Death Mechanics of Diablo III

The death mechanic for Blizzard's games has evolved a lot since Diablo I, which didn't have any, like the other games during it's time. When you died, it was game over for you and a menu prompted you to quit or load from your previous save. Save the game a millisecond before you die and you're screwed. The players found this annoying so Blizzard changed the death mechanic to something more lenient, which is, you respawn at the act's town, nude, and then run your way back to your corpse and get your previously equipped items back again.

WoW's death mechanic was pretty similar to this but you spawned as a ghost so you wouldn't get ganked or killed on your way back to your corpse. That doesn't stop you from getting corpse camped by either other players or mobs, however.

Bashiok divulged some information on as to what death mechanic Diablo III is using in the current development build :


Official Blizzard Quote:



Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic. We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don't want to remove the sense of suspense and danger by making town something you're always going back to pretty much whenever you like.

The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.


On that same note we also don't want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.


So, with these things in mind we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.

Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.



How do you feel about the checkpoint system? It does make the gameplay go a lot more smoothly, but does it make the gameplay less challenging?



(After some investigation, it was found that this citation was based on a very old news topic, viewable here, although the base source no longer exists or cannot be found.)

Comments

  • #1 Musica
    I don't like the checkpoint system but I can't say I liked the Diablo 2 method either. That's why I play hardcore. Constantly getting resurrected just kills immersion for me and takes away from me having a meaningful gaming experience. As you can see, I just don't like resurrection in general.
  • #2 Manmountain
    i would like my challenge to be in trying not to die to save my gold *which is valuable now* and not my patience *which is not quite as exhaustible*. dying in a bad spot should not hinder my trying to get back into combat quickly as much as dying in a spot where (if there were another way to get back to your body) it would take much longer to get back into combat where i previously took off (with all my items).
    Taking away fun gameplay is a bad idea if your trying to keep the game untedious, fast paced, and fresh.

    i like feel that the real challenge i had in diablo 2 was dodging projectiles from white wraith-like entities in hell mode (which would hurt pretty bad even with 90% lightning resist) while still killing at a fast rate
  • #3 naksucow
    I like the way the checkpoint system sounds so far. I think another good penalty would be to loose any gold that you had accrued.

    It might help with making gold more valuable in the game which is another goal of Blizzard's I believe. At least it was about a year ago.

    Edit: ha ha, Manmountain sniped me on the gold thing. I agree.
  • #4 Manmountain
    haha, thought i would try and add something else at the end after sniping since mine is less likely to be read.. being so dense.


    what do you think should be the real challenge in diablo 3 in terms of combat?
    egs:placing, items specific monsters (takes more from not your type but this type), or perhaps mob massing powers (take out the ressing guy). ...not great examples but hopefully u get the idea.
  • #5 Bearsman113
    Sounds okay to me I guess
  • #6 saint_legacy
    does this mean everything the player accomplishes between dying and a checkpoint is rewinded?
  • #7 ScyberDragon
    I like the checkpoint system. I used to get so aggrivated haing to worry about popping tp's just in case I died so I didn't have to run back. Now I won't have to worry about it.
  • #8 Odin
    Personally I think it makes the game carebear and less challenging. WTH is wrong with Blizzard they are shying away from using death mechanics?

    If you die you did something wrong so you should get punished for it! Yes there is the hardcore mode which is great but even at the "normal" mode death should be something people fear and to make it that way there needs to be: xp loss, deleveling, naked corpse runs and lose of money.

    The current "deathsystem" is very forgiving so you didn't get punished for playing poorly which obviously sucks.
  • #9 Manmountain
    but some of us like to play untediously for hours at a time (Not myself, i prefer intense pvp) showing no skill. and if we die from some unexpected extra strong extra fast monster with teleport, we dont want to have to make a trail of naked corpses to get back to where we left off. if anything, to me, it would make the game less replayable for those farming types, and their patience.
    a steady progress and forgiving atmosphere should help keep the majority of nubs entertained (which is most of the diablo market). while those that want a challenge should find another way.
    and trust me, there will be challenges outside of hardcore.
  • #10 SFJake
    Heavy death punishments does nothing but frustrates player.

    I'm all for fearing death, but seriously.. Take D2. I had a few different punishements and also lost of XP.

    I was not scared of losing XP by itself. What I hated, was when I died once at a point, and then kept dying over and over, losing my work because I died.


    I personally can't stand doing things over. Deleveling is also a dumb idea. I went through this already, don't make me do it AGAIN.

    I generally hate dying, too. I'm a player that will generally stop playing a game the moment I die because most will punish me by simply and pointless wasting my time.

    I got it, I made a mistake. Instead of having to waste more time to get to that point, why don't you get me back there quickly so I can try again?


    I think WoW did that right, if anything, as in the only thing you really lost is money because of durability lost.
  • #11 xXSoulXx
    Personally I think it makes the game carebear and less challenging. WTH is wrong with Blizzard they are shying away from using death mechanics?


    Shying away how? It is a death mechanic (Checkpoint System).
    You die, and you lose a majority of life when resurrected, thus making you fight for your life once again.

    If you die you did something wrong so you should get punished for it! Yes there is the hardcore mode which is great but even at the "normal" mode death should be something people fear and to make it that way there needs to be: xp loss, deleveling, naked corpse runs and lose of money.


    I can remember countless times I died when I DIDN'T do something wrong (Lag spike, conection error etc.) Believe me when I say that there WILL be a fear of death whilst in game...Fear of dieing is fear of losing LOOT that you have yet to pick up.
    Your simply stating that Diablo3 should have the exact same Death Mechanic as Diablo2? I must disagree with this.

    The current "deathsystem" is very forgiving so you didn't get punished for playing poorly which obviously sucks.


    Who wants to be constantly punished when getting overwhelmed and killed? That's not a very fun experience, but it happens. So why take away the joy of getting back into the fight in full swing, rather than worrying about loss of XP and money?
  • #12 Odin

    Shying away how? It is a death mechanic (Checkpoint System).
    You die, and you lose a majority of life when resurrected, thus making you fight for your life once again.
    Not trying to insult anyone with this but to ME it looks like "gimped death penalty"

    Getting ressurected at the checkpoint with some amount of life isn't what I call "fearing death".


    I can remember countless times I died when I DIDN'T do something wrong (Lag spike, conection error etc.) Believe me when I say that there WILL be a fear of death whilst in game...Fear of dieing is fear of losing LOOT that you have yet to pick up.
    Your simply stating that Diablo3 should have the exact same Death Mechanic as Diablo2? I must disagree with this.
    Me too so what? Hell I lost my whole work at lvl 80 (hell) because of lag spikes and died like 6 times did I complain? No I took out my "second gear" leveled and got my stuff back.

    Of course I want D3 using the same death mechanic as D2 because it worked really well why change it? Someone mentioned Wow sorry to say it, but this game never ever had a death penalty. Even the "ghost mode" has been a joke. I played this game for hours and LAUGHED about the death this is something that should never ever happen. Everquest 1 obviously had a really cool death penalty.


    Who wants to be constantly punished when getting overwhelmed and killed? That's not a very fun experience, but it happens. So why take away the joy of getting back into the fight in full swing, rather than worrying about loss of XP and money?
    Death isn't fun so it shouldn't be a fun experience it should take away from the "fun" and make you work to "reown" your fun.

    Can't help but think Blizz has lost something since they made World of Casualcraft...


    and trust me, there will be challenges outside of hardcore.
    Some validation for that would be nice, because right now it looks loke they gonna create something LESS challenging.

    And please don't start with bad game design aka achievements!

    Lets face it:

    - no stat customization
    - skills capped at 5! -->WTH?!
    - no "real" death penalty
    - class sets --->introducing BiS items :(
    - skill resetting

    See my sig I'm REALLY concerned about the replayability of this game. You really think stuff like "rune farming" will keep the people as busy as the stat customization did? Sorry but strongly disagree with that.
  • #13 Manmountain
    oh by the way, playing on max difficulty in a restrictive game like diablo, the only way to show skill (particularly while your items are crap) is to use LoS, run and chop, and slow/incapacitate skills to ensure safety. This makes the game slower and more tedious, particularly if you choose a character which cant aoe from afar; and for a fast paced game, where should the challenge lie in order to keep the game fresh. I say the incentive not to die and challenge should be through rewarding skill, not punishing cocky play or unlucky circumstances. which is what they are trying to do now.


    nothing personal odin, but your hardcore gameplay style is the minority, and i dont think blizz is looking to change a massive influence on gameplay incentive for those who put up with unlucky greifage in endgame challenges.
  • #14 necronergal
    I would like to know how they would do it with a Hard Core mode. Of course they wont have it. but still. It would be cool if when your character died, if you had a penalty system where you were able to resurect him somehow. like maybe have your lvls are gone/ you lose all your equipment/etc. type thing. hahaha.
  • #15 ScyberDragon
    punished and annoyed are two separate things. You can loose exp, gold or who knows what else without having to do the mundane run to get back to your body just to die on the way and have to do it again. The punishment of dying should not come at the expense of fun game play.
  • #16 Odin
    Quote from "necronergal" »
    I would like to know how they would do it with a Hard Core mode. Of course they wont have it. but still. It would be cool if when your character died, if you had a penalty system where you were able to resurect him somehow. like maybe have your lvls are gone/ you lose all your equipment/etc. type thing. hahaha.


    Agreed you should lose everything (waypoints, equipment, skills, levels aso.) like a completely new restart BUT there should be some more bonuses things like "ubarhelllvls" (eg. ubartristram) and the chance to make it to lvl 100! Imagine you die 1 Mill. before you hit lvl 100 and have to start again from lvl 1 *lmao* unbelievable experience :)


    nothing personal odin, but your hardcore gameplay style is the minority, and i dont think blizz is looking to change a massive influence on gameplay incentive for those who put up with unlucky greifage in endgame challenges.
    I wouldn't call it "hardcore gameplay" just deeper gameplay exerpience and thats why I'm saying that Blizz lost something after creating Wow. Obviously they lost Blizzard North and some other top guys most of the D3 team also worked on WoW and I can't help but currently it shows off. They are talking more about "fun" then deep gameplay, replayability which is a big concern of mine.
  • #17 xXSoulXx
    Quote from "Odin" »
    Agreed you should lose everything (waypoints, equipment, skills, levels aso.) like a completely new restart BUT there should be some more bonuses things like "ubarhelllvls" (eg. ubartristram) and the chance to make it to lvl 100! Imagine you die 1 Mill. before you hit lvl 100 and have to start again from lvl 1 *lmao* unbelievable experience :)


    That would put me in a whole new dimension of pist off lol! :P
    Interesting concept....
  • #18 ScyberDragon
    Quote from "necronergal" »
    I would like to know how they would do it with a Hard Core mode. Of course they wont have it. but still. It would be cool if when your character died, if you had a penalty system where you were able to resurrect him somehow. like maybe have your lvls are gone/ you lose all your equipment/etc. type thing. hahaha.



    Isn't that the same thing as starting over once you die in hardcore. Just create the same character if you loose everything.
  • #19 Odin
    Quote from "xXSoulXx" »
    That would put me in a whole new dimension of pist off lol! :P
    Interesting concept....


    lol yeah that way DEATH would mean a lot *lol*. Think I would be pissed like hell and screaming the **** out off me *g*

    Guess I should work for Blizz after finishing college (just kidding) :-)

    I really like this idea hopefully they gonna offer something like that for the hardcore mode players.
  • #20 Nekrodrac
    Checkpoint saving system good as far as the monsters who killed you, can be killed with the character being naked. The only reason that validates being in town for D2 was to restock potions and get your 2nd set of gear so as not to die right away when trying to get back your body.
    So i'll say for D3, resurecting naked at last checkpoint with a nasty mob of monsters waiting for you, will make it pretty tough to get back your body.
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