Crafting in Diablo III


Mixing, matching, transmuting, and crafting have been a structured and useful, to varying degrees, part of Diablo II since its release. Now that we're on the verge of another year in the development cycle, we may be getting closer to what exactly crafting, in whatever form it assumes in Diablo III, entails.

http://www.diablofans.com/forums/picture.php?albumid=55&pictureid=1286&thumb=1
In the past, crafting, or transmuting as it is more correctly called in the context of the Diablo world, was done with the DiabloWiki.com - Horadric Cube Horadric Cube, introduced in vanilla Diablo II in a quest in DiabloWiki.com - Lut Gholein Lut Gholein. Various items would be placed inside the Cube, also functioning as extra storage space, and the Transmute button would be clicked. If you knew what you were doing or read some online lists of transmutable items, a new item would be made and the old items would be gone. If you didn't, well, you would experience a fail. (More about transmuting here.)

While some have stated the desire to see the Horadric Cube return in Diablo III, others have been looking for new ways of slanting a possible crafting system. Early last year, when more of the UI was released in snapshots, our forum board went abuzz with talk of the mysterious new "Talisman," as it was called by Bashiok (see right). Was it possible that this was the new crafting system? However, nothing further was revealed, and the Talisman remained what it was: a mystery and an annoying secret. Furthermore, with the UI changes that have assailed the game since early last year, this may not still be on their development platter.


Now, in response to some good ol' fashioned fan inquiry, we have a new but no more helpful update!


Official Blizzard Quote:



Item crafting and/or augmentation isn't something we've discussed/revealed yet. I think it's obvious there will be some ability to change an item after you've picked it up off the ground, but what that will actually entail is a secret to be revealed later.

Besides confirming that crafting will be in the game, although that could probably have been surmised long ago, it also brings the discussion topic back to the community. What form do you think crafting will take in Diablo III? Is it a welcome sight?


Disclaimer: DiabloFans' Rumors are not the officially recognized positions of the staff, management, and/or administration of DiabloFans.

Comments

  • #1 Maka
    good post, Seth.

    i'm really hoping that they go above and beyond what they did in D2. as for ideas......i've got nothing :P but i hope it's cool, and above all, USEFUL!


    EDIT: oh, yay, first reply :xD:
  • #2 Nekrodrac
    I very rarely used crafting/transmutating items in D2. I almost always found nice items through regular monster slaying.
    It was a rather underused feature as far I was concerned. I used the good old horadric cube as storage space mainly and for obligatory transmutation of quest items.
    I guess if they had some really delicious recipes for crafting, my interest would definitely peak.
    Am expecting something similar to the horadric cube but with a new skin and some extra features...
    The extra features will be the 'secret to be revealed later'...
    Ain't got no idea what they will be...since I barely used the thing is D2.
  • #3 Magistrate
    Well, I found most people used it after they had nothing else to get in the game. Crafting can be more powerful than uniques and such as long as you know what to look for (and it also depends on your character). Crafted amulets, for example. Heck, even rares. Rare pelts can be uber sometimes x.x
  • #4 Nacho_ijp
    I just used the cube for gamble with rings and amulets... I got a few cool stuff and was a better way to spend the useless jewlery :P

    I'm with maka here, I hope they make it more intuitive (no recipes needed) and more... I think the word is flexible...
  • #5 Magistrate
    Yeah... Make it based on universal rules for crafting or something so a list isn't needed.. That would be nice.

    Edit~

    I don't know if I said what I was thinking correctly.
  • #6 Nacho_ijp
    what do you mean about universal rules??

    (I had to type "rules" like 10 times... my fingers are sloppy today :O)
  • #7 luc1027
    Quote from Seth »

    or read some online lists of transmutable items, a new item would be made and the old items would be gone.


    I really hope all information will be in-game... like every actual games.

    EDIT : make it more intuitive or universal rules :)
  • #8 Magistrate
    Quote from "Nacho_ijp" »
    what do you mean about universal rules??

    (I had to type "rules" like 10 times... my fingers are sloppy today :O)


    Like, instead of having all the possible combinations programmed in to the game in hard code, use hard coded rules, instead, so that every possible item in the game can be crafted with another in some way.

    I'm very tired, lol.
  • #9 Nacho_ijp
    ok... yeah, that was I meant with "flexible" :D

    go take a nap hammy...
  • #10 naj
    Damn i never even managed to get to the uber level of diablo play where ppl made awesome runewords n stuff, i only saw it on screenshots cos i never played online. D:

    I loved the crafting abilities in D2, and hope they go really deeper into it. The possibilities are endless.

    That would be cool once u collect all the parts of a set togethe you put em in the cube or soemthing. And then somethin special happens...a really epic noise followed by some effect... so it leaves you feeling like youve achieved something great :D I love seing little tweaks in games that add so much with so little lol.

    Or maybe when u transmute the set items..the overall appearance chnges on your avatar, maybe a special glow or something unique.

    For example when u collect Tyraels set> transmute em...then small winglike glow appears on your back.. or when u collect Bartuc's warlord gear...maybe your walking leaves bloody footprints. Idk that maybe be too complex but it would be great :D
  • #11 Pablo_Riser
    The Set Crafting would be nice. What i mean.

    For example: in d2 exist quest when you need to kill traitor Nihalak, after you recive bonus from Anya, you can when quest is over Get Your Name On items what you could wish.

    I think that will be great if besides your name, the item was reciving the Set Part, and when you complete the quest on all difficults you complete you Herous Set or something. Of course when you make that set, it must have a probability to get a useful suffix or prefix or whatever.

    But how to do this in the Game Dev Lab, i do not know. :/
  • #12 Bul'Kathos
    Great post, Seth. I used the cube for all the reasons that have been stated and found it very useful as most did. For Diablo 3, I hope that the crafting system will create an endless amount of possibilities for new items and also to be a great tool to better your questing, to assist in overcoming whatever is blocking your battle path(dealing with immunities and whatnot.) I think it would be a lot of fun if there were pieces of ore, or some material, that were scattered throughout Sanctuary that were rare for some of the higher quality ones and others not so much and you gathered them and crafted special armour or weaponry. I find this to be a rather rewarding system and should only be able to be crafted at higher levels. And with that last sentence being said, I wonder if there will be a "crafting level" system, where the more you craft you become better at it and can create more powerful items, or if there is some skill you train for it.
  • #13 CrazyCapnMorgan
    I'm with the general thought that this would be a good idea if it is made to be a useful tool in-game at any level and not just for specific uses like D2's cube. Don't get me wrong, I like the cube and the extra 8 spaces it provides, but all I mainly used the transmute thing for was for those two quests and to make full rejuve pots. Basically, all I can think of to liken this "crafting" process to something that I already like in this manner is Breath of Fire 3's dragon gene splicing. Fun, intuitive, it had set rules by what genes were used, and, when you finally figured out something cool, it surprises the heck out of you. If something similar to that happens, then all I could wish for is to make a weapon that tries to influence you telepathically with randomly absurd notions like "Go take a dump on a Fallen's head at sundown!" That'd mess with some people's heads. And give you more of a sense that the forces of the Burning Hells are winning.
  • #14 luc1027
    I would like too see every gems able to imbue every items, no f***ing socketable items... Like every items have a maximum amount of imbue even legendary items.
  • #15 Cvoisgreat
    Quote from "Nekrodrac" »
    I very rarely used crafting/transmutating items in D2. I almost always found nice items through regular monster slaying.
    It was a rather underused feature as far I was concerned. I used the good old horadric cube as storage space mainly and for obligatory transmutation of quest items.
    I guess if they had some really delicious recipes for crafting, my interest would definitely peak.
    Am expecting something similar to the horadric cube but with a new skin and some extra features...
    The extra features will be the 'secret to be revealed later'...
    Ain't got no idea what they will be...since I barely used the thing is D2.


    Yeah, same here, I never crafted anything.
  • #16 naj
    I think it would be a lot of fun if there were pieces of ore, or some material, that were scattered throughout Sanctuary that were rare for some of the higher quality ones and others not so much and you gathered them and crafted special armour or weaponry. I find this to be a rather rewarding system and should only be able to be crafted at higher levels. And with that last sentence being said, I wonder if there will be a "crafting level" system, where the more you craft you become better at it and can create more powerful items, or if there is some skill you train for it.[/QUOTE]

    It sounds interesting, but that sounds a lot like profession training. Trust me mate i been playin wow and one thing im sure ppl would hate is farming crap to build profession.

    If there were to be ores i think it should come from either enjoyable quests or killing stuff in one form or another, really hated the part of wow where you had to grind wasteful amounts of hours collecting some stuff that is neither enjoyable or improves anything about gameplay, leave that to mmos.
  • #17 Hans
    I loved to craft in LoD. I just found it was a little to costly to craft since of the runes needed. My luck was that I could never find the one I needed for the craft. This was before you can upgrade the runes.

    I think the timing about a hint on crafting came at a good time. In the last week I started the Third Craftsman Tournament for Eastern Sun Mod

    What I would like to see them implement something that they had planned for D2 but never finished it was the Tinkered Items.

    I think some of the recipes should be hard to find or that you need a certain recipe scroll to make the craft work. Perhaps have that as a sub quest or one of the random quests you can take.

    I would also like to see enhancement recipes added that add or increase an enchantment but add a price of increased level requirement.
  • #18 Daaavid
    They cold add something like lineage 2 item enchanting. You can improve the item def/dmg many times but theres a chance to break the item if you enchant too much.

    That way players will break many high end gears when they try to enchant and that would prevent (at least a little) the item inflation after years of gameplay.
  • #19 italofoca
    I would like too see craft items as a way to give a little more security about the loot for the player. For exemple, you might need some extra fire resist to face a certain boss, so craft a item that give the resist you need is a option.
    This could also be applied to decrease for a bit the dependence on luck caused by the chaotic drops. For exemple: Theres a unic with 1% drop rate. Why not add a craft formula were the player can mix 10 items of 10% drop rate to make this last one ? Statistically the chance to get the item would not change but the dependence on luck would decrease a bit.

    It's the same idea of runes in D2. You can keep crafting over and over the weakones until you reach the stronger ones. This give some kind of security against bad luck.
  • #20 Manmountain
    I like my crafting to be temporary and insignificant in the grand scheme of things.
    Like a potion that boosts your character enough to defeat a boss, or repair your items. Enchantments seems too much like a necessity to be painstakingly sought should it be considered...

    Though i do like the sound of being able to craft whole items from old useless ones should my character be stuck (but not more powerful than uniques)
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