Shrines and Power-ups

DiabloWiki.com - Shrines Shrines have been around since the olden days of yore (you know, when Diablo launched), and we've been exploiting them for all they're worth ever since. Doing an experience run? Snag the increased experience shrine! Teleporting through a drab cave and need some more fuel? Grab up that mana shrine! Little has been confirmed as far as shrine types for Diablo III so far, but today we might now have a further glimpse in to their functionality, and it looks like fun!


Official Blizzard Quote:



Shrine buffs apply to the entire party as long as they're in range.

This sounds like a big asset to forming parties in-game, and to keeping everyone together so everyone gets the shrine bonuses. It could also mean each individual party member, regardless of ability, is even more important, since each party member has the opportunity to host a different shrine effect, much like the
DiabloWiki.com - Paladin Paladin did in Diablo II with auras. One can only wonder if they'll stack!

Bashiok also elaborated on a possible replacement for inventory clutter:


Official Blizzard Quote:



As far as "power-up orbs" it's something I thought of as well, which usually means the designers thought of it a year+ ago. Not as a shrine replacement though, but as a replacement for buff scrolls/elixirs. I just either forget to use them or let them sit afraid of wasting them. So they just take up bag space. I face the same dilemma in WoW and usually just end up throwing them on the AH because I realize I'll never use them. Obviously some people are better than me, and able to remember to use them, as they usually sell.

Sounds good- less time wasted managing your junk, and more time engaged in that fast-paced playing experience we've all come to love! True to the Diablo way and a welcome change in many ways.

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