Each class with a different system than Mana has had a lot of debate about how the system will work and what exactly that system will be. Speculations on relations to World of Warcraft and other RPG's have been brought up as well as other real world connections for the Monk.
Barbarian
Wizard
Monk
That is where we left off before the Holidays but with the Holidays over, it looks like Blizzard and the Diablo team are back to work.
Official Blizzard Quote:
Diablo: ... and we're back. Hope everyone enjoyed the holidays. Have you tried the Diablo II 1.13 PTR yet?
Official Blizzard Quote:
Diablo: The monk resource system early implementation complete. A resource certainly fitting of a holy warrior.
Official Blizzard Quote:
As you may be aware every class in Diablo III will have their own resource system. The Barbarian will use Fury; Witch Doctor, Mana; and Wizard, Instability. We also completed an early implementation of the Monk's resource system just before the holiday break, and that's continuing to undergo programming and visual refinement. It's a resource certainly fitting of a holy warrior.
Blizzard has given us a few more clues on what resource system the Wizard and the Monk will be using. In addition to the "volatile" comment made earlier in '09, we now know that they are calling the system Instability. Going along the same lines as the previous clue, DieHardDiabloFan has started a new thread with new speculation on what the system will be.
The Monk's system has also been hinted upon now, referring to the fact that his new resource system is very fitting of a Holy warrior. With the Monk being influenced by a mix of both Eastern European and Asian Monks, it is still hard to say in what direction Blizzard is taking with this new system. They could also be taking an idea from the Lore of Sanctuary as oppose to real world religion.
We still do not know how either of these systems gain and use their energy and we also do not know in what form aesthetically these new systems will be taking. The Barbarians system has gone from the Mana globe to the infamous Fury Ball system. This was reiterated to a ring look and revealed at Blizzcon '09. It will be interesting to see what shape and form these new systems will take. Perhaps the Wizard's system will be a glowing ball and the brighter it gets the more volatile she becomes. The Monk's system could be a giant prayer bead that fills with the souls of the demons he has vanquished.
How do you guys think the new systems will work and what will they look like in the bottom right hand corner of our monitors?
Thanks to DieHardDiabloFan and Dunhac for noticing the posts. Toss the some rep if you get a chance.
now lets say instability has a 100% chance of backfire at 100pt. I have meteor that raises instability by 20pts. I can cast the spell 4x but not 5 because it will back fire. But then I have fireball (a smaller dmg spell) that lowers my instability by 5pts. I can spam 10 fireballs and reduce my instability to 30. Then I can resume meteor 3 more times before reaching a 100% of back fire.
You can see how this adds to game play and only forces you to use other skills when you normally could have done nothing.
Keep in mind that globes will also lower your instability letting you cast more meteors in a row without the back fire.
the cowking is pleased
I'm sure there will be an explanation for this somewhere
edit: Oh, I see, you are thinking the meter is going up with skill use, not down...ok, I'll buy it.
Maybe cause you've watched WAY too much Star Trek...;)
Having never really seen it myself, I wouldn't think it so.
Back on topic however, I do bellieve that a buildup of instability would be quite a good idea. It would act as a force to limit the uberness of magic casters. Players would have to balance the power they wield with this energy in order to stay alive.
If you play it good however, it could be just as effective since you can constantly be casting spells instead of casting 5 of them and spamming mana pots as it did in D2.
As another benefit, players wouldn't be totally dependant on mana regen skills and gear. They could opt for better mods on gear.
Good guess. My guess is the Monk's resource is gonna be called: Zeal
it's cuz instability sounds to scientific... like the wiz might burst into subatomic particles in any moment
I'm not too fond with the name just that... oh, and I make silly jokes