Mixing, matching, transmuting, and crafting have been a structured and useful, to varying degrees, part of Diablo II since its release. Now that we're on the verge of another year in the development cycle, we may be getting closer to what exactly crafting, in whatever form it assumes in Diablo III, entails.
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In the past, crafting, or transmuting as it is more correctly called in the context of the Diablo world, was done with the Horadric Cube, introduced in vanilla Diablo II in a quest in Lut Gholein. Various items would be placed inside the Cube, also functioning as extra storage space, and the Transmute button would be clicked. If you knew what you were doing or read some online lists of transmutable items, a new item would be made and the old items would be gone. If you didn't, well, you would experience a fail. (More about transmuting here.)While some have stated the desire to see the Horadric Cube return in Diablo III, others have been looking for new ways of slanting a possible crafting system. Early last year, when more of the UI was released in snapshots, our forum board went abuzz with talk of the mysterious new "Talisman," as it was called by Bashiok (see right). Was it possible that this was the new crafting system? However, nothing further was revealed, and the Talisman remained what it was: a mystery and an annoying secret. Furthermore, with the UI changes that have assailed the game since early last year, this may not still be on their development platter.
Now, in response to some good ol' fashioned fan inquiry, we have a new but no more helpful update!
Official Blizzard Quote:
Item crafting and/or augmentation isn't something we've discussed/revealed yet. I think it's obvious there will be some ability to change an item after you've picked it up off the ground, but what that will actually entail is a secret to be revealed later.
Besides confirming that crafting will be in the game, although that could probably have been surmised long ago, it also brings the discussion topic back to the community. What form do you think crafting will take in Diablo III? Is it a welcome sight?
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It was a rather underused feature as far I was concerned. I used the good old horadric cube as storage space mainly and for obligatory transmutation of quest items.
I guess if they had some really delicious recipes for crafting, my interest would definitely peak.
Am expecting something similar to the horadric cube but with a new skin and some extra features...
The extra features will be the 'secret to be revealed later'...
Ain't got no idea what they will be...since I barely used the thing is D2.
I'm with maka here, I hope they make it more intuitive (no recipes needed) and more... I think the word is flexible...
Edit~
I don't know if I said what I was thinking correctly.
(I had to type "rules" like 10 times... my fingers are sloppy today :O)
I really hope all information will be in-game... like every actual games.
EDIT : make it more intuitive or universal rules
Like, instead of having all the possible combinations programmed in to the game in hard code, use hard coded rules, instead, so that every possible item in the game can be crafted with another in some way.
I'm very tired, lol.
go take a nap hammy...
For example: in d2 exist quest when you need to kill traitor Nihalak, after you recive bonus from Anya, you can when quest is over Get Your Name On items what you could wish.
I think that will be great if besides your name, the item was reciving the Set Part, and when you complete the quest on all difficults you complete you Herous Set or something. Of course when you make that set, it must have a probability to get a useful suffix or prefix or whatever.
But how to do this in the Game Dev Lab, i do not know. :/
Yeah, same here, I never crafted anything.
I think the timing about a hint on crafting came at a good time. In the last week I started the Third Craftsman Tournament for Eastern Sun Mod
What I would like to see them implement something that they had planned for D2 but never finished it was the Tinkered Items.
I think some of the recipes should be hard to find or that you need a certain recipe scroll to make the craft work. Perhaps have that as a sub quest or one of the random quests you can take.
I would also like to see enhancement recipes added that add or increase an enchantment but add a price of increased level requirement.
That way players will break many high end gears when they try to enchant and that would prevent (at least a little) the item inflation after years of gameplay.
This could also be applied to decrease for a bit the dependence on luck caused by the chaotic drops. For exemple: Theres a unic with 1% drop rate. Why not add a craft formula were the player can mix 10 items of 10% drop rate to make this last one ? Statistically the chance to get the item would not change but the dependence on luck would decrease a bit.
It's the same idea of runes in D2. You can keep crafting over and over the weakones until you reach the stronger ones. This give some kind of security against bad luck.
Like a potion that boosts your character enough to defeat a boss, or repair your items. Enchantments seems too much like a necessity to be painstakingly sought should it be considered...
Though i do like the sound of being able to craft whole items from old useless ones should my character be stuck (but not more powerful than uniques)
I like the idea of making my own items.
LoD's system was fun, yet costly. I didn't mind it, except that the stash often was too small to carry all that crafting stuff with you. (gems, runes, jewels)