New Changes With 1.13b

Rejoice!
TPPK is a thing of the past!

As we now know, the PTR was brought down in order to upgrade the patch to 1.13b. With 1.13b, a host of bug and exploit fixes have been added, along with several minor changes to character skills.

To make reading of the patch notes easier, any changes from the previous patch have been removed. If you wish to view the previous changes, see here.


Official Blizzard Quote:



The 1.13b PTR update is now live and available for testing!

Please refer to the original 1.13 PTR FAQ for general testing information - http://forums.battle.net/thread.html...44778&sid=3000

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- Patch 1.13b
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Major Bugs

- Fixed an issue where some players could kill other players while in town
("TPPK").
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.


Minor Bugs

- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided two auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.


Revised Skill balance for Player Character classes


Assassin
- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Combo points awarded by combo moves now last 15 seconds, up from 9.



While we won't be seeing the same magnitude of changes that the first version brought, many inconveniences have been changed for the better. The most notable of which, is TPPK.

Assassin players should also be quite happy, as you will now be able to stack multiple combos easier. Before, it was difficult to break past 2 simultaneous combos, now, with the duration nearly doubled, it will be easy to attain 3, possibly even 4 combos at once.

One thing to keep in mind, is that this may not even be the last revision we see. Keep that feedback flowing, and you might even see your suggestion up on the patch notes next time around.

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