StarCraft II/Diablo III to Have Pseudo-LAN

Yesterday, Escapist Magazine launched an article regarding the stance of LAN capabilities for play in StarCraft II. If anyone can recall, this was a crux of high controversy for some time (see here). It would seem, though, that they have finally caught on to either the 100,452-person petition for the function to return or this has been a waiting secret for some time:

Quote from name="Rob Pardo" »
We don't think anyone will really need LAN, but if people do need LAN, we'll work on giving them something like it.

StarCraft II Designer Dustin Browner told the people over at Gamasutra about one of their main concerns with allowing LAN playability in the game and what it was that caused them to conceive this "quasi-LAN" idea: The new Battle.net aspiration of "integrated experience", something that was shown in the presentation here for StarCraft II's Battle.net functionality:


(Provided by Terror - see full thread.)

So, what was proposed, or at least told to reporters, was something along the lines of a system that would allow players to connect on a LAN level, low ping, yet still require a very minimalistic internet connection to keep friends connected on their Friends Lists, keep achievments dynamic, and so forth:

Quote from name="Dustin Browner" »
We really wanted to bring all these players together and keep them in the same pool, and make everything work, so your achievements work, your friends list works, everything just works correctly, as opposed to having two separated ways to play[.]

The Lead Designer for the new Battle.net system for the up-coming games, Greg Canessa, elaborated a bit more on this functionality at an interview with ShackNews:

Quote from name="Greg Canessa" »
Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on.

The Escapist article went on to announce that Diablo III employee Jay Wilson said that we will be seeing the same thing or something very similar in Diablo III:

Quote from name="Jay Wilson" »
Diablo III chief Jay Wilson confirmed that his game would be supporting the same pseudo-LAN functionality, so if it works well, that should be cause for rejoicing.

At first glance, this sounds to be a very compelling half-way point between the desires of the player community to play directly with each other without the intrusions of or the lag frequently attributed to Battle.net and the goals of Battle.net and game developers for a more cohesive and dynamic system that still works in to the online portion.

Whether it works out all that great will remain to be seen. Thanks goes out to VZLANemesis who first posted about this article here.

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