Well, as per a post in our Dev Tracker, the creatures have made their official comeback:
There are now 5 different kinds of Fallen Ones:Quote from"The Diablo III bestiary has been updated with a demon family you may recognize - The Fallen Ones!
"When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs."
Visit http://www.Diablo3.com for the full bestiary update, including concept art, screen shots, and video!"
Imps - These are the commonest of the fallen family of demons. They are the stereotypical fallen ones in look and behavior: small, red, swarming, bloodthirsty, and cowardly.You can see their glorious new page on the official Diablo III site here: http://www.blizzard.com/diablo3/world/bestiary/thefallen.xml. There's tons of new artwork and lore crammed in there- I'd encourage everyone to check it out!
Shaman - Fallen shaman priests lead camps of fallen. I have also heard it rumored that they possess the ability to raise imps from the dead!
Lunatic - These enraged, oversized fallen creatures are bloated seemingly to the point of bursting, an impression buttressed by the fact that these insane demons rush their intended victims and then stab themselves until they explode. A more fitting name could not be found for these maniacal beings.
Overseer - The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.
Hounds - These slobbering abominations are commonly found among groups of the fallen and are utilized as guard animals, beasts of burden, or even food by their demonic masters. These beasts are loyal to a fault, regardless of the abuse heaped upon them.
How does everyone feel about these things returning in the world of Diablo again? It does make sense since there were so many of them in Diablo II. I'd wager they'll probably multiply like bunnies. Thoughts? Comments?
(And I'd pass a rep point or two to Pjanoo for posting this first!)
..and it's all downhill from there. I don't know. The hounds, lunatics, and overseers are okay additions I guess, but why? I don't need any more types of fallen really, I'd rather see other new enemies, and have them be mixed up. Also, how many bursting fat guys does the game need?
They're also a bit damn bright. But so is everything I guess.
Another thing, the page mentions them being bright red.. we sure seem them bright red.. does any of this mean that we won't be seeing any different colored versions of them? I liked being able to see a few different colored variants on them, and then once you're out of act I you don't really see them again.
I mean, with all this time they're spending fleshing them out with new types of fallen, are they going to try to have different levelled versions appear throughout the game? Or have they gone to this much trouble on the enemies further in the game as well?
I don't know, I'm speculating too much, happy to see an update though.
But yeah, it's really cool.
Yes! Oh my god I love it! Bodies hanging from trees is just tops, I am so excited to see them.
I am also very glad that they have included Azmodan in some more lore too. That guy is so neglected.
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I agree with some that are stating art style is basically the complete oposite direction as the in-game models. That being said, they look pretty bad. However, SCII has gone through this process a bunch and made MASSIVE upgrades to the first models they had in the game.
A few examples
http://starcraft.incgamers.com/galle...ze=big&cat=501
http://starcraft.incgamers.com/galle...4&size=big&cat
http://starcraft.incgamers.com/galle...o=1477&cat=517
http://starcraft.incgamers.com/galle...ze=big&cat=517
http://starcraft.incgamers.com/gallery/showphoto.php?photo=1473&cat=517
If these are anything to go by with how Blizzard goes about development these days and this same process happens with Diablo III, then there shouldn't be anything to worry about.
Either way, while not the greatest of updates, am glad to have one and damn surprised they showed anything before Blizzcon.
I have faith Blizzard will overhaul the living hell out of the game as time goes by just like with SCII and that Diablo III will be one of the best games of the decade.
Oh and lol Azmodan, funny bastard:P
Sorry for posting this twice in advance, however I think it will help in calming many people down about the models currently in-game.
Ah ! I loved the corpse in the trees !!!
Feels SO diablo, I really like that last screenshot, the fallen mesh in perfectly and the shading is pretty great.
Same about Azmodan, I'm really glad they're finally adding some lore for him.
Only time I ever recall hearing about him was back in the first Diablo, I came across some random book and it talked about the sin war.
For anyone who hasn't played Diablo, get it, there's a lot of interesting lore in that game.
They have always been in diablo world and always will be, I think.
I like the idea to have many kinds of them and hope there will be the two more kind as hinted in their page.
Also worth noting that the fallen in Diablo II are dark (black) under the monastary.
So, I think it's a legitimate gripe, you could argue a case that the color of the fallen ones was at least somewhat based on their location.
I'm just saying maybe Smudge had a point, and the color choices weren't just arbitrary for a need to make a new color, but maybe it had something to do with where they were located.
Yet the models are downright Disney, apart from the Hound.
One wonders if the concept artists and 3D artists communicate.
Yet the models are downright Disney.
One wonders if the concept artists and 3D artists communicate.
I can see where you're coming from, although I wouldn't go so far as to say the models are Disney, but the concept are is so damn good it makes the in game models look like nothing
Although its inevitable
Some talented artists there at Blizzard
Nothing new, or cool has been shown, nothing that jumps at you. to me this whole year and a bit has sucked for Diablo.