Anthony: Probably the most notable monster I worked on was Mephisto. Phil Shenk had concepted Mephisto, so I already had something to start with. I modeled and textured him and set up the initial rigging, and then handed that off to Cheeming Boey to animate. I actually helped a little bit with the effects as well, the effects that are at the base of Mephisto. He has like swirling smokey skulls that kind of swirl around the bottom of him as he’s moving around.
For Diablo III, Rivero designed the heavy-armour set for the female Witch Doctor as well as many other monsters.
Female Witch Doctor:
Anthony:The Corpulent, the guy that blows himself up, I did some retexturing work on that. Let’s see, the tree that explodes, I helped with some effects work on that. I helped provide some modeling/texturing needs for the effects team. The shaman goatman I built and textured, the other goatmen I did some touch up on, their textures. The ghosts, I created and modeled and textured the ghosts.
Additionally, the concept art for a wicked new monster, the Malformed, has been revealed, of which Rivero also worked on.
Malformed:
Actually, the Malformed concept art was one of the many artworks viewable in the Artwork Trailer. The trailer, however, has since been taken down from the Diablo III website.
No durability O.o
I don't see a reason it wouldn't be. It's a nice gold sink that is easy to balance for players of different levels or caliber (because as a rule, higher quality gear costs a lot more to repair in Blizzard's games).
And the the water beast too!
But the Meph work is good.
thank god the 3d model is not
Ow. My mouth is really sore now. I can taste blood.
Anyway, I was playing DII again and realised that there's already a monster called Corpulent. Its one of the variations of those things in Act IV that spit corpses at you.
Yeah. Witch Doctor is there too.
Hell YEAH!!! Bring an axe-thrower-master!