Leonard Boyarsky interviewed by Hellforge

Hellforge posted an interview yesterday with Leonard Boyarsky, Lead World Designer on Diablo III. The interview deals mostly with quests, lore and the Diablo world. Some very interesting aspects are brought up, so enjoy. Also big thanks to mad3nch1na for posting this :thumbsup:

The original interview available here. I have removed much of the original interview from Diablofans courtesy to Sol Invictus. The full version is available at the link above. Two questions really caught my attention however.

Question 5
With regards to the lore stuff that you mentioned earlier: is it like a book that you carry around that has all the journal entries and all the stuff you encounter. Is there gonna be anything like that in DIII?

Leonard Boyarsky: Yeah, that's what we're working on the interface of that right now. We've gone through a lot of iterations on it but it's basically that, a lore log that you can access and hear the different stories that you've picked up along the way. At least that's our current iteration at least. We've gone through a lot. I'd have to bring in our interface guy to bring in how many.
I'm really linking the sound of this. It's wonderful to have these things in games, where you can look up facts and figures that are more often than not quite useless from a gameplay perspective. But at the same time it adds more to the game; I know I always spend lots of time pouring over monster stats and lore etc. whenever I play Final Fantasy, Devil May Cry or any other game that has a function like this. And now we'll all be able to do the same in Diablo III. At least when it comes to lore.

This could also be pushed however far Blizzard wanted. It could include monster stats like Diablo 1 did, and theoretically strategies and builds, although that'll probably never happen.

Question 14
Yeah that was a huge problem in D2 where people did Bloody runs or Baal runs over and over.

Leonard Boyarsky: Yeah, we have ideas about how we want to handle those things, specifically it's something we've talked about at length and we have a solution that we think is gonna work really good and keep people from having to continually do the same runs over and over.
This sounds very promising. Any guesses as to what he might mean when he says they have a solution to prevent endless Baal runs?

I'm thinking some form of randomized arena, or perhaps the last levels of the game change setting, monsters and bosses each time you start a new game or something like that? What do you think?

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes