Top 10 Most Wanted and Unwanted Environments in Diablo 3

With BlizzCon over and news slowing down, Project XII has decided to write a new blog entry, this time covering the Top 10 Most Wanted and Unwanted Environments to see in Diablo 3, total total of 20. A snippet:

We may be playing a game that encompasses a hellish theme of death and destruction, but that doesn’t mean we want to see wrecked streets and mouldy sewers in every single act… and nothing else. We need variety! We need colour! We don’t want to spend half a game waist deep in poopy!

Of course, that doesn’t mean we want our devastation to be littered with daffodils and rainbows either: the reaction to Diablo 3’s gameplay video proved this. When it comes to choosing appropriate medieval environments to explore, Diablo players have very high expectations. Too dark, things get as monotonous as heck. Too bright and we might as well be playing “Hello Kitty: Dungeon Adventure” (a.k.a Mythos).


Enjoy!

Comments

  • #1 Archetype_Zero
    i agree about the Hell part. Hell doesn't seem so bad in Diablo game so far. In fact, Hell is pretty uneventful aside from groups of demons standing around talking or something until some random guy decides to run through, heh.

    not sure if anyone here is a Silent Hill fan, but there's a "level" in Silent Hill Homecoming that is exactly how i would expect Hell to be. I found Silent hill's "hellish" mine level to be pretty scary, even for someone who's 'seen it all' in other games and movies.

    I think any view of what Hell should look like is gonna look corny to some people. I hope they focus on making it actually creepy rather than just trying to throw fire and brimstone and demons in wherever they can. It needs to have a creepy feeling. Not just lava and stuff, but a place that's actually disturbing to be in.
  • #2 Magistrate
    I think any view of what Hell should look like is gonna look corny to some people. I hope they focus on making it actually creepy rather than just trying to throw fire and brimstone and demons in wherever they can. It needs to have a creepy feeling. Not just lava and stuff, but a place that's actually disturbing to be in.


    That's what they tried to accomplish in the Plains of Despair and City of the Damned- a lonely, eerie, and dark abyss. Then, to stay true to both Diablo I and the written book lore, the River of Flame is encompassed with fire and brimstone.
  • #3 Eldritch
    I've always felt Hell should be nightmarishly illogical and unpredictable.

    One of my favourite Hellish realms thus far was Oneiros in Undying. It combined the popular colour pallet of Hell with surreal physics and an extreme sense of vertigo. It feels silly to play through today, but in its time it was the most unnerving environment I'd encountered. Add to it unpredictably placed monsters with such abilities as being able to pull you invisibly towards their gaping jaws as time around them slows, and you have a nightmare, indeed.

    Having seen Slow Time on the Wizard already, I'm starting to have high hopes for these sorts of dynamics.

    Quote from "Magistrate" »
    That's what they tried to accomplish in the Plains of Despair and City of the Damned- a lonely, eerie, and dark abyss. Then, to stay true to both Diablo I and the written book lore, the River of Flame is encompassed with fire and brimstone.
    I'd go further in saying that I'd prefer Hell be so far from uniform that one is never quite sure if they are in Hell or not. Realms of fire and brimstone, of course. Realms of emptiness and despair, sure. Other realms that play on the extremes of other common fears? I'd like to think so.

    Perhaps Blizzard will run an internal survey on everyone's worst fears and places they'd least like to be. Although that may have the undesired consequence of creating a Hell that closely resembles Los Angeles.
  • #4 Kenzai
    Skimmed through it, pretty cool.

    I agree that endless jails, catacombs etc. get boring at some point.
  • #5 okok9
    actually i would love to see catacombs in diablo3..why ? because as far as i saw in diablo3videos..those catacombs look awsome!!!! and i believe they are with 2level..i mean you can go from ladders up or down..sweet..
  • #6 Kenzai
    Quote from "okok9" »
    actually i would love to see catacombs in diablo3..why ? because as far as i saw in diablo3videos..those catacombs look awsome!!!! and i believe they are with 2level..i mean you can go from ladders up or down..sweet..


    Sure there will be lots of catacombs.
    But if you want to keep it interesting, you cant do tens of catacombs with endless levels.
    Thats how i look at it. JMO
  • #7 okok9
    Quote from "Kenzai" »
    Sure there will be lots of catacombs.
    But if you want to keep it interesting, you cant do tens of catacombs with endless levels.
    Thats how i look at it. JMO

    diablo1 was almost nothing but catacombs..and everyone was happy..
    diablo2 has in act1 catacombs - enough
    act2 - under town - not too much also
    act3 old ruins beneath ground - also not too much..
  • #8 Kwic
    I like endless lvl's ;) As far as there is some reward at the end of my journey ;] (for example, unique chest at lvl 10 ;] ) Would be cool. I want D3 to be a long game (but i know that it's about the same as D2, which is quite long, but after you know where to go, it's not ;)).

    cheers
  • #9 Kenzai
    Quote from "okok9" »
    diablo1 was almost nothing but catacombs..and everyone was happy..
    diablo2 has in act1 catacombs - enough
    act2 - under town - not too much also
    act3 old ruins beneath ground - also not too much..


    I wasnt saying its a problem in D3 or something, if it sounded like that. Just pointing it out.

    Your right about D1. I dont know either how Blizz could accomplish that. :P
  • #10 silver_wings
    So true that part about Act 4. Was really disapointing mostly because of it's shortness.

    But then again, i'll never forget the first time i stepped into the Chaos Sanctuary.

    That feeling of... oh my gosh this is it!, D3 has to create that same feeling.
  • #11 Digital-Storm
    Maybe they will add a secret never ending random dungeon. That would be AWESOME! And then fill it with TURKEYS!!! There is no secret turkey level! And at the end, put a cake!
  • #12 Sargeant_Warden
    I was waiting for him to bring up Warcraft 3/WoW in the part about technology in medieval games. I hated when they started bringing alien space ships into warcraft – what were they thinking?
  • #13 Nacho_ijp
    I hope to see some heaven enviroments, not with rainbows and rabits of course, but like the pandemonium fortress with a more ethereal look, i want to kick some angelycal but :p
  • #14 AcidReign

    By night the temperature drops below zero, not only causing a very adverse reaction to the old wedding tackle, but making it possible to fight battles with your erect nipples alone.


    LOL that is so true!
  • #15 Mackan
    I would like more info on the acts in Diablo 3. I hope that we get to play in very different environments in the different acts, just liike in Diablo 2. I was surprised to see that a question of the act's "differences" with regard to environment never came up during BlizzCon.
  • #16 avanent
    I only disagree with the jails, catacombs, and sewers... maybe im weird... but those were some of my favs in d1 and d2.

    And trapping the stupid monsters behind bars to pelt them with spells and arrows was personally always a pleasure.
  • #17 Jordan_L
    We may be playing a game that encompasses a hellish theme of death and destruction, but that doesn’t mean we want to see wrecked streets and mouldy sewers in every single act… and nothing else. We need variety! We need colour! We don’t want to spend half a game waist deep in poopy!

    Of course, that doesn’t mean we want our devastation to be littered with daffodils and rainbows either: the reaction to Diablo 3’s gameplay video proved this. When it comes to choosing appropriate medieval environments to explore, Diablo players have very high expectations. Too dark, things get as monotonous as

    Well said.

    You know what's funny, just a couple of words "wrecked streets and moldy sewers" just described the majority of Hellgate:London. Horrible variety in that game, can't believe I spent 50 bucks on that and only played it for three weeks. But yeah, they were obviously referring to Hellgate:London in part of the text.
  • #18 Jordan_L
    Quote from "Nacho_ijp" »
    I hope to see some heaven enviroments, not with rainbows and rabits of course, but like the pandemonium fortress with a more ethereal look, i want to kick some angelycal but :p


    Isnt the point of Diablo to kill demons and Diablo himself. I don't see when, where, and why battling the heavens would ever be part of the storyline, in fact, it goes against the storyline. Your goal is to banish the prime evils, not fight the heavens. If there was a paladin in Diablo 3.. :confused:
  • #19 DesmondTiny
    Quote from "Jordan_L" »
    Isnt the point of Diablo to kill demons and Diablo himself. I don't see when, where, and why battling the heavens would ever be part of the storyline, in fact, it goes against the storyline. Your goal is to banish the prime evils, not fight the heavens. If there was a paladin in Diablo 3.. :confused:


    Fighting heaven could fit with the storyline. In the Sin War humans were battling the forces of heaven. Whos to say Imperius convinces the other angels to attack Sanctuary again. Who knows but it would be awesome to fight angels. Having an angel fall upon you in the most glorious of ways and when he dies he bursts into extrodinary beautiful colors of light :D
  • #20 Psykosis
    Since we're on the subject of most disliked environments, I personally disliked the maggot lair you had to go into to get the Staff of Kings (Act 2). Although it did capture the cramped and claustrophobic feeling of descending into an insect burrow, I hated being in there. My merc would always get stuck on the environment and not be able to tank for me. The same applies to the Arcane Sanctuary. It accomplished the feeling of a hidden fortress created by a mad sorceror, but my merc had the worst pathfinding skills ever. Maybe D3 will incorporate better path finding to assist those who need their mercs up front ^_^
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