SFX on Spells to See Upgrade

Diablo III continues to develop its distinct graphics as Blizzard continues to modify skill visuals. Many of the skills have been amazing as far as their effects went, though some allegedly went a bit over the top.





Blizzard released today that some spells, including those we have already seen, will be going under renovation with new effects:


Official Blizzard Quote:



Some awesome new spell effects coming out of the tech art team including an updated Acid Cloud (witch doctor) and Magic Missile (wizard).

This makes one wonder what prompted such things to be changed. Could it be that DiabloWiki.com - Magic Missile Magic Missile's purple color was decidedly off-putting for a Diablo game? Could DiabloWiki.com - Acid Cloud Acid Cloud's breadth have been too saturated with green ooze? Do these things call for change, or are they fine how they are?

What skills look amazing already, and which ones could use improving? Personally, I believe the Witch Doctor's DiabloWiki.com - Plague of Toads Plague of Toads skill looks completely awesome- who doesn't love biohazardous amphibians bouncing about the screen (see The Witch Doctor's Plague of Toads lame? Hardly.)? In addition, so far I'm loving the Wizard's DiabloWiki.com - Slow Time Slow Time spell, with its big, flashy bubble.





Do you have any suggestions for better skill effects? Are any of them too flashy or boring? Do any of them seem to out-pace the "Diablo feel", as many fans call it? Could it be in response to some of the more flamboyant skills that Blizzard could be tuning them down, or is this only a tune-up?

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