AusGamers Interview - Co-operative Gameplay

AusGamers interviewed Jay Wilson at Leipzig GC some time ago and posted the transcript recently. In this interview Jay talks about co-operative gameplay, more item drops per player than in Diablo II, how Blizzard is dealing with cheating in Diablo III from the ground up. Jay commented the same team that dealed with cheating in Battle.net programming-wise for Diablo II also worked on Starcraft II and World of Warcraft. This team has learned a lot since Diablo II.

With Diablo III, the developers have started development differently than the Starcraft II team has done with the RTS game. In Starcraft II, the game was created with Multiplayer in mind, first. Then the Single Player got started afterwards. As of the Blizzard Worldwide Invitationals in Paris, we were told there that Starcraft 2 Single Player was 1/3 done.

Diablo III, by the other hand, has been built from the ground up as a Single Player game at the core, but co-operative gameplay is enabled by default in the single player version.

Jay closes the interview hinting that there are pretty awesome features in Diablo 3 that haven't been announced yet. Read the full interview.
Jay: Well one of the things we’ve carried over is the way the general co-op features work,. When you’re playing the game you can have another player jump into your game any time so it’s very dynamic - the game adjusts automatically to the number of players who are there. One of the ways we’ve really improved that is what I like to say is our prime directive is “thou shall do no harm to the co-operative game” - something that Diablo 2 didn’t really follow.

They liked the idea that players can compete against one another while being co-operative. But I think - while a noble experiment - it mostly proved to make players not like each other and not want to play together. The average game size on battle.net in Diablo 2 games is 1.2 players - which basically means almost everyone is playing games by themselves. One of the main reasons is “why would you want to play with someone else?” They can go hostile at any time and kill you, mostly in an exploitive way and it’s not like it’s a fair fight - you’d probably be dead before you even noticed they went hostile; there’s a good chance they’ll steal all your loot so you won’t get anything good and it just makes the game a little bit harder so why would you want to play that way?

Comments

  • #1 Bubo
    average game size in d2 is 1.2? learn somethin new everyday lol, that surprised me
  • #2 12eaper
    Quote from "Bubo" »
    average game size in d2 is 1.2? learn somethin new everyday lol, that surprised me


    makes sense i guess.
    a lot of people just solo'd it


    cant wait for blizzCON
  • #3 akse
    Quote from "Bubo" »
    average game size in d2 is 1.2? learn somethin new everyday lol, that surprised me
    Well not that surprising nowadays.. After 1.09 or something or maybe 1.10 people mostly just did solo game mf runs.. wow what an exciting multiplayer game. Then also the tppk and ad spammers make people do private games etc.

    Before LOD, I remember that only games I did in private was pretty much just killing act bosses with friends. Didn't want people to mess it up. And we generally did it so that we killed them several times since the first kill only gave the good loot so we were un partied etc..

    Most games I see in public nowadays are just trade games with 1 people on. There just isn't anything else to do in the game. From RPG it became to some kind of trading game. Before LOD, there was pretty much only exping games and questing games in hell.

    Well I guess they fix the situation in d3 :)
  • #4 Fpsen
    Quote from "Bubo" »
    average game size in d2 is 1.2? learn somethin new everyday lol, that surprised me



    really didnt suprise me, dunno how it can suprise you:P MF running all day ftw
  • #5 iEv0
    This is good news, I look forward to what they are going to do to make it fair and lucrative to adventure in a group.
  • #6 nemesis2252
    yea 1 reason i hated playing with other people was theyd steal my loot when im the one doing almost all the killing. or people with pickit

    i really hope the individual drop system stays. hopefully (but doubtfully) they will show a vid at blizzcon w/ split screen. 2 different players killling monsters together showing the individual drop system
  • #7 protios
    I played solo or with friends I trusted. And that was it.

    We would just pick up everything and when we next headed back to town we would just give each other the stuff that we thought they might want/like.
  • #8 Dimebog
    Bah, old interview again...

    It was posted by Sol Invictus some time ago:

    http://www.diablofans.com/forums/showthread.php?t=14878
  • #9 Robiwan
    why solo... online? Wtf?
  • #10 Rykker
    Quote from "Robiwan" »
    why solo... online? Wtf?


    I find your lack of vision... disturbing.
  • #11 silver_wings
    It figures, people in hc ( except cheaters ), usually just rush into till they get to nightmare, once there things start to go slower aka solo.

    It's hard to find friends or trustworthy people playing at the same time frame as you :(
  • #12 VladDracul
    I loved and still do love the fact Diablo had that real time , suspenseful gameplay. It's been argued a hundred times already tho so if they can find a way to please the RPGer's and the PKer's as in at the VERY LEAST making it so you can allow hostility or pvp always when making a game then we should be good.
  • #13 Dauroth
    Quote from "nemesis2252" »

    i really hope the individual drop system stays. hopefully (but doubtfully) they will show a vid at blizzcon w/ split screen. 2 different players killling monsters together showing the individual drop system


    Yeah, that would be cool! A split screen vid would explain everything in a matter of a second (for those who are still unfamiliar with this)! Who knows, maybe they will do this! We'll just have to wait!
  • #14 ShadowGoat
    Id have to say the reason why the average game was 1.2 players was because there were SO many MF run games being made and closed that they would get a skewed number.
  • #15 milanv
    can I just ask one question? what is mf? sorry, but I'm not such an experienced online diablo player.
  • #16 skywalker
    Quote from "milanv" »
    can I just ask one question? what is mf? sorry, but I'm not such an experienced online diablo player.


    Magic Find
  • #17 ShadowGoat
    Magic find, and when people say MF run they would refer to 1 or more people making a game going straight for a boss, or a character with a higher drop chance and killing him using gear which had high magic find attached to it. This would be done over and over for hours. Some people even used bots to run this all night long when they weren't actually playing.
  • #18 RAppel
    1.2 players per game? Thats hawt!!1 :P

    Thought it was much more with all the bailing/chaosing going on.

    Magic Find ftw! :D
  • #19 milanv
    Quote from "skywalker" »
    Magic Find


    Quote from "ShadowGoat" »
    Magic find, and when people say MF run they would refer to 1 or more people making a game going straight for a boss, or a character with a higher drop chance and killing him using gear which had high magic find attached to it. This would be done over and over for hours. Some people even used bots to run this all night long when they weren't actually playing.


    thank you :)

    I've done something like that in sp but never got so hyped about the loot. just used my regular equipment.
  • #20 Romak
    Yep... another old interview... *sigh*

    Well, judging from the number of people who actually knew it's an old interview, I guess it's good to have it back in the news page ^^

    P.S. 100th post O.o
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