Some things to consider might be how it graded players. Was experience alone the best determinate? What else might have been good to consider alongside it? Some other conditions that it may have been prudent to save and reuse for grading players could be as follows:
- Total number of other players you have beaten.
- Total number of monsters you've killed.
- Total gold value of all items on your character- this may have made non-set and non-unique items more worth saving, since magic, rare, and crafted gear sold for higher gold prices than other gear.
What do you agree with, or conversely, what do you think could be better? Have any other ideas?
How far have you come on the ladder in Diablo II, or do you even bother participating? How have third-party programs affected the ladder system? Would you be more enthusiastic about the ladder if third-party programs weren't as prevalent?
I never bothered participating, i dont like trying to beat bots :S, btw why are u upsets with hamsters xD
Agreed. Level and gear are proof of achievement. I just don't see what some extra little icon or useless trophy adds to the game in any way.
Maybe he meant the new one where the reset moves your character to non-ladder etc.
It's simply not fun !! lol I work, I have friends, I have a life... I don't have the time to do that so it's mean I'll never have chance to participate to ladder !! It's supposed to work fine in that way ?
And all stop to talk about Bots, yes it's a problem in d2 but what said that d3 will have bots ??? blizzard will take care about that...
No, a much better option in my opinion is to have the option of creating PvP games where anyone has the option of initiating PvP without consent. However, I'm guessing that it wouldn't be a very widely used feature at all, which is why I don't think Blizzard is going to do it and why they've said as much. I do look forward to seeing what they do come up with though.
Right, So I hope Blizzard will innovate the ladder to bring that more attractive and not only compare players with the time we play (exp/lv). I expect more than 1 superficial stat like level.
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