Jay Wilson answers how they approach character roster when creating new classes for Diablo 3.
GI: People who played Diablo II obsessively acquired a Pavlovian response to the drop sounds—are you keeping those effects, or are you rerecording them?
Wilson: We’re probably going to rerecord them, just because the quality isn’t as high, but the guy who’s doing them is the same person from Diablo II. He’s going to do them justice, for sure. The main thing I actually want to get is a little more distinction, where higher-quality magic items have a more distinct sound.
By the way my subscription ends May 09
GI: People who played Diablo II obsessively acquired a Pavlovian response to the drop sounds—are you keeping those effects, or are you rerecording them?
Wilson: We’re probably going to rerecord them, just because the quality isn’t as high, but the guy who’s doing them is the same person from Diablo II. He’s going to do them justice, for sure. The main thing I actually want to get is a little more distinction, where higher-quality magic items have a more distinct sound.
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Good foley artists are extremely important. They also probably receive the least attention when a game is being analized and are often overlooked.
Here's to them: * Huzzah *