IGN cornered Jay Wilson at the 2008 Leipzig GC today to continue discussion on the Art direction, and Health Potions system. What everyone saw at the Invitationals gameplay video is merely the first levels of the game, which are meant to be colorful. We will see darker and grittier scenes as we delve deeper into the world of Sanctuary... giving a psychological sense that things will get worse and worse as we advance through the game.
A crafting system is also in the works, though it won't be anything like Diablo II's Horadric Cube combinations. "I don't know if I can think of a comparison," said Wilson. "I think that system is a pretty cool and different kind of system from anything that we've had before."