Create a Monster Contest Recap

DiabloFans' Create a Monster Contest is now half over and entries have been flying in. Art, Lore, and Mechanics of all sorts have been imagined and created by our very owner users. I would like to take a second and showcase the entries thus far for the contest. Remember, there are only two weeks left to enter this contest. If you would like to submit an entry please got to the Official Contest thread and if you would like to discuss any of these submissions or any ideas of your own, you can in the Contest Discussion thread. Thanks in advance to everyone who has and will participate. We look forward to seeing what else you guys can imagine and create.

Art:


The Ogre Jailer By: ydemonhunter


The Grand Vessel By: Shisou


Nile Warrior By: Tilt_17


The Stabber By: Sillyfang


The Wheel of Pain By: Tukenukem


Pelekys Getter By: Kuryozum


Drozag By: Paroxysm2010


Kish'va By: 2mindsstudio


Lore:
Having once manage to kill the demon that lurked in the swamps of Kurast, the man resist its final blow as it drown in its own green blood and acid. The villangers praised the man, not being a warrior but a simple fellow. He won a battle - as what he thought, but in the end got hurt in one of the demons claws, making its strike on his stomach lightly but gruesome infected some hours later. The villangers heard stories from travellers that saw outside of their beloved and sacred village. Stories that would make kings shiver. Being just an animal, small or large would make drastic changes if it survived an attack from some kind of monster in the deep waists of the swamp. "Making the skinn peel off like layers of leaves on a cold winter", the wise man said in the village, "to those who seeked its knowlage". A fleshwound will surley kill its pray in a matter of days. And when the time came, the simple fellow proved he killed it, having a scar and survived. But days went by, and the man got ill, not even the wise magicians could save him. In his final breath something cracked inside of him.. The story can be told in many shapes, but the nightmarish fact was always the same. An illness like no other, changing his neck and tail several meters longer and become grey matter over time with dead flesh, a scream so high in frequence that his face melted into a mould of blood and dead meat as he cryed out for mercy in his last breath. Still having two arms and two legs, the man had it's worst change, making his limbs, arm and leg, cracked misshaped and walked on all four like a giant crab in a matter of seconds, playing in blood and with shocking apperance. Lingering around into furnatures of his once beloved home and frightened his children. The men of the village finally got the children safe while his transformation of the cursed demon took hold and burnt down the fellow man's house to the ground. But in the shadows, the freak of nature walking sideways, searching the swamp with four feets instead of two. Whipping its two long bonefilled new arms with dripping acid from its thorns and claws that once where a neck and a small tail of an simple man with curage to fight. Having grown up in the swamps, this creature was no more a human, reborn with demonsblood in its vains. The lesson can be tought. An eternal struggle from madness with a high price to pay.. Not even a great warrior could withstand.

Long ago, before Tristram felt the strength of the three brothers fall on its shoulder, a small tribe existed in the forest of Kurast. Ancient people lived there, forgotten. They knew the magic of life, an energy that emanates from the living beings. This knowledge was passed only between the women, and these in turn only left the village when the wise men predicted that the world was in need. With the fall of Tristram and the ruin of the world by demonic hordes, the women went out, searching Kurast city to offer the help through healing magic. The people were scared. Hralti, Ormus and Alkor had traveled to Lut Gholeim to speak about the closure of shipping lanes. Asheara was in charge. When the healers approached, dressed and painted, the Asheara’s Iron Wolves thought that they were evil because they did not know those ancient people. The village women didn’t emerge from the forest for centuries to help men and the language they spoke was too old to be recognized by the fools defending the city. Thus, the Iron Wolves captured them, tortured and massacred, believing that they were demons infiltrating the city. The bodies were thrown into the swamp, away from fishermen's nets. Only one of them was still alive in the pile of bodies. The young Kish'va was delirious and trying to stay awake, feeling the forest and the smell of rot. A man wearing a hood found her and rescued her from the pile, starting to cure her wounds with a spell she did not know. While treating Kish'va, the man said he had come in search of his brother and that could help her if she wanted. The mere presence of the hooded man near her heart, full of hatred and thirst for revenge caused the young lady to dive completely in the dark. When the time came Diablo revealed his identity and made Kish'va a tool for his use, handing her the knowledge of death, which together with its magic of life, made her more powerful than any witch, able to control even demons and the dead. Kish'va remained in Kurast when Diablo left, devastating the villages that survived in the heart of the forest, feeding her demons and raising her army of the dead. When the brothers fell, she remained in the silence of the forest awaiting the command of her Master to rise and take her revenge on the city of Kurast.

You wont see them until their horrid faces are glaring at you, you will not hear them until they are screatching at you with their death scream, at that point its too late, they attack first, they always get first strike, and very few people survive to tell about it. They can send the bravest of men running in terror, make the strongest of warriors knees buckle, and the wisest of sages babble in confusion. Once thought to be legends, stories told by travelers looking to draw a crowd, but too many stories match up, too many dead bodies found, who's description only matches those of a man killed by a Wretched Shadow. Wretched shadows are said to be the spirits of some other horrid creature that once walked these lands, perhaps even people, who's shadows refused to move on to the next world after death. ' You can tell if a man has been killed by a Wretched Shadow from the marks on his body, partially burned, yet left with a permanent cold aura about them. A Wretched Shadow can be everywhere, and no where at once, rumor has it that you can never tell how many you are fighting, they can merge, become stronger, bigger, and meaner, or blend in. Gildus, a once famous warrior, one of the few to have survived such an attack, has never been able to talk about it without going into a trance, with a look of distinct fear in his eyes, to this day they haunt him. Killing a Wretched Shadow only makes things harder for yourself, according to Gildus, you feel, heavy, cold, and dazed, but that's nothing compared to what you feel watching your comrades die in vain, Gildus was one of fifty who set out to end these vile creatures on a raid one brutal day, he watched the lives of fourty nine men, and women, end pointlessly against these unstoppable hell-spawn, a normal hero would boast about being the only survivor in such a slaughter, but Gildus's career, and reputation were struck down that day, he wonders how he got out alive, he wonders if he is alive at all some days. Wretched Shadows were believed to live deep within the forests, but other rumors suggest they can be found any where, from the driest of sands, to the wettest of marshes, to the highest of mountain tops.
Mechanics

This monster is solo, and would work as follows: He always walks slow and sluggish even when running. The Jailer attacks the player with their chains of the right hand, taking a small chance of stun. With the player stunned by your primary attack, the Ogre makes a move to grab w/ his tentacles. If he is successful in grabbing, the player is swallowed up by the tentacles inside the Ogre. Trapped inside the Ogre, the player is consumed gradually. Lost (x) vitality per second. The player can still beat stuck in Ogre (it's the only thing you can do), but with reduction in the attack and damage. You can only get out of there when the Ogre is dead...


* This monster is among four or five others, all unmorphed. Upon entering combat, one Vessel becomes possessed, morphs, and charges the player. The others stand back chanting.
* When this monster dies, if there are any non-possessed Vessels still around, the demon spirit will hop into the next Vessel and continue to fight. This teaches the player that it would be strategically advantages to kill the non-possessed Vessels first, ending the fight more quickly.
* When this monster dies, it has a 15% chance for the demon's lizard head to continue bursting forth from the Vessel. If this happens, the new demon lizard man continues to fight as a separate monster in the same way that a Zombie's torso may become detached and also continue to fight. If this special death happens, the spirit will not continue jump into the next Vessel.
* Its primary attack is a very long range stab attack in which its arm extends in full and it lunges forward, dealing single target damage.
* Its secondary attack is a long range slash in which the monster swings so forcefully that its body does a 360º spin. This does multi-target damage. This attack does not draw a broad circle as a Whirlwind does, but is rather a long ranged Barbarian Cleave.
* If a player is killed by the secondary slash attack, their torso is severed from their legs, Darth Maul style.


Moves really fast, turns really slow. If it hits you, you take TERRIBLE TERRIBLE damage. If the hit kills you... Ouch
Pelekys Getter moves lazily in her spooky nest, looking after her brawling children. In case of danger, she loudly clicks her beak, calling Infants to enter her widely opened mouth. Pelekys Getter is very resistant to physical damage, and gets furious more and more and attacks faster with every hit she takes. She attacks by pecking the intruder with her long pointed beak, like stabbing with a massive pike. Just before her death she goes berserking, and releases all her rabid Infants, then making extremely loud, horrifying squeek, heard from far, far away. With a final hit she impales an enemy with her beak and rises high, a second after unfortunate person’s flesh is quickly torn off from bones by emerging Infants’ heads. Pelekys killed by big fire damage loses all her remaining feathers and gets brown like not-so-tasty-looking roasted chicken.

The Drozag stand at 2 1/2 to 3 1/2 feet tall on all fours, and run in packs, the males are stronger, have mandibles, and are the group leaders. Drozag run extremely fast, faster than YOU ( even if your a barbarian with the Sprint skill) attack very fast, clawing, and biting, but have low HP, and are fairly easy to kill. AI: Some Drozag will run up and attack you, but others will wait for their pack, and attack simultaneously, some running around to flank, trapping you in the center. Resists: Decent fire/ice resist, but Drozag hate lighting Status effects: Drozag can deal crippling blows, weakening your strength, or dexterity Boss Drozags are stronger, and fire enchanted.


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