Araya @ US East: I am torn between getting online and havin fun and playing single player...i mean i looove multiplayer, but if one of those guys has any lead time in game play he better not rush through and spoil the boss fights and areas...
I started d2 backup havent played it in like 2 years and i joined a game and some idiot just waypointed through and beat the bosses and left the rest of us stuck with nothing to do... I would tend to play with a group of friends over random people i guess... i found d2 to be irritating because whoever started the game the quests revolved around them so if they had beat some then you cant get them even though you can defeat the bosses, etc.
Bashiok: One thing that seems to be a fairly consistent experience for a lot of people when they first picked up Diablo II was their introduction to Battle.net. And it wasn't generally a positive one.
Most people, including myself, went home and installed the game and started playing. Over maybe a few weeks or months they've finished the game maybe a few times, they had a ton of fun, but they keep playing and trying to find more items.
One day while loading up the game they notice the "Battle.net" button and decide to click it... and, their characters aren't there. They have to start over. Any of us would have gladly played on Battle.net (in passworded games if necessary) just to have that online/trading option for their character available to them. It felt like a lot of wasted time to find the actual game, which was on Battle.net.
While "starting over" is something almost every Diablo II player is going to do any way, the lack of on-screen instruction or indication as to what the different systems meant left a bad taste.
To help avoid that type of situation we're going to try to find ways to encourage Battle.net character creation first and foremost
What happened to the Equinox I originally saw post?
OK, 1200 was all the bills + ISP. Whoa, buddy... 1200 for ISP?
I come from Chicago - the neighborhood I grew up in you ate every few days, and it wasn't something enjoyable either. $400 goes a long ass way for 4 people.
1,600 between 4 = 400 = 240 left for each person at the end of every month
Not bad when you're 16
Put %ages in if you want. I'm not on CNN in a life or death argument.
Either way, we were saving a nice amount of money for 20 hour work weeks doing retail.
I figured that was insanely high. Then I thought, well I don't know his age, so maybe that pricing was a decade ago when internet wasn't as accessible. It makes more sense now.
I don't really believe the eat every few days, oh well. I know the exact amount isn't really important. Though, you're still not calculating taxes. As that immediately steals %20 of your gross. Which actually places your combined profits of $2080. Whatever though. I believe you had some spare change.
Anyway... speaking of multiplayer... I plan to start on it straight away just in private games because I don't really know what to do with my SP chars after they finish the game.
I delved back into Diablo 2 LOD last month and got 2 level 80 + characters, a Blizz Sorc and a Hammerdin, it took only a day or two per character, rushing is a big thing nowadays.
Personally I think if someone wants to rush then cool do it and get high level and enjoy the end game, collect cool stuff and kill all the fun crazy bosses in hell mode and what not, that is what I enjoy doing so rushes are all good in my book, at the start of Diablo 3 there won't be any though, if you buy it the day it comes out you can be the first to actually beat the game through solo.
Single player is good and all, but if you have a decent internet connection you will not get much lag, I have barely EVER gotten any and I have just normal cable, unless you have dial up or something you should be fine.
Online allows you to join into the community, make some friends, trade to find the best items that you would NO WAY IN HELL EVER find in single player unless playing 1,000's of hours, and you can level quicker if you want by rushing etc.
If you dont like rushing or anything and want to play through alone then make a private game and play through, i'm sure tons of people do. Then you can also go and play with friends later once you want too.
I just dont think single player is as immersive as multiplayer, no dueling, no trading, no friends, those are the best parts of a game in my opinion so online is definitely awesome in my book.
MY HOPES FOR BNET 2.0
Guild System, there was none in the other Diablos
Friend/Community box that opens or something instead of just */f list* which sucked
Auction houses are super awesome for trading, maybe more of a craigslist though, not strictly auction
Game searches etc. like if you wanted to search trade games type "Trade" and it would come up with games with "Trade" in the name or description, that would be amazing compared to scrolling through the games and then waiting lol
And improved dueling/tournaments and ladders for duelers keeping stats would be cool, kill/death stats against different characters and what not would be cool, like a dueler score for how well you rank etc.
so you could try to get that rank up to be considered a good dueler and what not.
When diablo 2 released it had huge lag, they weren't aware how many people would start to play it.. it took some months and the lagging pretty much ended. After that there was some lag spikes in the peak times, but generally it was great. Only recently when the hackers figured a way to dupe items with lagging the servers the game has gotten those huge lags again.
You are speaking of this lag like it would be in every god damn multiplayer game. "EVERYTHING THAT IS INTERNET LAGS" yea right. I have better latency to D2 servers than Wow servers. D2 about 15-30, wow is 80-250. All the games I play online, works just fine with under 100 ping as average.. I wonder why is that?
- You don't need to trade if you don't want to. I trade like once in a month with my characters or something.
-PK's don't affect you in hardcore if you play in password games.
-Cookie cutter builds effect you how?
-I agree with the rushing part but thats not community's fault, its the game mechanics that allow it.
-Starting with a new ladder doesn't allow you to twink.. and no one is even rushing then.
-Loot system don't affect you if you play in password games
-Muling sucks yeah but in D3 I hope they figure out something else. And in single player you can't mule at all.
These are great SP games.. D2 is bad very bad. Even in battle.net I have many times quit the game because most friends have done that too.. only aspect in D2 is multiplayer. I played single player of it thru 2 times when I didn't yet have internet.
But I hope in D3 the single player part is more enjoyable.. those repeatable and random quests and stuff should bring a lot more to singleplayer.
Don't get me wrong, playing with people can be great when you play lan and can actually talk to the other person directly, know who they are and actually take your time doing all the quests. I just don't like playing with random people online where so many are just rushing, look at every decent loot drop as a competition, etc. Not to mention how much easier online is because of all the excessive items floating around after people bot or mf with super high level characters and then put into cirrculation.
Personally diablo 2 is one of my favorite single player(and multi if you include lan) games but the online just seems terrible to me. If diablo 3 were to require an internet connection even for single player I wouldn't even consider buying it. Luckily I don't think there's much chance of that.
http://www.diablofans.com/forums/showpost.php?p=317859&postcount=8
Sure. But it doesn't black out. It slows down. It still lets me see stuff. Diablo II is like:
*walks around Act 4, nobody seems to be present. Reaches a black edge that shouldn't be there: "WTF?". Bam, character teleports God knows where and he's shown, dead, surrounded by a bunch of demons who killed him, apparently.*
That kind of lag is highly annoying. Lag that doesn't let you know it's happening. They had something vaguelly similar in Nox, but it was always highly noticeable and much shorter, so you usually could pull out of it. StarCraft lag makes the game kinda slow, which is, again, fine by me.
Because those games are newer and better programmed? For instance, I NEVER had any issues with Counter-Strike: Source...
How are you going to get that Shako thing, then? Because I never even seen it.
Multiplayer is to be played with multiple players. If the multiplayer makes me play solo, I can go into passworded games just as fine. Which is basically single player with lag. Why would I play multiplayer? I'd just go into SP.
Ever have been called an idiot for using the thorns aura?
I don't really care what allows it, I am just saying it's there, and it's a reason I don't like multiplayer all that much.
There is less loot with less players isn't it. Not to mention passworded games do not have the /players 8 command.
Yep, in SP you can't, so you don't have to worry about it. xD
I don't think it's too bad but it's not something I can play all that much. I personally don't understand how's multiplayer any better. It's the same exact thing.
In hardcore, if you die, you start over every time. OBV
So, a quick lesson learned and a boo hoo to those who had to start over... :0
OK well first, the game started as a single player franchise with LAN support, then In Diablo 2 the made it both single and MMO, but the focus was still on Single Player. I think that it should be even on Diablo 3 but, they should not imply that in order to play the game you need b.net and online ability. My wife loves to play d2 and she plays singleplayer and network over LAN but she doesn't like Battle.net because of all the aholes that bug the crap out of you to trade if you don't password protect you game. If they could make a private game area that did not require passwords to get to the game that would be great, have like a friends list and invite them to your game from the friend list, but have the game locked out to everyone else.
To give a better visual, when you log in and go to create game, then it should have a choice that says private game? with a checkmark that prohibits people from joining it. maybe put a PM system in where people can request to join games, but other than that make a private game by invite only. Also raising the number of people in a game a bit would help too.
but I like this idea
bigger online community always leaves you with more support and options
el oh el
what the hell
is your wife that down syndrome that she can't remember a password?
look
/w DSwife pass is LOL
DSwife whispers: ok omw
LOL IT WERKS
Not to mention you can see the password if you press tab.
PKing WAS FUN!
EVERYONE DID IT...
like it was a great rush cause u weren't sure if u were gonna actually be able to kill them...
going into a server labelled 10-20.. and ur lvl 16.. .and killing everyone.. was fun as hell!
yes there was the few assholes that were lvl 94 and went and killed all the lvl 10's... but it's in EVERY GAME... and it should stay that way...
if you played WoW... think of STV (stranglethorn vale) ... ALWAYS GETTING PK'D
but when u hit 60 or ... 70 now (not as popular)
u'd go... and just kill everyone.. cause it happened to you...
PKing and instant bosskilling ... was fun
and if they honestly let you turn off pvp... that'll ruin everything
like think of it... you WOULDNT be able to embrace ur dark side and just go kill everyone...
everyone except a few will end up pking... so why get rid of it? it was fun as hell
so in the end... if they let you REALLY customise your game.. such as lvls and pk on/off and such... the game will get boring fast... and will die off faster than hellgate london