Undocumented 1.13b Patch Notes

Once again, there are undocumented patch notes which are semi important. The Charge-lock and Leap-lock bugs have been common issues for years now.

Official Blizzard Quote:



Two changes did not make it into the 1.13b patch notes:

- Fixed an issue where the Paladin's Charge ability would become locked out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked out if they were hit while leaping.

In addition, the Rune Drop rates have been increased by 4x again. The 1.13a drop rates were increased as follows:


With 1.13b, all rune drop rates were increased by 4x their original. Meaning all lower, mid, and high runes. The new increases for the high runes are as follows:

Comments

  • #1 mahamoti
    With such insane drop rates I'm almost tempted to whip up a new char and try out ye olde D2 again...
  • #2 Raggnarokh
    I'm so happyyyyyy ^___^ ZOD RUNES HERE I COME !!!
  • #3 VladDracul
    So they fixed Charge lock...but they didn't fix Charge glitch. So now pallys are even more free to Clag it up, great.
  • #4 Magistrate
    But of course ;)
  • #5 VladDracul
    If they just made it so it was more visible, or atleast make the hammers visible then it wouldn't be that big of an issue, but when you got some kid just charging around and spamming invis hammers hoping 1 hits you it is kinda annoying.
  • #6 italofoca
    wow

    I liked the increase in the rune drop rates. Maybe it's possible now to make RW in SP.
  • #7 Asynchronic
    Quote from "italofoca" »
    wow

    I liked the increase in the rune drop rates. Maybe it's possible now to make RW in SP.



    Yeah that would be great. How much of a difference is this increase actually going to be? Since the original Zod drops were near impossible, this change might still make them really really rare...
  • #8 kefka666333abc123
    If they keep changes like this coming ill regain faith in there legacy team!!!
  • #9 Dauroth
    It's good to hear this about runes!

    [Hear me Countess, here I come!] :P
  • #10 Sixen
    Quote from "vladdracul" »
    So they fixed Charge lock...but they didn't fix Charge glitch. So now pallys are even more free to Clag it up, great.

    Charge Glitch? Do tell.
  • #11 PantheraOnca
    Can someone do the math on what the current droprate for the high runes is with these changes?
  • #12 StefkeNL
    Quote from "PantheraOnca" »
    Can someone do the math on what the current droprate for the high runes is with these changes?


    Just take this:

    Then take the old results and multiply them by these results ^_^ I think this should do the trick. Or am I wrong?
  • #13 VladDracul
    Quote from "Sixen" »
    Charge Glitch? Do tell.

    Put Vigor on right click skill, put charge on left click skill, hold shift and charge with vigor activated and you guy will move so fast that they will appear and dissapear in different parts of the map, essentially they are moving so fast you can't see them till they stop moving. While they are doing this they spam hammers between stops and pray one hits you. They even have a third party program that does this all with 1 button.
    As far as I was concerned charge lock helped stop these builds because they would have to rejoin to fix their charge, but now they have no consequence to doing it.
  • #14 PhrozenDragon
    Quote from "PantheraOnca" »
    Can someone do the math on what the current droprate for the high runes is with these changes?

    Still ridiculously small for Zod and the likes I wager. Previously you have a 1 in 82721 of getting a Zod whenever the Zod treasureclass was picked, so now it's... 1 in 20.680 :P
  • #15 PantheraOnca
    Quote from "Stefke-HC" »
    Just take this:

    Then take the old results and multiply them by these results ^_^ I think this should do the trick. Or am I wrong?


    yeah, i don't know the original droprates and figured someone who did know them would get the results quicker than me searching for the droprate on each then doing the math. the math isnt the hard part, the finding the droprates is what would take some time.
  • #16 Dauroth
    Now that I'm thinking, it seems to me I never actually found a high lvl rune! :(
  • #17 StefkeNL
    Quote from "Dauroth" »
    Now that I'm thinking, it seems to me I never actually found a high lvl rune! :(


    I found 1 in my whole Diablo career. A Ber in a Nightmare Baalrun.
  • #18 JuicyFruitSweeT
    good news :P
    more hr drop rates haha
    any chance the barb concentration dmg increase?
  • #19 CrazyCapnMorgan
    YAY! More runes! Might be tempted to actually think about rune hunting and getting something more than a Jah rune this time around. The only runeword I ever really used was the Amazon's runeword, I think it was Peace, and never thought about getting other words going because of the crap drop rates, obviously.

    @vladdracul - I can confirm this for people who HAVEN'T seen this trick. I've done it on SP and with about 40% faster movement speed on gear my pally looks like he can beat most rocket cars in a race, it's that fast. Without speed increases, besides Vigor at its first level, the game can actually track the Pally's movement. Increases of any kind make it so Paladin's virtually have their own teleport. That's why when I play D2, I always have 2 pallies - one that's Vengeance/Zeal and one that's Charge/Vigor/Hammer.
  • #20 VladDracul
    Quote from "CrazyCapnMorgan" »

    @vladdracul - I can confirm this for people who HAVEN'T seen this trick. I've done it on SP and with about 40% faster movement speed on gear my pally looks like he can beat most rocket cars in a race, it's that fast. Without speed increases, besides Vigor at its first level, the game can actually track the Pally's movement. Increases of any kind make it so Paladin's virtually have their own teleport. That's why when I play D2, I always have 2 pallies - one that's Vengeance/Zeal and one that's Charge/Vigor/Hammer.

    Yep, pretty much. I really don't have a quarrel with them moving that fast, but they shouldn't be able to spam attacks at the same time, or atleast their attacks shouldn't turn invisible too.
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