- Go to Start > Run > type regedit
- Navigate to "HKEY_CURRENT_USER\Software\Blizzard Entertainment\Diablo II"
- Right-click in the right-hand pane, select "New -> String". The name of the Key should be "Default Channel" The value is the channel name.
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Something else I would like to note in regards to Battle.net is a possible change in The Chat Gem... As unbelievable as this may sound, while repeatedly clicking on the gem, I did not receive one of the normal responses, instead I received a blank line. This could mean one of two things:
- They are messing with the Chat Gem and inadvertently added a blank line.
- There is a response that is shown in black text, which matches the background.
Either way, it means that the Developers are looking to do something with it. Could this mean further development of the mystery in the coming days? As a result of this, could it further support a cameo in Diablo III? It has already made an appearance on the diablo3.com.
Next line of business, is the new Respec system. By completing the Den of Evil quest, you will receive a Stat/Skill respec in addition to Skill point, per difficulty. Already existing characters will receive a free Respec in the Hell difficulty, as noted in the 1.13 patch notes.
Furthermore, we now see the addition of the five new items and a new cube recipe. We now have the following items, which will completely revolutionize the current Currency system on Battle.net.
- Twisted Essence of Suffering
- Charged Essence of Hatred
- Burning Essence of Terror
- Festering Essence of Destruction
- Token of Absolution
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The four Essence items are similar to the Uber Keys and the Token of Absolution is similar to an Organ. You can create a Token of Absolution by using the Horadric Cube to transmute one of each Essence item. The Token of Absolution now grants a Stat/Skill respec. This is a must-have for every user, you can use it for respecs in addition to the three granted from Akara. With that in mind, this will be a highly farmed item; I would like to compare it to the Hellfire Torch, Annihilus, and Gheed's Fortune charms, in saying that it will be added to those as "required" for every character.The patch has also brought about some bug fixes, game play changes and class balances. The first bug fix includes a stop to duping. Hopefully this will help bring runes back to the state they were meant to be. Blizzard seems pretty confident that it will, by increasing the drop rate for most of their high runes. After taking a look at the new Diablo II game MPQs and comparing them to the 1.12 files, it looks like the Rune drops have started increasing at the Rune Treasure Class 12, which drops the Mal and Ist runes, going up to RuneTC17, which drops the Zod rune. The following are approximate increases in drop rate for each rune:
Also keep in mind, there are a total of 169 Runewords possible in the game, and as of 1.12, only 78 were being used. It's more than possible that 1.13 brought about more from the list. We will have to do more research in this, if anything is found, we'll keep you updated.
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The future of leveling has also been changed, or rather, reverted. Players will no longer be able to use Uber Tristram to gain quick levels, Uber Mephisto's summons no longer grant experience to users. Players will now have to use old techniques; Chaosing and Baaling, to gain levels. Luckily, for players looking to do some Chaos runs, Iron Maiden was removed from the Oblivion Knight.On a similar note, there have been quite a few balance changes to each class. The Amazon has received some buffs to her Immolation Arrow skill, which is good for all Ele Bowazon's. The Assassin's Shadow Master was slightly buffed and since most builds utilize the free minion, it will do some good for any Assassin player. The Barbarian's Masteries skills were all buffed and his Whirlwind skill now uses less mana. Unfortunately for the Paladin, his Blessed Hammer skill was nerfed slightly, though these will still remain to be one of the more popular classes within our community. The Werebear Druid skills have been buffed, I would expect to see more of these guys hanging around now as well. For Summoning Necromancer's, you received a few buffs in Blood Golem and some Poison and Bone Skills. Last, but certainly not least, is the Sorceress. She has received more changes than any of the other classes; all for the best. You'll be seeing some guides and information in regards to new 1.13 builds for each class in the near future. The first of which is the Hydra Sorc, by Seth.
Unfortunately, this patch did not bring about a few very popular suggestions nor did it fix quite a few major bugs, which the users made very clear in the Diablo II Test Realm Forums. A few worth noting:
- TPPK Exploit
- Removing Teleport from Enigma
- No new Classic or Single player additions
- End-game content
- Shared Stash
- Increased resolution
Though, there are endless amounts of suggestions and improvements that can possibly be made to Diablo II in the coming years. Hopefully we will still see some further development to solve these bugs. Perhaps 1.13 was the start of a new beginning for D2. Only time may tell...
In addition to my analysis, maximusje has blogged about his experiences on 1.13.
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Also, anyone want the chance to win a brand new processor in preparation for Diablo 3's intense graphics? Check out the contest Curse is running here.
You need resistance gear, proper FHR gear, proper FCR gear, ect. It depends on what type of character you have. Want your zealer you need a fortitude or a damage dealing armor, want that hammerdin you need an enigma. Want that hammerdin you need a FCR weapon, while as the zealer needs a damage dealing weapon. Add in another character lets say a FOHer since like I said a medic is useless, and then you need a FOH stick since FCR doesn't count. Also require different shields for zealer vs hammerdin/foh. Also need different gloves, rings, boots, helmets, belts. There is alot more to it if you are actually building a complete dueler who can take any issue. If you are building your characters to just deal with only say sorceresses then sure it is possible to fit all the gear but to make a real dueler who can take 7v1 then fitting 3 classes worth of gear in 1 stash is not possible.
If it's new, I think it is awesome. If it is an old feature it's still awesome, but then I guess its just been too long since I've played vanilla.
Edit: Well, every rune I've found is orange. It feels new, but maybe it's just me. Did they bump all the rune drop rates, because I found a Shael today sprinting my way through the Chaos sanctuary in Normal difficulty. Or is this a standard drop there?
Yea seth there are 5 major hacks out there that cripple Diablo.
1) TPPK
2) Auradin Glitch
3) Barbarian Drop game glitch
4) TMC which makes your character have full FHR and FCR without any gear
5) AA - But if you remove the other glitches then AA is very easily dealable in a duel since people that AA are typically really bad at dueling.
Remove those and Diablo would be a hell of alot better then it is with respec. Oh wait I forgot they changed some names of Act 5 mercs!!! Yay!
These latter two... TMC? I've heard of and seen third-party programs that alter your FCR and stuff, but I didn't know there was a glitch that did it.
And then removing teleport from enigma !
Did you forget about drop rates? The economy was somewhat planned. Maybe not 100% (Blizzard didn't dictate what the currency was gonna be) but the economy was obviously somewhat planned.