Thanks, dkreger"Diablo is a game you play for, hopefully, hundreds of hours, and one of the rewards is a variety of different-looking environments." People looking back on old Diablo, he said, may have a selective memory. "People remember the Act I dungeons... but they kind of conveniently forget the green fields of Act I, and all of Act II... and it's palaces, its bright deserts."
WAR and AoC attempted to be a less-cartoony WoW
AoC failed
I think blizzard knows what works
its not just that.
the Diablo III look more cartoony than Diablo and Diablo 2 but they dont look half as cartoony as WoW. Only thing that Blizzard sort of took from WoW are the shoulderpads which were the piece of armor everyone liked most in WoW and used them in Diablo III.
I havent read the interview just yet but i'm pretty sure hes saying most of the things we said on the "official petition for the art something" thread.
AoC failed for more reasons than the graphics, that was the good part. WAR we got to see before we judge, but its still really cartoonish from the screenshots i've seen.
D3 isn't cartoony. Most people raging against the game are resorting to hyperbole to make their points which gets them nowhere.
Personally:
I think the background needs to be dark especially inside catacombs, cathedrals, and in hell. Outdoors I think colors are fine the way blizzard have them in D3 so far.
But your character and monsters should stand out and remain colorful. That's especially the case for your character, less so for monsters- if monsters have a similar gradient of colors it helps us differentiate players from monsters (it will depend on the type of monster).
If you look at Chaos Sanctuary the background was very dark and only had like one shade of dark gray.
Here's a video of chaos sanctuary: http://video.google.com/videoplay?do...43278133099279
There are still plenty of colors, but the colors serve as identifiers for the player to better recognize what is happening on the playing field. the brighter and more varied the colors are the easier it is for us to see whether or not our enemy is frozen, struck and poisoned... and whether we are on fire, poisoned, cursed etc... It is also easier to recognized these things against a saturated/colorless backdrop.
The colors help guide the eye as to what is happening on the playing field. If everything was washed out we'd have difficulty understanding what's happening.
So the environment and monsters in their original state are very grayish black.. its mainly when they are frozen, poisoned or casting spells that color appears.
In the context of act 4 of course. There are more colors in act1 2 and 5.
What I find interesting is how cool bright colors look on a dark backdrop, and how it really gives a scary, gore-like atmosphere.
I also think the player's light radius should play a equivalent role in diablo 3. It's really scary when you can't see much pass your light radius. I also think the devs should work more with lighting. I don't mind colors but they need to be near light sources. Areas that aren't illuminated should remain dark/less colorful. So outside in the daylight it should be colorful, while dungeons should be dark and the light radius surrounding your character and light sources should determine the level of brightness and color revealed around them.
A d,dear dear where did the all these undead come from Pooh? I don't know piglet let's ask owl.
I hope blizzard make something to prevent people from rushing others, its good for one side but takes all the hard work for trying to finish the game.
And i hope there isnt any kind of "baal run" or "uber leveling".
Amen to that. These people really have no arguement what-so-ever.
that statement has no point at all.
none of us (that apparently agree with the current looks) have said that we dont care or that it doesnt look like Diablo.
It looks like Diablo, it feels like Diablo. Hell, it's even called Diablo!
isnt it Diablo? IT IS! ITS CALLED EVOLUTION! Things change. Like it or not, it doesnt matter. What matters is that from what we get to see we're getting a great sequel to Diablo II.
If you dont like it make a mod of Diablo 2 and play there. Really, i'm tired of all the whining and complaining for nothing.
and yes, we would care if it changed to what those completely crap "how it is and how it should be" pictures. Having a boring game that makes it hard on your eyes isnt the thing i wish to have for Diablo 3.
I only wish this would mean that those petition-signing emos wouldn't taint my Battle.Net experience, but we're not that lucky. D3 will be free to play and that means we have to deal with WoW-hating kiddies.
Mostly, I love that when Blizz announces they've spent time reading this instead of working on the game and had 4 weeks to make a decision, they've decided they disagree with that opinion, so now it's like the battle has become official and declared war.
If it were all about some suggestions and all that other pompous and pious shit, then why is there this air of "Fuck! We lost! How dare they disobey us and win!"
How did 34 or so days come up with only 52,000 sigs, when there's millions of customers, let alone all those sigs are 5% of 1 million alone, and when its revealed that that 50 thousand won't get their way and the millions will - it's a fucking crime. I thought it was just critique, not a direct order?
If it were critique - I'd be a man and say 'You can't always get what you want, but you get what you need.' And leave it at that.
The problem though - that every Kidometer on the planet exploded due to the levels of childishness by almost all petitioners, and the only thing that won't bring comatosing embarassment is silence. There just isn't shit to say anymore, and it feels really good seeing all the loudmouth morons shut the fuck up with their punk ass 'opinions.' Imagine if 'opinions' in their world existed in ours; presidential campaign disagreements would be Road Rules sequels. Who needs to act like a fucking idiot to disagree?
Either way, I live in the year 2008, soon to be 2009, and my graphics will live in that year as they should.
On a final note - this whole statue argument, surprisingly, never conjured up this - why are some of the best stories and as well Hollywood movies not filled with murders like on the news?
Why are they very strange murderers, evil in way, for example Dexter?
I'll tell you why - the motherfucker smiles and laughs inside when thinking of killing you.
I don't need a punchline or a making-of-a-point for this. Enough said.
Hooyah keeping my $1,700 monitor and it being useful in the year 2009 just as my 10 year old monitor was in 2000 for D2.
Once we have logged like 2,000,000 hours playing it we will all be numb in the eyes and won't care, so it's more important that the graphics not cause retinal hemorrhaging.
The tones are a different story. It is vibrant. One of the things I was afraid would happen, but I don't think its going to be a problem.
Confidence the final product will be good. 52,000 people jumped the gun. Nothing is final from what was seen in the gameplay video, in fact it was completely created just for the demo, maps and all.
I'm very curious why you would wait 8 years for a NEW game only to want what you've been playing.