Interested in learning about or furthering SC2 Map making? Curse's new Mapping website, SC2Mapster, has a ton of the Galaxy API documented as well as some XML Modding documentation. In addition, we have quite a few projects that have already begun. As of right now, Mapster has achieved a few "world firsts", if you will.
Currently, Mapster is the first and only website to offer a Custom Tower Defense Map, created by our very own.
I think the idea is that they're launching theirs now to get a foothold in the SCII mapmaking community. Otherwise, they would have to wait for GalaxyEd like other similar SCII sites.
Does it have a GUI like the wc3 editor had? And how is it even possible, is the game even released yet? (Or can beta people mapmake already.)
Yup, checkout the screenshot, it's got a GUI. The editor does Modding and will have syntax/checking for Galaxy in the near future. SC2 is in Beta, anyone an use our editor though.
Quote from "Jamoose" »
I dont quite get it, so sc2mapster acts as an early version of the galaxy editor?
It looks kinda cool
Yeah, we're offering our own MapEditor. It won't be anywhere near as great as GalaxyEdit, but it functions good enough to make maps currently, since GE is not yet out. After GE comes out, MWE will coexist with GE, focusing on things GE cannot do.
Quote from "Seth" »
I think the idea is that they're launching theirs now to get a foothold in the SCII mapmaking community. Otherwise, they would have to wait for GalaxyEd like other similar SCII sites.
Impressive that a functioning editor + map have been created in such short time. But I guess it is mostly changing values atm? No fancy drag/drop on a visual map but rather choosing the ID of a unit and placing it using the X and Y of a location.
Should work fine for modifying units. Placing a ton of things on a map is another matter ^^
Yeah, that's how it's working currently, emil. Next step is to add terrain, which will be the whole visual process. I'm thinking we still have a good month before GalaxyEdit comes out.
Quote from "Zhar" »
Very nice, will be downloading this pronto to wait out the Beta, or the release of the game if a key doesn't come my way.
All the beta crackers are going to love Curse, you know :D.
edit: FUCKWAIT, do you need to be in the beta to use this?
Or is it standalone?
And does it count at cracking if we download SCII to use this?
Quote from "Magistrate" »
I believe you need the beta to use it or you won't have the files to edit
MilkyWayEdit doesn't require the Beta, no. It might shoot off an error since there's no error handling atm, just hit Continue and it'll load the map file.
Quote from "PhrozenDragon" »
This is very cool. Especially that a tower is named after you Sixen
Originally Posted by KuraFire It does if youre not trying to act like you made / wrote it. It really doesnt matter how you act. It is illegal in most countries in this world. Not being able to contact the author is not an excuse.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It looks kinda cool
Yup, checkout the screenshot, it's got a GUI. The editor does Modding and will have syntax/checking for Galaxy in the near future. SC2 is in Beta, anyone an use our editor though.
Yeah, we're offering our own MapEditor. It won't be anywhere near as great as GalaxyEdit, but it functions good enough to make maps currently, since GE is not yet out. After GE comes out, MWE will coexist with GE, focusing on things GE cannot do.
Yarrrr.
All the beta crackers are going to love Curse, you know :D.
edit: FUCKWAIT, do you need to be in the beta to use this?
Or is it standalone?
And does it count at cracking if we download SCII to use this?
Well, back to playing the waiting game, then.
Not much use for me hanging around there with no beta, but I'll definitely be checking it out as this all starts to roll when the game comes.
Yeah, that's how it's working currently, emil. Next step is to add terrain, which will be the whole visual process. I'm thinking we still have a good month before GalaxyEdit comes out.
MilkyWayEdit doesn't require the Beta, no. It might shoot off an error since there's no error handling atm, just hit Continue and it'll load the map file.
I agree, ^_^.