Official Blizzard Quote:
Diablo: Artists are pushing to create lots of Unique weapons. Nothing we'll show off just yet
So it's confirmed! Unique items will, in the tradition of both Diablo games, have their own unique animations to go along with them.
In the case of Diablo I and II, nearly every unique weapon had its own alternative icon, such as the Jade Tan Do, or the Soul Harvest. Some unique items didn't have their own icons of course, but for the most part, they were grand, powerful looking weapons far beyond the plain items they were based on.
However, this unique-appearance did not extend beyond the inventory, it still looked like the rest of the items when actually equipped on your character. The system now, however, seems to use the same models in-inventory, and on-character. Basically, this means that how it appears in your inventory, is how it will appear on your character.
No longer will your Bonesnap look like the rest of the run of the mill mauls, it will look unique on your character!
(This article was written by Zhar and posted in his stead.)
Do you guys think I'm talking about D3? I mean in D1 and 2. I realize it's a whole lot easier in D3 where everything is 3D. That's a completely different situation, which is what I said in my first post. Just model it, rig it, it's good to go.
I think the game will be more fun if rare items are able to compete with uniques. One thing about Diablo 2 is, making a great character usually means getting your hands on a specific list of unique items (maybe a couple rares, depending). There might be a few choices in there, like if you're a paladin do you want stormshield for damage reduction or do you want herald of zakarum for plus to skills? At any rate, once you've picked out the unique items and have got them all equipped, there really wasn't much of a point to trying to find items anymore, since you're never going to find anything better than what you've already got. One of the reasons I hated magic find is because I just didn't see the point. All of my characters were geared up with the best uniques in the game, so what was the point in trying to find more items? I was never going to replace any of the gear I already had equipped, and I had no desire to pointlessly amass wealth.
In D3, even if you have the best unique weapon in the game, if there is a chance you might one day find a rare one thats just a little bit better, the quest for finding items doesn't ever have to stop. It seems to me, that aspect of the game (magic finding, to some) would have more of a purpose, making it a little more fun. Plus, as it has already been mentioned, all the high level characters won't necessarily look the same. Good news!
Looks like I wasn't paying enough attention. This makes sense.
Ontopic now, yea I see your point how characters hold and use things different (sorry if im late, int crapped out yesterday and earlier), it is true, but I would think once the item is created its pretty easy to transition to each character, like they said every item itself will appear diff by character, heavy armor on a barb would be a heavy shirt for a monk, if they do it for evey item, I think its safe to presume that its not much extra work. Not enough to slow anything anyway, and theres probably certain people that just work on that thmsleves... idk.
Its not like they all need different models. Adding models can certainly be painful, but just changing its textures or even only recoloring it is a lot less work.
Yes this is an awesome idea!
Ring: Devils Gift
+100 armor
+2 all skills
+2% crit chance
-50% health from health globes
+10% damage from health globes for 5 seconds
He has a hunch, does he not?
I really hope they will make a unique art for everything in D3. It just gives a lot of satisfaction to have something that also looks unique and not only has unique qualities.