He then responded to some follow-up questions regarding how far apart checkpoints will be:"We had a checkpoint system in the BlizzCon demo we showed, where you would die and pop back up at the last checkpoint you came across. Some of that was for the convenience of the demo, but we do like the checkpoint system and intend to carry that forward in the same or similar form. We're not looking toward corpse retrieval currently.
Any death system we do have needs to allow players to get back into the action quickly, but not be so meaningless that you're just flinging your corpse against a wall of monsters over and over until you finally get through."
Having played the demo, I definitely liked the checkpoint system they had in place at the time. It didn't seem too unfair, but it also didn't plop you right back where you were. Dying definitely was something you wanted to avoid if at all possible. Just like in real life How about you guys? What do you think of the checkpoint system they had in place for the demo?"That all comes down to balancing, and probably the specific Act/dungeon itself. No way to know right now."
the checkpoint system will be great for PvP because you wont always need to go back and get your body, but i really liked the corpses so its a toss up for me:O
The death penalty should be high.
I'm with you, I'm a fan of having to retrieve your body (ok, I HATED every time I had to do it, but it incentivized me not to die), definitely would prefer the D2 method to checkpoints.
I'm sure Blizz will do it right however they decide, but for my 2 cents, I prefer the added challenge of having to get your body back (and having to call your friends at 3am begging them to join your game to help you out)!!!
Greg