Reading his response, it seems unlikely that they will be implementing weight, as these would add an additional value to items, which bogs down inventory management almost as much as the 'tetris inventory'.A weight system is simply a different approach to inventory restrictions, and it's actually fairly similar to a grid based system except that weight systems are generally augmented by a character stat instead of being item based upgrades.
The main issue with these systems as they relate to Diablo III is they add an additional value to items. That secondary value works to complicate and thus slow down the inventory management of a player, drawing their attention away from the action, which is of course the main focus for us with Diablo III.
I've played a few RPGs with weight systems, and they're among my favorite games of all time, but it's a case of choosing which systems works best for each game.
I wouldn't be surprised if they used World of Warcraft's system, perhaps with a few interface tweaks that allow for simpler management of equipment, as some player-created mods for World of Warcraft offer.
I have played games with weight counters on inventory, but they are usually slower paced RPG games like Baldur's Gate.
For a really fast paced, action packed game like the Diablo series, you don't want to slowdown gameplay by having the user constantly worrying about how much weight they have left vs. only worrying about inventory space.
Hurrah for punctuation marks!
Just kiddin'!
The WoW inventory system ain't so bad... Better than the old tetris system, that is. Weight system is kinda nice too... I just hope that whatever Blizzard decides to implement, no whining occurs.
This sums it all up quite well i believe :P.....I agree with most people above a maximum allowed weight(based on strength most likely) has no place in a fast paced game like diablo. So far what weve seen in terms of inventory its a lot like wow and thats a very good thing.....assuming we have a lot more stash space...
Did I mention d3?
my o.o2c
ill keep it to blizzard they will figure out something i like what they had already i see no problem.
i don't care much about the tetris system or of the wow system or anyother rpg loot system w/e its just loot anyway.
give me a good sword and i'll be happy
good decision. now work out the AI and i'll be very pleased
Ok so giving items weight subtly makes the world a bit more “solid” which to some degree is a bit “Diabloish” and may help fill in the gap of grittiness that D3 has left behind, so it’s not all bad. However, weight opens up a can of worms too. It clogs the player’s mind, and makes it possible for a fleeing character to accidently pick up something which encumbers him and causes his hardcore death.
Unlike the simple backpack grid, it won’t be clear how much you can carry and players will be constantly flicking to the character sheet to see if they went over weight into the dreaded yellow or red state of burden. Also, the mid/higher level strength classes will totally transcend weight concerns, and their game will go back to just tetris anway:P
The current system already imposes carrying limits which is the main objective.
I’m in favour of retaining the clean tetris setup with the addition of this option:
Autosort: small inventory items will automatically move to make room for larger items or to be placed near other backpack items or identical nature
no tetris, no weight, no happy.
Tetris-style inventory with auto-sort option, however, the amount you can carry (ie the size of your inventory) is directly related to strength or something. Adds a hint of realism without bogging the game down too much.
Here's hoping the game is interesting enough so that inventory isn't a big distraction.