But I never really took the time to consider: if mini-bosses such as the Siegebreaker Assault Beast had such amazing scripts and finishing moves, what would other bosses have? Well, Blizzard has somewhat answered the question, making good use of their twitter page once more.
Official Blizzard Quote:
Diablo: Act II boss encounter going through a lot of concepting and prototype testing.
Now, assuming the first act was where the Siegebreaker appeared, and also taking the various precedents set by Diablo II, we can pretty safely assume that the act two boss encounter will blow our faces off.
Why, you may ask? Well, I'll tell you...
First off, back in Diablo II, it seemed bosses got more and more epic as the game progressed. First, we started off fighting the lesser evils (Andariel and Duriel), then moved onto the primes, being Mephisto, Diablo, and finally Baal.
Second, it seems that mini-bosses (The Siegebreaker Assault Beast, and Thousand Pounder) have some fairly intense scripting effects, and combat behavior. As I've already pointed out, the Siegebreaker ripped the head off one of the heroes, which definitely qualifies as awesome in my books. Lets not forget the way the Thousand Pounder was summoned, which blew up every one of the cultists in the process. Basically, if mini-bosses have top-notch effects, then the actual end of act bosses will be that much more impressive.
Third, simply because it's a boss. Bosses will really give Blizzard a chance to showcase what is capable with their new engine, and their experience with the past two games. Once more, if the two bosses from the first gameplay trailer are anything to base our judgments on, then Blizzard will really pull out all the stops to make sure each boss encounter is unique, and memorable.
Anywho, what does everyone think we'll be getting for scripts and the like this time around? Maybe will the boss burst through the floor, and swallow us? Or will it materialize out of thin air, and proceed to rip our arms off?
The possibilities are pretty much endless.