Other games he has played are Zelda and God of War, and from them he has learned that a boss shouldn't be all this all powerful big health, one-shot hit type of monster that deals tons of damage and requires you to spam healing pots.
Fans have been wondering for the past weeks how in hell - no pun intended - people is gonna heal during a boss encounter with no health potions or health orbs around ...
Jay Wilson reveals his vision for the future of the next action-dripping Diablo 3 game's boss mechanics ... you won't be fighting a lonely boss. You will fight a boss and a horde of mobs. The boss and the mobs won't do crazy damage, but lower your health at different paces. They are designed to do that with different abilities -- however, these mobs that help the boss engage you are there to supply you with health orbs to continue battling the boss.
Now people ... that's what I call genious. It is gonna be challenging, yes, hard. Yet entertaining and possible by using skills and tactics. And the best reward is you won't get carpal tunnel or have to port back to town to replenish health pots. Read the full interview
Eurogamer: I guess this is where the influences you've mentioned from enemy design in Zelda and World of Warcraft come into play...
Jay Wilson: Or God of War. Games like that are some of my favourite games. It would be far more interesting if we could have a boss monster that wasn't just a giant sack of health that deals out ridiculous damage. We've got monsters that drop health at percentages of their damage, we also sometimes spawn monsters that are just there basically to drop health. Even there: if you have a boss that just walks around and hits you, and a bunch of smaller monsters that continually spawn and generate health, that's already a far more interesting fight than you ever got in Diablo. And that's just the bear minimum of what we can do.
@umpa65
bad guys never start the fight out, you always see some kind of lower lvl people fighting you all the time till you get to him. then he either fights you or runs away to figure out how to kill you.
its basic, tv show, video games, and sometimes life situation.
2 or 3 guys concentrate on killing random mobs, the rest attack the boss...
In single player
hit the boss,--> run away,--> kill some random mobs,--> heal,--> hit boss again,--> run,--> kill mobs,--> heal,--> etc..
not that different from the old system.
Ummm.... r u kidding? The old system was spam pots and spam one massively upgraded spell at the boss.
Hit boss,->drink pot until ran out of pots. -> go to town buy pots, ->go back to fight boss. Repeat as necessary.
General idea is the same, hit a run. Only difference is that you will need to fight random mobs to heal instead of going to town. A bit more challenging? Perhaps if the random mobs are strong. But is it really revolutionary?
Now you will have a continuous epic battle without the downtime.
And this all depends on the strength of the mobs. if these adds have 5 hp and fully heal you, there's no difference. I don't think that's going to happen though.
And let's not forget that this is probably not only new feature of boss fights. This is just one part which explains how to deal with health.
about same thing was BVB in 1.09 when there was huge life leech on every barb and in hc duels where people used potions too it was almost endless duels sometimes and eventually the potions ended and some were chicken enough to not continue because they ran out of pots .P
I love this new way of things that probably make the possible threat, botting harder.
Agreed, after all the name of this site is Diablofans.com. Not Diablohaters.com. This IS the new Diablo, if you hate it so much, why come here?
100% agreed MD, this guy is a genious. Bosses that 1 hit-kill, like Duriel, always were retarded, imo. Besides, no boss should act alone, it just doesn't suit evil guys - they're supposed to ALWAYS use cannon folder and dirty tricks to beat good guys.
And just to ice the cake, there's the logic: If I were Diablo, I'd camp in front of the Town Portal; Should the player come back, I'd use that imba fire beam and say "IMA FIRIN MA LAZOR!!!"
I guess that's why they took the Necromancer away. It would be the ultimate imba!
I don't play Barbs because I just can't handle the "risk" of walking up to a monster and hacking away at it. But DII is a HnS game yet I'm afraid to HnS? WTF?
So I always play a necro or sorceress or a ranged druid (i.e. no fury or rage melee attacks) or a bowzon. I have to think strategy rather than brute force.
So obviously I like the DIII changes - it just formalises the way I play already.
Those of you who play a barb are in for a culture shock and I feel sorry for you. You're now going to have to think.