New PTR Patch
A new patch has just hit the PTR. Only a few small changes.
New "Reflect Damage" and "Bone Armor" Effects



Class Changes
DiabloFans Quote:
Monk
Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 4596% weapon damage as Holy to all enemies in a line.
Explosive Light : Release bursts of energy that deal 430914% weapon damage as Holy to nearby enemies.
Pillar of the Ancients : Summon an ancient pillar that deals 280595% weapon damage followed by an additional280595% weapon damage after 2 seconds.
Patch 1.0.7 Notes (Updated 1/30)
Here are the latest changes added to the PTR client.
Originally Posted by (Blue Tracker / Official Forums)
Achievements
- Bug Fixes
- Rare Colossal Golgors will now count towards the "Rare Kill" achievements
- Monk
- Active Skills
- Wave of Light
- Follow-up weapon damage increased from 390% to 829%
- Skill Rune - Explosive Light
- Weapon damage increased from 430% to 914%
- Skill Rune - Pillar of the Ancients
- Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
- Follow-up weapon damage increased from 390% to 829%
- Wave of Light
- Bug Fixes
- Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
- Active Skills
- General
- A new crafting reagent, Demonic Essence, has been added to the game
- This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
- Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
- Nephalem Valor will not be required in order for Demonic Essences to drop
- However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
- MP 0:
20.0000%15.0000% - MP 1:
23.0000%16.5000% - MP 2:
26.4500%18.1500% - MP 3:
30.4175%19.9650% - MP 4:
34.9801%21.9615% - MP 5:
40.2271%24.1577% - MP 6:
46.2612%26.5734% - MP 7:
53.2004%29.2308% - MP 8:
61.1805%32.1538% - MP 9:
70.3575%35.3692% - MP 10:
80.9112%38.9061%
- MP 0:
- This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
- A new crafting reagent, Demonic Essence, has been added to the game
- The values for several of the fixed core stats have been increased:
- Archon Spaulders:
- Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Strength could already roll in this range, and so remains unchanged
- Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Archon Gauntlets:
- Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Dexterity and Intellect could already roll in this range, and so remained unchanged
- Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Archon Armor:
- Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
- Razorspikes:
- Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
- Archon Spaulders:
- Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
- The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
- Archon Gloves
- Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
- Razorspikes
- Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
- Archon Gloves
- The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
- Marquise Gems stats are as follows:
- Marquise Topaz
- Weapon: Melee attackers take
22002500 per hit - Helm: 33% Better chance of finding magical items
- Armor: +62 Intelligence
- Weapon: Melee attackers take
- Marquise Topaz
- These gems can only be created at the Jeweler and will require the following reagents:
- 3 Radiant Star Gems
- 20 million gold
110 Demonic Essence
- 3 Radiant Star Gems
- Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased:
- Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
- Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
- Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
- Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
- Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
- Note: These changes will apply to both existing rubies, as well as new rubies
- Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
- General
- Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
- Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
- Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
- Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
- He's now also available in the Act II and Act III/Act IV hubs
- A PvP chat channel has been added
- Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
- General
- Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
- These plans (excluding the chest piece) will drop randomly in the world and also have a
50%chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
- Skeleton King
- Spider Queen
- Maghda
- Zoltun Kulle
- Ghom
- Cydaea
- Rakanoth
- Izual
- Skeleton King
- The drop rate from the above bosses will now scale according to your Monster Power level:
- MP 0: 20%
- MP 1: 23.2%
- MP 2: 26.912%
- MP 3: 31.218%
- MP 4: 36.213%
- MP 5: 42.007%
- MP 6: 48.728%
- MP 7: 56.524%
- MP 8: 65.568%
- MP 9: 76.059%
- MP 10: 88.228%
- MP 0: 20%
- These plans (excluding the chest piece) will drop randomly in the world and also have a
- Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items
- Hellfire Rings now salvage into Legendary crafting materials
- Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
- PTR Bug Fixes
- Monsters
- Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)
- Monsters


Comments
#1 howhigh7
Advanced Member
Posted 30 January 2013 - 11:09 PM
#2 Leistungstruck
Zakarumite
Posted 30 January 2013 - 11:29 PM
#3 Benegesserit
Cantor
Posted 30 January 2013 - 11:39 PM
#4 Mastodon
Cantor
Posted 30 January 2013 - 11:39 PM
#5 Jaetch
Hierophant
Posted 30 January 2013 - 11:41 PM
...And did they really just buff Wave of Light again? Not the runes, but 45 to 96% damage as the aftereffect.
« U.S. Wizard Profile - Wizard DiabloProgress »
"Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch."
—Abathur, Starcraft II: Heart of the Swarm
#6 pizgzbani
Zakarumite
Posted 31 January 2013 - 12:03 AM
#7 Jaetch
Hierophant
Posted 31 January 2013 - 12:17 AM
Have you already tried PTR for 1.07? If so, it should be an automatic update. If your PTR client is old (for the MP/ubers patch months ago), you have to delete it from your hard drive and redownload and reinstall the client.
« U.S. Wizard Profile - Wizard DiabloProgress »
"Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch."
—Abathur, Starcraft II: Heart of the Swarm
#8 generasian_G35
Zakarumite
Posted 31 January 2013 - 01:04 AM
#9 DAngel7
Advanced Member
Posted 31 January 2013 - 01:23 AM
#10 sweatshopkids
Faithful
Posted 31 January 2013 - 01:27 AM
If it's anything like Bone Armor in WoW, it'll make the monster take less damage with a certain amount of charges with each hit before it goes away.
#11 maka
Diablo Fan
Posted 31 January 2013 - 01:37 AM
#12 DAngel7
Advanced Member
Posted 31 January 2013 - 01:45 AM
If it's anything like Bone Armor in WoW, it'll make the monster take less damage with a certain amount of charges with each hit before it goes away.
killed 20 elites, none had this affix yet.
#13 Benegesserit
Cantor
Posted 31 January 2013 - 01:59 AM
If it's anything like Bone Armor in WoW, it'll make the monster take less damage with a certain amount of charges with each hit before it goes away.
killed 20 elites, none had this affix yet.
The patch mine only showed the effects had been implemented. No strings to show it had been added to mobs yet.
#14 Zeyk23
Sexton
Posted 31 January 2013 - 03:22 AM
#15 Mastodon
Cantor
Posted 31 January 2013 - 03:37 AM
#16 Vulmio
Zealot
Posted 31 January 2013 - 03:47 AM
Still no idea what they're thinking with Demonic Essences given that all the crafting still takes a bunch of gold and mats. Hopefully they'll answer that question from the thread.
[/quote]
The main point of demonic essences is to prevent players to craft thousands of items the day the patch is released.
#17 Mastodon
Cantor
Posted 31 January 2013 - 04:13 AM
YAY CC reduction! NOw I can get that nasty hex on me down to nearly 1sec! YAY! (With my 46 cc reduction from my current gear).
[/quote]
nvm I saw that wrong. YAY, College! I got my emuducation.
#18 Zeyk23
Sexton
Posted 31 January 2013 - 04:39 AM
[quote name='Zeyk23' timestamp='1359602532' post='1121827']
Still no idea what they're thinking with Demonic Essences given that all the crafting still takes a bunch of gold and mats. Hopefully they'll answer that question from the thread.
[/quote]
The main point of demonic essences is to prevent players to craft thousands of items the day the patch is released.
[/quote]
Why though? They'll get enough essence to craft all their gold away soon enough. And as soon as everyone has gotten caught up they'll be flooded in Demonic Essence and it will be useless filler loot from that point forward, at which point they may as well remove it.
#19 sssdrawr
Zealot
Posted 31 January 2013 - 04:41 AM
#20 Jamoose
Diablo Fan
Posted 31 January 2013 - 07:23 AM
Yeah i also think that way. Too bad i didnt prepare and bought me a radiant star rubt. Oh well, i'll have to wait a bit since prices will probably be really high.
Anyway i really like these patch notes. Awesome stuff.