New Changes With 1.13b

TPPK is a thing of the past!

As we now know, the PTR was brought down in order to upgrade the patch to 1.13b. With 1.13b, a host of bug and exploit fixes have been added, along with several minor changes to character skills.

To make reading of the patch notes easier, any changes from the previous patch have been removed. If you wish to view the previous changes, see here.

Official Blizzard Quote:

The 1.13b PTR update is now live and available for testing!

Please refer to the original 1.13 PTR FAQ for general testing information -

- Patch 1.13b

Major Bugs

- Fixed an issue where some players could kill other players while in town
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.

Minor Bugs

- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided two auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.

Revised Skill balance for Player Character classes

- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Combo points awarded by combo moves now last 15 seconds, up from 9.

While we won't be seeing the same magnitude of changes that the first version brought, many inconveniences have been changed for the better. The most notable of which, is TPPK.

Assassin players should also be quite happy, as you will now be able to stack multiple combos easier. Before, it was difficult to break past 2 simultaneous combos, now, with the duration nearly doubled, it will be easy to attain 3, possibly even 4 combos at once.

One thing to keep in mind, is that this may not even be the last revision we see. Keep that feedback flowing, and you might even see your suggestion up on the patch notes next time around.


  • #1 Hans
    Looks like they finally fixed the 27 passive state bug and causing disconnects. and a few other bugs.
  • #2 Donsro
    So now we gotta go through this beta too... it'l be a while, again. But the patch seems solid now at least.
  • #3 PhrozenDragon
    You know I never played on and thus never experienced TPPK, but if it's as bad as you all make it to be, then this sounds like a good improvement.

    And Blizzard even said they couldn't fix that some months ago...
  • #4 ScyberDragon
    Where's my buffs to the Druid summons?
  • #5 Hans
    Quote from "PhrozenDragon" »
    You know I never played on and thus never experienced TPPK, but if it's as bad as you all make it to be, then this sounds like a good improvement.

    And Blizzard even said they couldn't fix that some months ago...

    Maybe they hired someone new to the legacy team
  • #6 Ophion
    You should add that they removed two things from the patch notes too.

    - Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.

    - Lightning Mastery - Reduced overall effect by 15%.
  • #7 Shatterer
    No! Not the Will-o-wisps :(
  • #8 Stone_IPA
    the will-o-wisp nerf= fail, since they nerfed the physical hand to hand attack rather than the ranged lightning attack. Good choice in removing failed nerf from 1.13

    I hope they re-fixed this, as the first fix caused double damage in Hell rather than half:
    - Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
  • #9 Shatterer
    Physical? Oh, then I haven't said anything. That ranged lightning is terrible, but nerfing the physical damage is indeed fail.
  • #10 DesmondTiny
  • #11 Stone_IPA
    Yes, prior to 1.13 (and more observant people than me doing the testing I might add) I wasn't even aware they had a physical attack. :)

    See you in HC! ... "Soon"
  • #12 StefkeNL
    Quote from "DesmondTiny" »

    Let's wait until a couple of week in the new PTR patch, before we make any final conclusions ^_^. There are some smart people out there and one little fail from Blizzard and the TPPK is back. But that's why there is a PTR.

    And I think the 1.13 final patch will be released at April the 1st.
  • #13 italofoca
    I wish class and item balance were more focused you kno...

    Imo the change in the assassin combo is meanless. I'm not asn expertt, actually i'm quit noob with this class, but i see no advantage in charging up a bunch of combos. As far as i kno sin's must take the minimal number of frames possible so they can unleash a full combo before enemies have a chance to attack back.
  • #14 Hans
    Every time I use the charged skills. I would only use one and never bothered to go for 2 or more full charges. I would rather have the one charged released instead of waiting the extra few seconds to discharge a 2 or 3 fully charged multi strike combo.
  • #15 Jamoose
    Wow im really likin the assassin changes... next char = ma asn.

    I hope they will release a 1.13c and d :)
  • #16 Raggnarokh
    Quote from "Jamoose" »

    I hope they will release a 1.13c and d :)

    Word, lol.. the more necessary changes, the better! :bleh:

    I'd like to try soon a HC charr, too~ ^^
  • #17 Archie
    Wow, I might actually try a HC character now, and I would say trying the Assassin might be a tad more fun this time around.
  • #18 hyde
    At least now i'l be able to try hardcore since no more TPPK.
  • #19 Olden_Soul
    Does this mean Auradin is nerfed? I have never made an Auradin, but still :P. I like the possibilities of all the builds.
  • #20 kira862
    Hmmm wonder if they changed the special quest from what it was before
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