Official Blizzard Quote:
http://www.diablofan...4401900143.html" class="blizzsource">Charms are cool. Randomized item drops that give passive bonuses while held? That's a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn't very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It's not like giving up ... say ... health to do more damage. You aren't deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh.
We don't have charms at the moment, but it's a mechanic we like the idea of as long as it doesn't become an inventory space vs. power decision. They're one of those things that certainly could come back but that we haven't fully explored yet.
Thanks to interception for intercepting this tidbit from the Blizz Tracker!
And I agree, sacrificing inventory spots for stat boost is a very.. very bad concept if you ask me. Technically, the best thing everyone could do was fill their entire inventory with charms. Thats... pretty lame, isn't it?
Giving the player a specific spots that can only hold charm, say like a 3x3 square, then thats good. Otherwise I'd pass on charms...
A separate inventory or, as Scyber said, scrolls we could find to modify our stats would be better.
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