Charms No More?

DiabloWiki.com - Charms Charms were all the rage with the release of Lord of Destruction, but their appearance in the series may be short-lived. Bashiok discussed the Diablo III team's current dilemma with incorporating them in the latest addition of the Diablo saga:

Official Blizzard Quote:

http://www.diablofan...4401900143.html" class="blizzsource">

Charms are cool. Randomized item drops that give passive bonuses while held? That's a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn't very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It's not like giving up ... say ... health to do more damage. You aren't deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh.

We don't have charms at the moment, but it's a mechanic we like the idea of as long as it doesn't become an inventory space vs. power decision. They're one of those things that certainly could come back but that we haven't fully explored yet.

Thanks to interception for intercepting this tidbit from the Blizz Tracker!

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