This sounds like a big asset to forming parties in-game, and to keeping everyone together so everyone gets the shrine bonuses. It could also mean each individual party member, regardless of ability, is even more important, since each party member has the opportunity to host a different shrine effect, much like the
Paladin did in Diablo II with auras. One can only wonder if they'll stack!
Bashiok also elaborated on a possible replacement for inventory clutter:
Official Blizzard Quote:
As far as "power-up orbs" it's something I thought of as well, which usually means the designers thought of it a year+ ago. Not as a shrine replacement though, but as a replacement for buff scrolls/elixirs. I just either forget to use them or let them sit afraid of wasting them. So they just take up bag space. I face the same dilemma in WoW and usually just end up throwing them on the AH because I realize I'll never use them. Obviously some people are better than me, and able to remember to use them, as they usually sell.
Sounds good- less time wasted managing your junk, and more time engaged in that fast-paced playing experience we've all come to love! True to the Diablo way and a welcome change in many ways.
On Topic:
It's nice to see that shrine buffs are shared. Me and a friend have equal levelled characters we play via LAN, and we avoid experience shrines to keep our levels together. Having the shrine affect the entire group you'll all feel powerful, instead of just that one person.
I'm quite indifferent to the absence of buff scrolls et all. I'm more like Bashiok that I rarely use that stuff since I never know when I might really need it.
Hehe, yeah, I wasn't sure. I asked like fifty people and no one seemed to remember. Fixed the OP, thanks
Same. Actually though, his example of WoW is probably the only game where I even used buff items often and that was with raids, because you already at your peak and you need all you can get to get through the raids, so buff items could make a difference.
In pretty much any other games though, I always wonder when I should use them. I can enjoy them though if they can allow me to beat say, a boss that just destroyed me. Try again, buff up a little, and then you have a chance to beat it. The buffs need to be pretty strong though.
The only problem is that if they indeed take up precious inventory space, it can get annoying, but done well could have been an interesting thing for just the time where you can't get through some place in the game.
By the way, never liked shrines. I don't know why. The feeling they give me suck, and I only wish I had the shrine I want when I need it. And I never wanted that god damn floating icon above my character. That they buff everyone is nice, but I frankly don't care at all, shrines are meaningless to me.
Power up orbs would be interesting, if they only worked on one person, and for a relatively short time compared to shrines, but giving significant boost for the duration.
Geeze, forbid that anything in the entire game doesn't involve just one player in particular, and anyway since when does -powerups on a single person- means less team work?
If anything, it encourages less team work, at least less CARING about your team if everything is ever automatically distributed to everybody.
That some orbs gives small boost discourage team work is getting to the level of -sad- here. It shouldn't have anything to do with that, especially not very short boosts.
But hey, its not like D3 online with random people will ever be any more interesting than in D2.
Blizzard implement "drop unshared" to prevent anyone to try to get the advantage first !! I think strongly they'll keep in that way...
A lot of Shrines in Diablo 1 permanently decreased stats by 1-3 points.
You might want to check out shrines (Diablo I) for all the shrines.
Oh, Snap!