Really just a different voice from the same crew that is the D3 team. What I found interesting was this:
...no-one believes the ramblings of the now-aged Deckard Cain and everything has turned into a somewhat baffling legend.
Scope for our hero then to do some exploring to see if those decrepit senile ramblings of Cain's are true? So Cain was really right after all...
The opportunity for humour as well to balance the dark story line - perhaps Cain drifting off on a tangent, his mind awash with dementia?
Additionally the article made me think about the potion/orb system:
[the] health globe system replaces piles of potions with glowing red orbs, dropped by slain enemies, that heal you and anyone near you when they're touched. This makes the game more mobile and in co-operative situations lets you save your partner from a quick death, rewarding those who keep close to each other.
Yes! The new health system makes it a little harder for us to tag along on the edges of battle in normal mode while our friendly uber helper from hell lays waste to all.
I wouldn't say *much* harder to help at this stage without more details. The effective radius will have to be wide to incorporate ranged party members similar to D2 amazons and necromancers.
I had to highlight this. While I am not here to challenge your mad editing skills (I don't know you and it would be foolish to make assumptions about you), I'll note that I think Gears of Wars is boring to look at. The graphics are drawn extremely well, but everything is gray and brown. I'll pass on two-toned worlds. It's just not my style. I am able to experience suspense, drama, and tension even with a bright purple tapestry in the room.
You say he should grow up when you obviously get raged about him saying something you disagree with, i think it is you who should grow up.
this is not changing the picture of xyz. this is changing the whole direction ,pallet, and just about everything.
if i was the lead art director ....receiving so much criticism would take quite a toll on confidence in abilities and talent. blizz may be making a wise move to protect their own...or although i doubt it....maybe they really are changing their art direction
They've already said nothing is going to change and yet still petitioners continue.
I think they've grown tired and weary of responding when they've already written it in stone.
Giving petitioners hope means no more complaints will arise and so they won't have anything to respond to, therefore not having a seperate attack of "They don't listen to the 'fans.'"
Whatever the reason is, if this is true, it definitely is not about changing the art.
These announcements and updates are given by representatives, not the decision makers.
Every boss has a boss, and the top dogs have made their decision.
You don't make an official statement to millions and then regress on a whim.
A refute to my reasoning of the hiring being false most likely and sensibly would be 'Right, so they post an ad to hire when they're not hiring.'
To this I say - who says they won't find every applicant 'undesirable' for their needs?
They don't need to write an official statement to why they don't want to hire you.
Translation: this isn't a question of possibility, but probability.
Hope this doesn't delay release too much.
Pretty lame move to quit in the middle of a project just to start your own company.
We need someone who's tough enough for D3.
Blizzard isn't a person but a team, and the team needs people who are fit for the job, so hopefully it will bring nothing but good things :).
As the art director he could of changed this. He has a lot of say over what the game looks like.
Besides I doubt that was the case or they would of said "artistic differences". He probably just got greedy and wants to have a money fountain in his back yard.
whatever!
I'm happy about the way DIABLO 3 is going. A lot of new stuff to see for hours and hours, but i'm afraid about the time we'll have to wait until D3 release,especialy after this art director change.
Now that they've opened the hell gate(sorry for this), and we saw how the heaven shall tremble, it's deadly take a long waiting period.
Yes they ultimately have the say, but I'm sure the last thing they wanted was to have to hire a new art director, and why would of he of went along with the art direction for THIS long and then suddenly get mad? The gameplay trailer was released a month and a half ago.
I'd hope they'd tell the truth instead of just saying he wanted to make a company.
maybe in nothing?
i hope so!
Except that they won't keep him around if he can't adapt to the style they want.
There are plenty of art directors they could hire that would be more than happy to work with what they want.
He may provide suggestions, such as anyone else on the team, and they'll be democratically considered.
The difference is I doubt he'll slam his keyboard and start a petition when he's disagreed with.
That's the thick line between professional and non.
Most importantly, Art Directors direct. They lead, supervise, organize, structurize, junction communication and ensure function. Art Developers develop.
Directors make sure developers have the resources they need and that they're unhindered in their goals. Basically, they're mentors. It's up to the children.
Sheesh...