What Would Make PvP Better?
The most notable change in this area from Diablo I to its predecessor was the change from the persistent friendly fire of Diablo I, where any projectile could hurt your comrades or simply other players in the game, to the system of Diablo II, which required players to declare hostility against other players. With this came even further changes as the game grew older, including patching of some side affects that were not fully handled in the initial release of Diablo II. This included things like magical projectiles being cast before a player clicks the hostility button and then instantly killing other players unknowingly. Other restrictions included restricted access to Town Portals and Way Points.
Other issues which were still never addressed are some continuing aspects of griefing, which is often exploited by more powerful characters on the weak, the spamming of health, mana, and rejuvenation potions during duels, and the heavily controversial gift of Teleportation, an original skill of the Sorceress, which was allowed to be used with any character until the introduction of the Enigma runeword, which was introduced in patch 1.10.
What needs to be better with Diablo III's PvP system? What was bad about it in previous games? What new mechanics should be introduced to it to make it a more viable time-consumer in the end-game?
Heh, TBH it almost sounds the same type of line people say who complain about PK griefers in PvP. So basically, the PvP enable/disable when you make the game is the best idea. Too much control, people say it's bad. Too little control and people say it's bad. Here's the voice of experience speaking now: Sometimes the best decisions are the ones we least like.
I was just giving my opinion. If someone did any of that, then yes, I would be very pissed off. It's a system for dishonor and wimps. If they make a public PvP game, they should not have the power to decide who stays and goes. If they wanted that, they should have made a passworded game. It defeats the purpose of a public game. It defeats the purpose of dueling.
Sorry i guess i came over harsher than I intended. IMHO, it DID kind of sound like that though.
I really like the ability to create a game where pvp is disabled. This can be used to prevent some griefers, and better yet it does it without affecting legitimate pvp action.
I think what nightguy1 has suggested about pvp is totally awesome and totally possible. Right now you can inspect players on WoW and see all kinds of statistics, including pvp records. WoW also has arena rankings for players. Similar rankings could be implemented in Diablo 3. There could be a penalty for a high level player who challenges a weaker player and loses. Your pvp rating would simply drop more when defeated by a weaker player than if you were defeated by a stronger player. Similarly, your ranking could raise significantly when you defeat a stronger player, but raise only marginally when you defeat a weaker player. It might be easier to estimate a players strength based on their pvp rating instead of their level and gear, but either way its not impossible. In fact I have seen this sort of ranking system in another game. I would be disappointed if pvp in D3 doesn't include some form of rating / ranking system. A lot of players want to prove how tough they are, and what better way to do it?
Or have a timelimit between kills of a smae person, eliminate naked PKing, and give some answer to griefers.
Third option might be the ability to kick griefers by non hosting, if somone shows a record of killing a person who HE is hostile with, and is UNhostile against him, the creator has a chance to kick.
I think in the end, the point of PvP in Diablo series as a whole has always been for the peope who WANT to, not for the people who want to hunt, so I still think overall that a consentual set-up-match is best. {potions(orbs) or not, disable/enable waypoints(lack of town portals), small, medium, or large area (how far people can run) and even the ability to turn of disconnection when your about to lose, so you have an honest match.}
Admin privileges, such as the ability to kick a player from a game, have too much potential for abuse. A tool designed to prevent griefing that will ultimately be used by griefers. Its nice to attempt to limit the administrative power by requiring a consensus, but what happens when there are only two players in the game? Is one vote enough to boot a player? Whats to stop a griefer from creating his own game and relentlessly booting other players just for fun? If a majority is required then a single player will never be able to remove a griefer from his game (unless the griefer votes to kick his/herself). Many times when I pked another player it was just one dude in an open game looking for help. This system wouldn't benefit that player at all.
Additionally, I have played a game with this exact mechanism in the past. Battlefield 1942 used to allow players to vote to kick someone out of their game. In spite of my best team killing efforts I was rarely, if ever voted off a server. Most players would simply abstain from a vote, regardless of any circumstance, making it impossible to achieve a majority. I imagine that this could be an issue in Diablo 3 as well.
As I've already pointed out in a previous post, a consentual dueling system has the potential to slow down legitimate pvp combat. Seeing how this thread is about improving pvp for D3 rather than preventing griefing, I thought there would be more ideas that would make pvp more fun. We're probably all familiar with the dueling system in WoW. Yeah it works and yes there would be no non-consentual dueling, but there's a lot of unanswered questions. To quote my earlier post,
Yes I agree that duels in D3 should be consentual and honest, but pvp should also stay fast and fun. Under this type of system, if someone tried to make a free for all duel game like we had in D2, players would be spending the majority of their time rechallenging fallen opponents instead of killing people as in D2.
The problem here is that these systems neither eliminate griefing or enhance pvp play. I guarantee admin tools will be used by griefers (I once got a guy voted off a server because he had a stupid name), which might only make the situation worse. Requiring consent for every duel might eliminate pks (only ONE form of griefing), but compared to D2, legitimate pvp action could suffer for it.
I'm not saying these two ideas wouldn't be marginally helpful. The problem is that we've just added an extra duel interface AND an extra game administration interface and all we've really accomplished is to make legitimate pvp a little less fun than it was before. Instead of getting pked, griefers will just boot you from their games, which isn't a whole lot better in my opinion. Exactly how many new interfaces and tools is Blizzard going to have to introduce to combat griefing before they tell you to just create a passworded game?
Using a passworded game isn't that bad, either. Even on battlenet you could spam chat and look for people to join your quest in a passworded game if you really wanted to. I'll be disappointed if b-net 2.0 doesn't have an even better way of finding people to party with. Seriously, the only difference between a passworded game and an open game is the fact that you get to chose who can join your passworded game. Everything in game is exactly the same so its not like you're gonna miss out on anything, aside from the griefing. For the record, I've never been pked in a private game, and I've never griefed anyone in a private game. Passwording your game is simple yet entirely effective. I don't think there's a better solution.
I still think the ability to create open games where pvp is disabled is a cool idea. The thing is it only eliminates pks (without affecting legit pvp), and not other forms of griefing. Back in my griefing days I promise you I would've joined such a game and killed all the act bosses before you could get to them just for activating such a protection, though. If you don't like griefers then password your games. Period. There is no better protection.
To reiterate something that might be construed as being constructive, my first post suggested moving pvp to an arena system. Check out this thread: http://www.diablofans.com/forums/showthread.php?t=22295
Having an arena for pvp could also eliminate pks while at the same time making pvp more fun, which is the kind of solution I think we're looking for.
I thoroughly enjoyed screwing with people in pub games for hours on end. It was one of the most enjoyable features of the game. Wiping out a full hell baal run with my fire druid was probably my most memorable D2 experience. I hostile the whole group and they're all like LOL YEAH RIGHT...and I got every one of them...with a fire druid.
I always found it fun to be on the receiving end of some random pk'er as well. Sure they'd get ya once in a while, but when you killed them after they tried to be a tough guy it was fantastic.
Unfortunately after reading a lot of the nubbification changes Blizzard is making to both D2, and D3 if you can even really call it that, I doubt this system would ever make it back. Blizzard, if you have a shred of dignity left, at least make a pk server like D2 works, and a no pk server for people who can't handle losing on occasion.
I mean, I'm fine with you guys all having your own server so you can go around killing the weak, but I want to play the game, not run in to a field, have some level 99 come in and kill me at level 10, call me nubshit and then leave.
The ONLY time ive lost to somone under 50 was once by a level 42 barbarian who hacked. He had unlim hacked max rejuv. IDKH but badass hack is all I can say, anytime he took a single hit, it automatically consumed a full rejuv. I mean, after he killed me, we sat there and i fired 400BS at him, and it kept going... badass hack
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SETH! I love you, no homo... lol FINALLY SOMEBODY ELSE GETS IT!
PK is apart of Diablo and it always has been. I see no reason to remove it, if they just allow a game creation option or a character creation option then all is fine, but if PK'ers are gonna get profiled against by kids who are bad at the game and want a carebear Diablo then Blizzard can go to hell with WoW ha. They can keep their carebear ways and ill go play a mature game.
Heres something i just thought of, since you all like to cry about people killing you cause you lack the skill to defend yourselves against such attacks obviously, what do you think about me going on CS and crying cause someone has better aim then me, should I then be rewarded with auto aim or something to level the playing field? Or should I just suffer and hell..I dont know...get better? You are nullifying Diablo with your tears and its saddening.
first off, people who beat norm cant see norm games and ppl who beat nm cant see nm games .
second, how often does that really happen? b/c i would say it happens 1 a month if im in a streak of bad luck.. really not that bad of a thing, go pick up ur body or leave then carry on with your life..
third, DIABLO MEANS DEVIL.. as in lord of terror... as in your going to get killed if you play this game.
fourth, that feeling when somone hostiles you.. awsome now you know the battle is on... trying to kill a pker is one of the best parts of the game, another is being the pker.
fifth, lvls mean pratically nothing... and ur necro stands no chance, lol doublecast without hack? i did that before i even knew what it was... i wouldnt consider that a diablo skill, its more of a necessity then an outstanding skill.
and last, ppl need to die.. its part of the game
edit: the game is rated mature.... most ppl here prob arent even over 18 or 17 whatever the age is to play diablo.
That's just my opinion though.
------------------------------------------------------------------------------------------------- and to the other, My necro stands no chance? Did you even read my posts? Ive never been defeated by anyone under lv75. And actually, not many can doublecast without hack, not a real doublecast. If so, how do you do it??? Didnt think so. Btw a true doub with my necro means 20,000 damage almsot every half second if you time your casts right. I can cast at you for 2 seoncds and spam prison, not even a sorc can get away from prison if you know how to spam it right.
Some cases could be true, but honestly how often does a person sit there and kill the same person over and over and over again unless that person is talking mad shit...which seems everyone on D2 likes to do. So heres a word of advice maybe, act cool and don't piss of the PKer and...you may live?
Um dude get on East ladder, ill kill you and 7 of your friends right now ok? Make this interesting make a game and ill hunt you guys down and kill you. The gear you get from Baal runs alone = garbage to a true LLD. Noone good finds their gear off Baal haha. You have obviously never seen an LLD or fought one. You prove my point by sitting there talking about Baal runs for gear and stuff, dude you are very very low class in terms of Diablo so don't bother trying to compete with me in PvP anything. West obviously hasn't evolved since 1.07.
i have never been hunted down and killed repeatedly, you must be a total (dont wanna get my permaban thats been long coming)....
dorge, im just wondering why are necros good? seriously, i want to kno wwhat you think makes them good.. i bet ur dead wrong.
I said repeatedly so I meant in that case. I don't consider smart mouthing someone and they killing you PKing.
But are you suggesting people should be NICE when they get PK'd the first time so maybe it won't happen again?
That'd be like someone kicking me in the nards and I just hand them a 5 dollar bill.