BlizzCon -- Submit your questions
So here is the official share your Diablo III questions for the developers. Please, let's keep it simple. No art direction questions, that's a theme deeply covered in the past months.
Focus on the different aspects of Diablo II, and the info that has been made available on the website, past interviews and Bashiok's reports.
I won't be able to ask all the questions, but before I leave I can try to get a concensus from all fans on which are the best 10-15 questions. These will be asked in private before BlizzCon.
I will have access to internet on the press room, and will probably gather more questions during the panels to ask developers live on the panel Q&As.
So that you know, Umaro, Mockery, Thasador, Silversurfnstud and me are heading to Blizzcon. We will bring as much coverage as possible with video cameras and digital cameras. I will also grab one of the press media kits to show you. Each of us will be updating from BlizzCon either on the news section or at the Diablo 3 section. So keep your eyes open through October 10-11th.
This might or not be my last work here. Time will tell. For now, I will do my best to represent the community along with Diablofans staff.
Start thinking good Diablo 3 questions that may benefit the community as a whole.
PLEASE PLEASE PLEASE MAKE THEM SAY YES ....LOL
Excellent idea to implement .. the num pad voice was always hard to tell who the hell it was needed the help anyway..lol
My Questions are:
1) is cain ever gonna teach someone the horadrim ways .. as he's the last of his kind it would be a shame to lose all that knowledge ..lol
2) Will Diablo III be the last ever diablo ???
2) Are their any plans to share item drops amongst the entire party, or will it remain to be every man for himself?
3) Are you taking any steps to prevent/reduce rushing?
4) Has their been any consideration to allow trading from the Battle.net 2.0 lobby?
diablo3 will be the end of the lore started and maintained by previous diablos. so just the storyline will end not the franchise
2. Will characters from novel with appear in diablo 3? Along with thier lengendary armors and weapons or even special powers?
3. Will diablo 3 have complex skill mechanics, such as WOW talents, except bigger and better.
TOTALLY!
I guess it kinda indicates what people are most interested in though ...
2. Will there still be gambling and will the merchants sell u magic/rare items from merchant using a random generator?
3. how does drop rate effect online and single player?
4. Will there be cross over class skill items? or charges still?
5. Will Cain still identify items for you free of charge and will cain be able to do other things to help you this time?
In Diablo II, if you took the time to really enjoy every detail, playing it the second time around, there was a feel of 'I know what to do next. I remember this guy was here, I know I have to do this to get to this.' It didn't even take 3 or 4 completions.
How is Diablo III going to improve upon that if at all?
Pertaining to that, Diablo II didn't have much storyline or that feeling you get when you read a book; it had cinematics between Acts, but maybe a few minutes, as compared to the roughly 5 hours of gameplay.
How will Diablo III be more immersed in the story, the feeling of being in an entirely other world and learning that world every minute, as opposed to fighting monsters for a quest with a short story you received from an NPC and a cinematic between Acts?
- Are they strictly divided to acts?
- Are the acts separated heavily or can you just walk trough some connecting area to the other act?
Yh got some fever going on.. can't figure out anything more now
Eh.. maybe you should invest some energy instead of chungging potions all the time. Thats what I do in D2. Less than 1000 mana is terrible for D2 sorc for example. Besides before 1.10 there wasn't mana pots in vendors and monsters dropped less potions and people didn't have problems with the pace.
If that question was too complex and unspecific, maybe you could ask how are they going to design end-game to be challenging and varied.
2. In D2 it was frustrating to have to "sift" through loot. Will there be an easier way to discern what you want to pick up and what you want to pass?
3. How will XP be shared while in Co-Op?
Are the spells going to have more physics on them this time around?
Are runewords still going to be implemented along with the new system?
This time around, are the items going to be more dynamic than in WOW and have skills/aura?
Is recovery/speed more random this time?
Are companions going to have skills like the player?
Are attributes returning and in what form?
What work has been done so far on Diablo 3 and how long was it "In the works"?
He's trying to get the top ten asked questions, so he WANTS people to re-ask the same questions.
since this is a DIABLO FAN SITE, my guess would be no..lol jk
I like these questions, getting to the point, I wanted D3 3 years ago, and now I want a demo or something to get my "fix"
( i would play D2 but after awhile it becomes a joke, because everyone is about collecting crap and rushing new characters, I actually like playing through the quests in the game and completing it. Ive already been rushed through, i have a lvl 17 paly that is in hell mode. That was just not fun to me.)