What Would Make PvP Better?
The most notable change in this area from Diablo I to its predecessor was the change from the persistent friendly fire of Diablo I, where any projectile could hurt your comrades or simply other players in the game, to the system of Diablo II, which required players to declare hostility against other players. With this came even further changes as the game grew older, including patching of some side affects that were not fully handled in the initial release of Diablo II. This included things like magical projectiles being cast before a player clicks the hostility button and then instantly killing other players unknowingly. Other restrictions included restricted access to Town Portals and Way Points.
Other issues which were still never addressed are some continuing aspects of griefing, which is often exploited by more powerful characters on the weak, the spamming of health, mana, and rejuvenation potions during duels, and the heavily controversial gift of Teleportation, an original skill of the Sorceress, which was allowed to be used with any character until the introduction of the Enigma runeword, which was introduced in patch 1.10.
What needs to be better with Diablo III's PvP system? What was bad about it in previous games? What new mechanics should be introduced to it to make it a more viable time-consumer in the end-game?
"Level ## NAMEHERE wants to duel, with potions (or without)" kindof a little alert system, and them theyre both hostile with eachother. Just a clicable button so noone can say no pots and cheat like a fuerer. And the thing to stop the pwnage from assholes with issues to take out on small people.
I believe this is my 1st post on the forums and these are my points:
PK should still be allowed ( It's part of the game )
However there might be an option when you create the game that lets you allow pvp or not in your game.
There should be something to allow people to duel with a set of rules they can set, but the good old free-for-all/teams/no real rules pvp should still be an option in the game.
I believe that Diablo 2 pvp was excellent and you could even create your own rules when you were playing with people bright enough to respect them. This gives the player a lot of freedom and this is what we need in a RPG. However, set of rules and so should be available as an option....
Oh and... 1.13 please <3
Cya guys
the lvl restriction to duel at lvl 9 was ok, mabye bump it up to 10.
tele was pretty annoying, it needs to be everyone or noone, like it is now.
and make the duels last longer: ie dmg types (hero dmg type and hero armor (mabye even each class does more dmg to the other ie: barb armor takes more dmg vs monk dmg)), block reductions vs players, more health, or less dmg in PvP.
Why?
1) First of all, people who play hardcore are already willingly accepting a risk that their character can die, and they are OK with it. They specifically chose that option because they wanted the heightened sense of emotions, stress and joy, that come when you know that death is a real thing.
2) Cooperate play becomes a very interesting thing when its possible for your friend to stab you in the back. This heightened sense of excitement was lost with the shift from D1 to D2, and I think hardcore is the perfect way to bring it back without alienating the casual gamers who don't play hardcore anyway.
3) The general design decisions in D3 have been progressively shifting the game to make it more forgiving and easier. They took away the ability to mess up stat point allotment, they added respecs, and they gave it a more colorful exaggerated art style. While these decisions were obviously made in an attempt to broaden the appeal of the game, there are clearly a LOT of players who were very upset about these decisions...who really want a more hardcore game. They've already made soft-core more soft, so why not make hardcore more hardcore?
PK only works if you have a open world, were people don't have control about what they will find out there. If they have, they will pay the high price and close they doors to the strangers. And "pay high prices" to avoid bad things is what make bad games bad.
About how make D3 pvp good, i think they only need 3 things.
1) A map proper to pvp. Just a arena were people enter in oposite sides and starts to rock. Maybe some options like FFA, 2x2...
2) A in game tool to people organize their own championships and leagues.
3) Decent balance and diversification of items and skills pluss make the gameplay on pvp fun and alot more skill centered then what it was in D2. Nowdays people don't give a fuck to stuff like farm items and levels, those things are simply over fashioned. A pvp based at those two elements will fail, have no doubt.
You sould try it some time.. its not as bad as u would think when ur on the winning side. It never really bothered me when some one killed me over and over, i would just leave the game. If i was doing somthing important it was probabley a private game. But naked kills was kinda on the low side.
D3 will be utterly boring to me beyond the story line if all I have is horrible 1v1 duels or team duels, I want me vs 3 kids or like it is in d2 now me vs 7 kids. Dueling in Diablo is not like dueling WoW, it has a certain skill level that allows you to kill 7 people at once. Dueling 1v1 is only entertaining vs the most elite players you can find and that is far and few.
It would not be like that...
1) Players can make private password protected games to solo or co-op without intrusion of strangers
2) A hardcore player who joins your game would not even know where you are in the game world, and it's not as simple as checking 4 acts because its not like that in D3...its one big world with towns spread all over
3) Hardcore players are going to be wary about attacking other hardcore players because they might lose their own guy...and even if the person they attack is low level, he might have friends who put him on a hit list, or own other chars.
I can see the hardcore thing being more realistic.. whats stopping someone in real life from killing you? nothing. Just there conscience. Just like in real life.. if u kill some one. there might just be someone looking for you.
Or there needs to be a game setting before making a game to allow full pvp or limited pvp, I don't want people to allow pvp in their game and then have to hostile them so they can run to town and cry.
items or buffs you could earn during the fight. Switches you could power as you win to activate defences; or as your losing bezerking abilities for side morale (its always fun to chunk enemies even when being overwhelmed).
so much awesome pvp (under team organising circumstances) specific storyline following material too, like witch doctor tribes battling it out where you could find the right amout of friends to follow you and activate the battle. All this would take alot of work to do though, and i wouldnt be suprised if they scrapped any ideas where not everyone would consider spending their time doing.