A bit of cool info about loot system

A concerned fan recently posted on the B.NET forums with 3 very good questions about loot/

In d3 each player will get individual drops at boss kills, right ? But what's the case with regular drops like zombies, skeletons or chests? Does a chance of drop roll individually for each player is some Wizard kills a zombie? Does a Witch Doctor get a chance of drop too in that case - even if he had nothing to do with the killing?

And chests - do they give drops to all players regardless of who opened it ?

And one more question, that i think its very important - if someone kills a monster and gets a drop - Are we all going to get our individual drop from that monster OR we will all have a Chance of drop OR only he (who kills) gets that drop?


And the Response with a bit of added information about health globes

Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it.

There are some questions the drop system raises of course about griefing or contribution, but those are really issues that are best and maybe even easier addressed when a more complete view of a final game comes into focus.

Somthing also that is very cool to know. If you are playing in a party and grab a "Health Orb" it will heal everyone in your group very cool

Health globes drop the same for everyone. I'm guessing mainly because snagging one heals your entire party. It would be kind of confusing if they weren't.



I for one am very happy that "Health Globes" will heal everyone so people are not rushing in to try and snag them for themselves and then you die being the meat shield. That would be a huge headache in multiplayer, what do you guys think?

Comments

  • #1 Tsukiyomi
    Yay party healing globes!
  • #2 Dimebog
    Bless you, you actually think that information is new. It's only been discussed for a bit less than a year now.
  • #3 Kamrad
    Party globes, now that's a good idea.
  • #4 Zoltrix
    Quote from "Dimebog" »
    Bless you, you actually think that information is new. It's only been discussed for a bit less than a year now.



    Well before most of these facts that have been shown by blue were more or less rumors :) and the health globe thing is new!
  • #5 evileye
    nice to hear that no more items clicking add a boss :P i always hated that if i did baal runs baals add 1% than a big lag spike and ofc 8 pll clicking for there live for the loot and then lagg spike gone and loot :P whahah so stupid
  • #6 exen88
    That sounds like a good and fair way to distribute the loots. You either see it dropped from a dead monster or not. Others might get something or not. But, individually, everyone gets their own loot if loot did drop from a monster or boss.

    The health globe does heal everyone in the party in range and that fact has been known for a long time now.

    There is nothing really new here but its good to see some activity once in a while.
  • #7 Majpain
    I can see it getting abused. Can you imagine a group of 4 or 5 in the same clan just doing runs to get the best loot? Not even that if they all have MF gear? Only increases what you can find as a whole. Will make grouping a must.
  • #8 XXLaw
    Ehh... didn't hear anything new. Oh well, better luck next time.
  • #9 Dingler
    "If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it."

    So you can't see what other players on your team gets for drops?! That's pretty sad imo. Imagine killing a boss because you know he has a chance of dropping an item perfectly suited for your character. Now there's only a certain percent chance that the item will fall into your hands and if it does not, you wont ever know if the boss really dropped the item or not because you can't see your teammates drops.
  • #10 Wardzy
    that's definately a good thing with the health orbs... and the item drops. It stops people taking the item you wanted. At the end of the day, if they want the item and you don't you can then drop it for them. is good.
  • #11 snillum101
    I think if the people you're playing with are your friends then you won't have to worry about them not giving you a good item if you need it more than them.
  • #12 JNM-illiquid
    Quote from "Dingler" »
    "If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it."

    So you can't see what other players on your team gets for drops?! That's pretty sad imo. Imagine killing a boss because you know he has a chance of dropping an item perfectly suited for your character. Now there's only a certain percent chance that the item will fall into your hands and if it does not, you wont ever know if the boss really dropped the item or not because you can't see your teammates drops.


    I understand what you're saying but put it this way, do not even think/care about what items drop for other players. All characters will still have the exact same specific % chance to find an item (not taking into account mf). From what I gather from reading the op just say for example boss#1 always drops 1 rare item and 3 random items, the drops won't be split among all the players as in only 1 of the players will see the 1 rare item, instead all players will have their own drop roll and each will get a rare item and 3 randoms.
  • #13 Asynchronic
    Quote from "JNM-illiquid" »
    I understand what you're saying but put it this way, do not even think/care about what items drop for other players. All characters will still have the exact same specific % chance to find an item (not taking into account mf). From what I gather from reading the op just say for example boss#1 always drops 1 rare item and 3 random items, the drops won't be split among all the players as in only 1 of the players will see the 1 rare item, instead all players will have their own drop roll and each will get a rare item and 3 randoms.



    Exactly. And if you tell them, "hey, I am looking for this specific item", and your friends aren't jerks, then this increases your cahnce of finding it. We only got one drop per boss before, now we get 1 drop per player. Any way you look at it, it increases your chances of getting what you want.
  • #14 akse
    Sounds ok so far. Just waiting to see more info!
  • #15 DesmondTiny
    AWESOME P:ARTY GLOLBERS FTW!!!i!!!! :D
  • #16 Dauroth
    The part with the health globes is not new! If you watch the Wizard Gameplay, you can see that when one of the characters picks up the globe, the healing animation appears on all of the characters, suggesting that it indeed heals the entire party!
  • #17 sanctus
    It's news to me. I'm sure it's news to other people as well. Good post.
  • #18 edwith
    I'm still a little confused.

    If it drops for each player, say your in a group with 5 people and, using d2 references, your in the den with everyone but 1 guy doing an andy run, after andy is dead he could tp everyone goes there and each would have there own set of items waiting?

    Which leads to a more interesting question, if items are calculated similarly factoring in Character Level (of enemy killer) enemy level to get item level does that mean we wont see rolls of high level items even if a high level character finishes the boss of, are all the rolls fixed to our character level and our mf.

    The problem I could see with that is having a team where you the guy killing is high and quick at killing but the remainder of the party stands ideal with only magic find gear on and reap the benefits.

    One last note, if you are in a group kill the boss and say an item drops for your friend, he happens to not pick it up for some reason, he doesn't want it not enough room etc. but you want it, youll never no its there. It would make sense if it would become a 'global' item after a certian amount of time regaurdless of whether it has been picked up or not.
  • #19 Xinobi
    excellent, just excellent!
  • #20 Sinistra
    Party health globes are nice.

    But, more info! {Can I have it?} {Yes, Please!} Getting very impatient ^_^
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