, but you'll just have to live with it.
While 1) does solve the problem, far from everyone will buy a mouse/keyboard for their console just to play D3. Good for those who do, but not for the rest.
Motion sensors could work, but it would still have to be possible to play it with just a regular controller. Which brings us back to the central problem of porting it, and the precision a mouse gives you. Button mashing works on both, but on the console you can't aim as well. Which some mild form of autotargeting could help alleviate. Or it will be no different from FPS games, where aiming with a controller is harder than with a mouse but perferctly learnable.
Please explain the link between dumb games and consoles, and why this property must apply to a D3 port as well.
Just sayin'. Don't start the hate before we know any details.
The last Diablo released for console [PS1 I believe] was a complete mess. Add to that the fact that Blizzard has very low specs for their games, which equals more people able to play it on older PCs. So its not like they are trying to get more people able to enjoy it, but otherwise couldnt run it.
Lets face it .. the game needs a keyboard and mouse. You'd need them, so consider those an additional buy for a PS3 or 360.
One cool thing to note -- if they would make it for Move and/or Kinect. That would be wild ... Kinect especially !!!
I dont know ... im glad they said if they decide to do it, it would not effect production for D3 on PC .. but again, I just dont see the point in pursuing this.
What could work is something like this: The left analog stick moves your character and changes the direction it faces accordingly. For an example, if you are looking north and you pull the left stick down, the character will make a turn and then procceed with running south. This option leaves the right analog stick free for the skills and spells use.
I can see how all the skills could potentially work if you just aim with the right analog stick to some direction and press R2 / RT and the spell would be casted in the given direction. There will be no cursor for aiming but just the direction your character is facing.
Spells like Leap attack and Teleport wont be a problem either. They would either have a fixed ranged or some sort of a mechanism that if you hold down the spell casting button, some sort of UI will appear and show you a line the extends and retracts automaticly. When you release the spell casting button, you will be teleported / leap to the place where you chose to make the line stop.
What im trying to say is a full console port could absolutely work if they figure out all of the little details.
I used to be skeptic about console games and the ability to control something with a controler just like when you use a keyboard and a mouse but since i moved in with a roomate that has an Xbox, my views changed. A controller with two analog sticks would be more than perfect for a game like Diablo 3.
I'm still going to play it on PC though.
would have the same concerns had i not known they're making a Star Wars game compatible, not sure if it's Force Unleashed II or something else. you obviously need to move, exactly as you should move playing Diablo. perhaps moving your hand in a certain pattern for each spell? (very much like Harry Potter did for Wii with spells). i don't know, really, just brainstorming here. They didn't even say it was gonna be Diablo III, could be just some sword/shield, dual wielding, spell slinging action kind of slaughter game they're thinking of.
If they made a Diablo spinoff on console with different areas, spells, and classes then it might be really good. I'm skeptical that it could ever compare to Diablo 3 though. I think the biggest limiting factor of consoles is the decreased network functionality.
For example if a game was made for the xbox 360 would Microsoft allow players to connect to Battle.net without paying the xbox live subscription fee? I doubt it. The ps3 may have less restrictions (I dont know, I dont have a ps3).
You probably didnt understand the first part you quoted. And secondly, Gameplay changess are essential imo if you want to make a port successful. And "it wouldnt feel like you're playing diablo" is not a valid arguement unless you are talking specificly about yourself.
The direction that your character is facing must be tied with the direction that you are moving in because if not you would be able to walk backwards and strafe in a weird way. When you want to cast a spell, you aim with the right stick and as you said it overrides the movement command and make you stop in your place. But the question is, when you use the right stick to aim, will your character turn around and "follow" the direction you are aiming at, or will it just turn you to the direction only if you actually cast a spell. In this case, a special UI would have to be implemented to show us the direction we are aiming at.
Lol nvm dude, im just trying to figure out some bullshit. Its intersting
I personally think the move would be more compatible with RPGs. The lack of buttons what so ever on the kinect makes it kind of hard to switch items/ switch spells/ use spells/ etc.
The move wand actually acts similiar to a mouse in that you can drag and drop, point click (it has a cursor in some games) and it comes with buttons. You also have the navigator which can be used to move using a stick.
Lastly, the kinect kind of lags compared to the move. The fact that it needs to BOTH draw a wireframe and then analyze each move of the wireframe per command takes a slight bit longer than just watching an orb move and apply a gyroscope.
Yea that could also work. But im pretty sure the movement style will be like WASD. No cursor at all, just the analog. Oh and about the teleport, maybe we can get like 3 different distances that we can tele to. Like, close ranged, medium and long. If you hold the right stick in a direction while teleport is the selected skill, you will need to press 1 out of 3 buttons to determine the distance of the tele. :starwars:
"and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game"
It says in the bliz post it wont
I won't mind if it goes to consoles, as it'll just be a bad port for them, and after all the bad ports PC users get, they deserve it.