So Diablo 2 made it to #7 best game of all time.
Back in 2000, Diablo II was unbelievably popular -- it was one of the most played and talked-about games of the year. That?s a pretty amazing accomplishment. But what?s really amazing is that you can hop onto Battle.net today (Blizzard?s free online gaming service) and still see around 50,000 people playing the classic hack-and-slash role-playing game. 50,000 people. TEN YEARS AFTER THE GAME?S RELEASE! This die-hard devotion is what makes Diablo II so timeless, and an obsession among certain gamers.
The story in Diablo II is classic Blizzard, involving a dark lord and some mystical powers, but that is not what makes the game so fantastic. The addictive gameplay is what brings people back to this game over and over again. By choosing between a handful of varied classes (Barbarian, Necromancer, and Paladin, to name a few), players enter the isometric realm of Diablo II and explore elaborate, multi-level worlds while fighting an ungodly amount of constantly spawning enemies. Unlike the original game, Diablo II was designed with online play in mind, so jumping into an eight-person party, exploring a randomly-generated dungeon, and collecting loot and gaining levels is hopelessly addictive. It really is one of the most enjoyable gaming experiences you will ever have.
I have to admit, while I have played this game for the last 10 years, I never took the time to learn the small minute intricacies of the game. Maybe this might just be my lack of knowledge but what is with this dragon in the screen shot of hell forge.
There's my 0.02.
Because the website went down (for me currently, at least) I don't really know what their criteria was for choosing the games. And unless you went and read through their lists and their reasons, you don't either.
So, we can only make an assumption. I see most of you harping on story as if it were the only criteria for what makes a game note-worthy. That is likely not the only thing taken into consideration. Graphics, replayability, innovation, control mastering, and mainstream acceptance are all probably important factors.
That's particularly why I am surprised Halo is not on this list. Overlooked perhaps. Halo and WoW both played the same important role: they because very mainstream. People who didn't play video games at least played a bit of Halo. And people who never touched an MMO played WoW. SotC was an incredibly innovative game. I know of no other like it, and it was widely successful. Portal brought a new (before some of you people harp on this, yes, I know the concept was from Narbacular Drop) mechanic to the videogame world, as did HL2 which had a fabulous story with it.
While I, too, think the list is total bullshit (not sure why SSB:M is so far up the list, when it spawned with it worldwide competition) I think you all shouldn't be so quick to jump on the D2#1 and everything else sucks bandwagon.
PS Don_guillotine
Diablo's story: Medieval warriors fight demons who break free from hell. Sorry, but the story is no more unique than WoW's.
Actually it is.
"the plot or succession of incidents of a novel, poem, drama, etc."
You search for demons. You fight them. <- Succession of incidents.
Final Fantasy VII - Released 1997
Metal Gear Solid - Released 1998
The Legend of Zelda: A Link to the Past - Released 1991
The Legend of Zelda: Ocarina of Time - Released 1998
Resident Evil - Released 1996
Tomb Raider - Released 1996
Super Mario 64 - Released 1996
dec⋅ade [dek-eyd; Brit. also duh-keyd]
1. a period of ten years: the three decades from 1776 to 1806.
You should read the thread before you post in it.
PS 1996 - 1998 was a sick time for video games.