The Wizard and Mana.

As seen in our Diablo Dev Tracker, Bashiok recently chimed in on one Battle.net user's comments regarding the shortage of mana with Sorceress in Diablo 2:

"Obviously it's just too early to say the wizard does or does not have mana issues, that all comes down to balancing and fine tuning, and ideally of course the goal is that each class is very playable and not frustrating. Especially at early levels.

Mana orbs are actually the product of a passive skill in the wizard's arcane tree. Since we can't guarantee people will get that skill I don't think it can ever really become the deciding factor in mana regen. It is an early skill in that tree though, easy to pick up, and sure to be helpful."

Comments

  • #1 Pwnubis
    hmm i dont think we'll have to worry about running out of mana too often other than early game.. just like d2
  • #2 DarkMagicc
    well mana was always a shortage unless you got SUPER leach, and and armor that adds 100 to energy.. (hyperbole)

    I'm not worried, though.
  • #3 Azylium
    Judging by a video I saw from the Blizzcon demo, there are skills you can basically spam (Spectral blade), while others take chunks of mana. There was this guy that played using I think Charged bolt, sucking up loads of mana. Then when he was short he switched to spectral blade and his regen gave him more mana than he could use, making him able to pretty much spam spectral blade.

    That makes me think there are some "In case you're short on mana" skills that use little mana, just to have something to shoot at those mobs in case you almost run out;o Granted, they will of course have to be only as good as their mana cost suggest, but that's just up to balancing.
  • #4 Illuvatar
    I don't think we'll have a problem, especially since there is a passive power to get more mana orbs. The things is, as said above, there are powers that don't use up much mana, which let you regen it quickly whilst dealing OK damage, however there need to be some powers that would use up half your mana and are extremely powerful and spectacular and can't be spammed.

    I think that most of the powers should take very little mana, like teleport and spectral blades, and then only a few "high-end" powers that kill everything in sight and take maybe a percent of your mana, or just a very high amount. I think it would encourage more strategy and tactics into fighting, i.e. do you want to slowly but surely kill everything with low damage spells, or can you risk the mana loss and massacre things in less than a second?
  • #5 DarkMagicc
    Quote from "Azylium" »
    Judging by a video I saw from the Blizzcon demo, there are skills you can basically spam (Spectral blade), while others take chunks of mana. There was this guy that played using I think Charged bolt, sucking up loads of mana. Then when he was short he switched to spectral blade and his regen gave him more mana than he could use, making him able to pretty much spam spectral blade.

    That makes me think there are some "In case you're short on mana" skills that use little mana, just to have something to shoot at those mobs in case you almost run out;o Granted, they will of course have to be only as good as their mana cost suggest, but that's just up to balancing.


    yea, its great to see those kinds of skills, but I would like more than 1 skill to spam. It is annoying to use 1 big spell, then spectral blade x15.

    BTW how much mana does teleport take, and how will they prevent it from being used to get across maps?
  • #6 kefka666333abc123
    Quote from "DarkMagicc" »
    yea, its great to see those kinds of skills, but I would like more than 1 skill to spam. It is annoying to use 1 big spell, then spectral blade x15.

    BTW how much mana does teleport take, and how will they prevent it from being used to get across maps?


    Im pretty sure were not going to know this till its close to release :P
  • #7 Magistrate
    BTW how much mana does teleport take, and how will they prevent it from being used to get across maps?


    That's the whole point of it...

    Mana was never an issue in Diablo II unless you were a low level. After you get up there, unless you have a high FCR and are constantly Teleporting or something with a low skill level, you pretty much had unlimited mana. They need to find a way of balancing it, but not to much in favor of caster-haters so that you have to always be partied and picking up all manner of potions and orbs to cast, and not too much to allow an infinite casting spree.
  • #8 KonataX
    i never exactly found this as much of a problem but i bought minor mana pots to compesate for that

    in D3 without pots it should be fairly fast regeneration

    like enough to regen while not fighting in like 4 seconds or so

    but if you rapidly casted it shouldnt just regen right away only if you stop or run for a bit lol

    basically the system that Scarlet Weather Rhapsody uses

    when you use abilities it uses your energy meter but takes about 2 seconds before it starts filling back up

    but when it does it fills up fairly fast

    then blizz could maybe make some awesome equipment that regens even if your rapidly casting

    but i wouldnt support such a equipment

    even in high lvls there should be a limit to casting that shouldnt be improvable

    just more leniant for the wizard than any other class since they rely on purely magic spells that only last as long as they hit

    unlike the witch doctor who summons pets and doesnt exactly mainly rely on these kind of spells

    but even so the witch doctor and the wizard should have the most out of the classes so far lol
  • #9 gamma11
    there wasnt a problem with mana if u knew what the fuck you were doing when making a sorc lol... and there was even a skill towards that... warmth... even early in the game, there were an abundance of mana potions that dropped from random monsters you killed...
  • #10 KonataX
    Quote from "gamma11" »
    there wasnt a problem with mana if u knew what the fuck you were doing when making a sorc lol... and there was even a skill towards that... warmth... even early in the game, there were an abundance of mana potions that dropped from random monsters you killed...


    "slap with language stick "

    swear pee ppl off x3 bad boy XD

    there wasnt a problem so to say but it did slow the gameplay down and there wont be mana pots anymore =3
  • #11 weaknurse
    Not sure why people speculate and get so worked up over things like this when the game has not been released. Its not as if Blizzard are going to release the game with the wizard being mana thirsty throughout every act.
  • #12 JNM-illiquid
    Quote from "gamma11" »
    there wasnt a problem with mana if u knew what the fuck you were doing when making a sorc lol... and there was even a skill towards that... warmth... even early in the game, there were an abundance of mana potions that dropped from random monsters you killed...


    lol couldn't have said it better myself, especially if you were making a max energy shield sorc with at least 4k+ mana and crazy mana regeneration.

    I think people are forgetting insight aswell, one of the cheapest runewords ever and it basically gave you unlimited mana.

    Anyways regarding diablo3 and mana im certain blizz know what theyre doing, still it just annoys me how ppl (not on this forum :)) complain about minor issues that in the end come down to them being crap at the game. The last thing i want is d3 ending up too easy.
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