Teleportation in Diablo III: Cooldowns, Limits, and More

Teleport, perhaps one of the most controversial skills of the Diablo franchise, is slated to return in Diablo III. But how will it differ from prior installations?

In Diablo II, Teleport was one of the well-known abused skills, and not just by its innate character, but by anyone that could make or afford an Enigma. It allowed characters to zip through dungeons and overworlds in a matter of seconds, passing through walls, over trenches, and past enormous mobs of enemies in less time than it takes to click the mouse button.

Hacks aside, its power is unreal:





Now, in Diablo III, the skill is being re-engineered. Ideas such as a nine-second cool down timer, longer than any timer in Diablo II, are being juggled around. But is this really a bad way to go with the skill?

Some other things should be taken in to consideration, such as skill point allotment and the equipping of skill runes, the latter of which has never been a consideration in older games. Or, at least, that is the best of what Bashiok had to offer:


Official Blizzard Quote:



In general most people seem to be concerned with the cooldown on teleport as it relates to other skills. As some have pointed out, the game isn't finished. Cooldown times, damage amounts, etc. are all sort of best guesses at this point as to what will be close to balanced. It likely won't be. Not until all the classes are implemented and the majority of skills are nailed down can we start finalizing runes and balancing the skills.

As usual, the typical has been pointed out, such as the fact that a release date has not yet been announced for the game and, as such, we may still have a while to go before anything is final.

Are these concerns limited only to Teleport this time around, though? It would seem that fans are worrying about any mobility skill, including the Barbarian's Leap skill, a return from Diablo II's Barbarian (see here). One would wonder whether or not similar limitations will or should be applied to this skill, as well, or if things such as Faster Cast Rate would affect it.

At this point, most anything shown is still up for a massive amount of renovation and reworking, but maybe getting our thoughts on to the table sooner rather than later would be a good idea.

(See here for Bashiok's full reply.)

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