Jay Wilson Talks PVP, Art at GameReactor

GameReactor has a new interview from GC2008 with Diablo III's lead designer, Jay Wilson. The interview takes place in a 9 minute video.

Parts of the video include discussion over Blizzard's core development strategy, and how they want the game to feel. This includes the potion system that incorporates with the orbs, and how these things make Diablo III a more challenging experience.

The video also covers co-op functionality, challenging PVP, individual loot and as expected, they even go into the topic of the game's art direction. Jay states that Blizzard actually expected a more negative reaction, because strugled through the same feelings the players have, but now they are so used to it they will definately not change it.

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