Two-Handed Weapons Take Temporary Limelight

Partially-hatched plans for a better weapon system balance greeted our Blizz Tracker late yesterday as Bashiok chimed in on possible solutions to the ill-conceived balance in Diablo II's differentiation between two-handed weapons and one-handed weapons. Though scant on the details, perhaps both Blizzard's tentative plans and fan feedback will combine for a better balance the first time around with Diablo III.

The initial thought, aimed at the loss of block when wielding two-handed weapons, evolved in to something slightly different as Bashiok responded. He addressed the failing of Diablo II's take on larger weapons and states hopes that Diablo III will remedy this shortcoming in some way, offering a few ideas from the team:


Official Blizzard Quote:



Funny enough right now two-handers on the barbarian are much stronger than dual-wielding because most of his skills are based on weapon damage and the game doesn't add up the damage on both weapons while dual-wielding (yet). So actually we're trying to make dual-wielding better right now, but, that of course means two-handers will probably then fall by the wayside and we're back in Diablo II's shoes.

Off the top of Wyatt's head there's a few ways it could be addressed. [highlight]One potential way would be to have passive skills that allow someone to specialize in two-handers or dual wielding, and we can stat and tweak those however we need to make them effective. We could also make special affixes that can only be rolled up by two-handers that overcome the innate issue of it only being one item.[/highlight]

Special weapon affixes? What could that mean? Thankfully, he did not, as Blizzard often does, fully leave us grasping at straws:


Official Blizzard Quote:



[...]the affix idea was more along the lines of having something like the highest strength affix a two-hander could roll would be 100 points, and the highest a one-hander could roll would be 50. So everything would even out. Of course that doesn't offset things like block, but it's just sort of a half-hatched solution anyway.

However the balance is achieved, Blizzard is working hard at finding suitable means to achieve such an end, as they "intend for two handers to be as viable as any other weapon choice and [will] do what [they] need to to make sure that happens" (source).

See the full track on our Blizz Tracker here and drop some ideas if you can spare them.

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