Bashiok on Runes.

Bashiok recently responded to a question about runes, and cleared up some confusion that people might have about them, but mum's still the word on what system will be found in Diablo 3 to upgrade weapons.
"I think it's important not to mistake the word used for a system (in this case rune) for what the systems are actually accomplishing.

In Diablo II runes were used to augment weapons and essentially add more stats to them, runes in certain combinations would create runewords which were in essence more powerful than the sum of each individual rune. But remove the word rune, and you're looking at a system that simply upgrades items.

Similarly, runes in Diablo III, take away the word rune and we're looking at a system where skills and abilities can be altered to behave differently, simply increased in effectiveness, or some combination thereof.

Essentially what your question comes down to then is, where is the system in Diablo III that allows us to make base weapons more powerful? And that's a question that will have to be answered at a later time. ;)"
So what kind of system would you like to see implemented in Diablo 3 for upgrading your weapons?

Comments

  • #1 Ralsu
    Quote from Bashiok »
    But remove the word rune, and you're looking at a system that simply upgrades items.

    Similarly, runes in Diablo III, take away the word rune and we're looking at a system where skills and abilities can be altered to behave differently, simply increased in effectiveness, or some combination thereof.

    I think Blizzard should think about changing the nomenclature. If people are having that much difficulty understanding how the system works just because the word "rune" is used, they should use a different word.

    As for why system I would like to see to upgrade weapons, I like the gems from Diablo II.
  • #2 TheBuzzSaw
    I wish the D2 gems actually scaled properly. They did not do nearly enough damage by the time Nightmare/Hell rolled around. It was high runes or bust.
  • #3 naksucow
    I know that Bashiok would like to make money worth more in Diablo 3 than in Diablo 2, so I think a good way to kill two birds with one stone is to have a blacksmith system. Upgrade weapons with cash. Better blacksmiths cost more, and would be found in different areas. You could pay more for magic upgrades, maybe also have some kind of system in which you can only upgrade a weapon so many times.
  • #4 ScyberDragon
    In my opinion there really is no reason to upgrade weapons other than end game items. Any other item you could simply replace rather then "upgrade" your current one. To implement an entire system for end game seems a little redundant to me. I would prefer more items all together. More uniques, magic, and or set items. Customization can come from what type of unique you use (a unique that adds strength and knock back or a different unique that adds + to skill). Lets face it, everybody used the same rune words anyway so it really didn't customize anything.
  • #5 Phrayed
    I think it is pretty obvious that it will be multiple things.

    Enchantments using some sort of materials, gems, jewels, skills (They might put 'professions' into D3)... And any number of other things you can think of.

    I think Blizzard knows items and enhancing items is the key to the entire series, even more so than game play, so they will pull out all of the stops to make equipment as customizable as possible.
  • #6 JNM-illiquid
    Quote from "scyberdragon" »
    In my opinion there really is no reason to upgrade weapons other than end game items. Any other item you could simply replace rather then "upgrade" your current one. To implement an entire system for end game seems a little redundant to me. I would prefer more items all together. More uniques, magic, and or set items. Customization can come from what type of unique you use (a unique that adds strength and knock back or a different unique that adds + to skill). Lets face it, everybody used the same rune words anyway so it really didn't customize anything.


    Yeah I totally agree. The point you make about how in d2 everyone just ended up using the same gear in the end should be taken into consideration by blizzard. Players will always find out what the best items are for what class/build and before you know it it will become a cookie cutter just like d2 and everyone will be using them. However, if they can create mass amounts of uniques/items that can cause some more 'compitition' between other items it will give users alot more choice in regards to what gear to use when at end game. for example for a wizard have like 5 or 6 different choices for end gear wands each with their own disadvantages and advantages and make it an actual tough decision for the user to pick between them and they have to consider their playing style etc (this can be hard to keep it balanced tho if not people will just still start leaning towards 1 specific wand and everyone will use it). In d2 they had plenty of items but not really for end gear. example in d2 for a poison necro the only good top end wand was Death's Web, not much choice :P This along with rune skill customization, awesome random stat generating rare items and then gem/jewell for gear customization should offer plenty.

    also sorry if my post is hard to read or doesn't make sense, im at work and just typed if heaps fast lol
  • #7 Sryii
    Actually I loved the system in HGL. You could break down dropped items to different components and then use them in combination with a rarely acquired component (nano shard) to upgrade your weapon even higher. On top of that there was the ability to add specific items to a weapon to give them specific and known properties (mainly elemental damage) but it also altered its appearance. It at least gave you something to do with good drops on weapons you could use other than hock them.
  • #8 replicant
    Just use the K.I.S.S. method and adopt the basic item enchants from WoW. The main difference being have the enchants gained from an NPC and the needed components as drops from various mobs created another economic facet to the game.
  • #9 Macros
    Erm... Gems are cool. If gems would scale better in higher difficulties, and jewels weren't so rediculously lousy, then that would be enough for me. Think about it.. what's sounds cooler:
    "Oh hey I just found this cool weapon with 2 slots .. now which of these gems am I gonna use to customize it? What do I need right now.. cold, fire, lightning? Well I'm already doing lightning damage from my skills, so.. Cold and fire it is!"
    Or:
    "Oh hey I just found this cool weapon with alot of slots. Which runeword am I gonna use? Oh I know, I'll look it up on the Arreat Summit. Hey look at that, it took me an hour of browsing the list, and apparently the only runeword worth using is that one. Well, guess there's no choice to make here. Gee, I wish there was some way to actually customize my weapon the way I wanted to instead of having to look up which is the end-all best choice to make. Hey, that guy is using the exact same weapon.. oh joy!"
  • #10 Lethian
    Well... I always liked what Charsi did for you at the end of act one. I'd love a service similar to that, except It would cost money, and wouldnt be limited to normal items.
  • #11 Doppelganger
    I miss the 4-socket (If Larzuk wasn't being a bitch) magical items D2 had in a previous version (1.07? Dunno).

    An idea would be to "synergize" socketable items, that way you effectively create your own "runewords".
    For example, socketables which add poison damage synergize with socketables which add fire damage to give you a burning acid damage which is more then the sum of the two seperate bonusses.
  • #12 Illuvatar
    I'd like it if they had gems or runes for the weapons, as well as a way to enchant them unlimitedly for quite a bit of money. The gems could provide either stat increases, effects or both. When i say effects i mean similar to runes for skills (eg. multistrike etc.). The effect ones would probably have to be a lot rarer. Also, it would be nice if you could take them out again once you find a better weapon/armour. As for the enchanting, there should probably be items you need as well, like a recipe depending on the level of enchanting you want, a bit like Hellgate. Lets say you need any magic sword, a magic ring etc. which would combine along with some money to create a low level upgrade. Then you could do the same with sets as ingredients, rares and even legendary items for uber upgrades. The weapons you can upgrade should also be upgradable even if legendary or unique. The upgrades will be totally random, with respect to the ingredients you put in, so no weapon will be the same, especially end-game.

    At this point I was wondering if you should be able to choose the type of enchantment (i.e. cold, fire), or would that be too much?
  • #13 Blackwing
    I always thought runes just made it even more apparent that coins never did what they were supposed to do.
  • #14 AcidReign
    I have a feeling they have something up their sleeves that will be better than runewords...
  • #15 3CXOD
    Definitely through use of the Blacksmith.
  • #16 Blackwing
    Quote from "AcidReign" »
    I have a feeling they have something up their sleeves that will be better than runewords...


    Indeed. It's always nice to expect those kinds of surprises.
  • #17 pernunz
    Quote from "naksucow" »
    I know that Bashiok would like to make money worth more in Diablo 3 than in Diablo 2, so I think a good way to kill two birds with one stone is to have a blacksmith system. Upgrade weapons with cash. Better blacksmiths cost more, and would be found in different areas. You could pay more for magic upgrades, maybe also have some kind of system in which you can only upgrade a weapon so many times.



    I do quite like that system. Say you could pay to make whatever item (let's say just basic, non-magical) get properties. Now, the number of properties would obviously be capped, costing more each time.

    Let's say with the parameters you could get potentially one of the best items in the game, assuming you "upgrade" a good item, just like some rare's can potentially be better than elite uniques in D2.

    Who wouldn't use it? Gives a potentially great reward, would be kind of like gambling, except hopefully more effective. If you have already used say, 3 upgrades on it which are average, do you go for the 4th, costing a lot, in the hope that it will make your weapon great, or do you start again with a new item?
  • #18 Blackwing
    Quote from "pernunz" »
    I do quite like that system. Say you could pay to make whatever item (let's say just basic, non-magical) get properties. Now, the number of properties would obviously be capped, costing more each time.

    Let's say with the parameters you could get potentially one of the best items in the game, assuming you "upgrade" a good item, just like some rare's can potentially be better than elite uniques in D2.

    Who wouldn't use it? Gives a potentially great reward, would be kind of like gambling, except hopefully more effective. If you have already used say, 3 upgrades on it which are average, do you go for the 4th, costing a lot, in the hope that it will make your weapon great, or do you start again with a new item?


    I never upgrade.
  • #19 Bluntman
    I for one love the new system there making everything I've been waiting for in a rpg, the rune skill system is going to be kick ass, I get the idea that it will be like we will get something like a set limit of sockets per skill for each character, if we put the runes in a certain order we would get a uber skill level, while also having different sets of uber skills for each rune combination for that single skill like 6 or 10 different uber levels where it would depend on what skills you all ready have learned, each would have there pros and cons with the different abilities you would want, like say you have the barb and when you make an uber level on whirlwind it would do something like, +25 cold dmg, Stuns target, 20% life stolen, 10% mana stolen then for the rest it would differ for each uber rune skill or something a long the lines of that.


    Quote from "naksucow" »
    I know that Bashiok would like to make money worth more in Diablo 3 than in Diablo 2, so I think a good way to kill two birds with one stone is to have a blacksmith system. Upgrade weapons with cash. Better blacksmiths cost more, and would be found in different areas. You could pay more for magic upgrades, maybe also have some kind of system in which you can only upgrade a weapon so many times.


    I like this idea but instead of just upgrading with money maybe have it where you need to find certain gems, skulls, and jewels with money as well where it could be like ivaron said "Oh hey I just found this cool weapon with 2 slots .. now which of these gems am I gonna use to customize it? What do I need right now.. cold, fire, lightning? Well I'm already doing lightning damage from my skills, so.. Cold and fire it is!" by using a blacksmith or jewel, gem crafter but have it where you need to do certain quests from the blacksmith or the jewel, gem crafter in order to receive higher upgrades for your weapons like trust quests, need to earn there trust for them to upgrade your weapons where you would of have to saved alot of gold for it but when you finish the trust quest you dont get any gold from it, the reward is them allowing to upgrade your weapon and you wouldnt be allowed to upgrade it again untill either getting to a higher level in that area or moving on to another area and doing another trust quest for either the blacksmith or the jewel, gem crafter.
  • #20 naksucow
    ... by using a blacksmith or jewel, gem crafter but have it where you need to do certain quests from the blacksmith or the jewel, gem crafter in order to receive higher upgrades for your weapons like trust quests, need to earn there trust for them to upgrade your weapons where you would of have to saved alot of gold for it but when you finish the trust quest you dont get any gold from it, the reward is them allowing to upgrade your weapon and you wouldnt be allowed to upgrade it again untill either getting to a higher level in that area or moving on to another area and doing another trust quest for either the blacksmith or the jewel, gem crafter.[/quote]

    I think this would be fun, and would add more depth to the game. I would also like it if different blacksmiths specialized in different things, i.e. helmets, chest plate, leggings, etc.
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