If Diablo II had some quirks, bare skeletons expelling pounds of flesh and gore was definitely one of them. Consequently, it should be no surprise that some have expressed concern for such a corpse explosion animation the overriding of the promised unique death animations of Diablo III. Bashiok responded, in his usual borderline-trolling sort of way*:
Official Blizzard Quote:http://www.diablofan...explosions.html" class="blizzsource">
We have tons of unique death types, the exploding palm effect you're talking about though is an effect of the skill itself though and not the makeup of the creature it's used against.
When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it's applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it's not actually the skeleton exploding (although that happens too) that's causing the blood effect, but the skill itself.
Magic skills can do magic things!? wuuuuUUUUUAAHHH?
the blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it's applied to, and isn't an increase of their normal death effect. So skeleton, or bat, or apple*, or chair*, or rock man**, or forum poster*** a huge blood explosion is happening regardless because it's what the AE explosion looks like.
*Exploding Palm cannot be applied to inanimate objects/destructibles
** Rock man refers to a person who plays rock music and not a man made of rocks
*** Please oh please oh please
*But you know we love you, anyway