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Monster Power Level Charts
Two members of our forum - POI5ON and KageKaze, have been busy compiling some info about Monster Power levels for bosses, and how their HP scales with each level. Here are their finding presented in charts by KageKaze, with HP info provided by POI5ON. Don't forget to check POI5ON's thread located here and KageKaze's one located right here, for much more detailed information and of course, lots of facts, theories and speculation!


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Monster Power Level Videos
As if that wasn't enough KageKaze has also created 2 videos. The one below gives some detailed explanation of what is given as you increase Monster Power levels, while going around and displaying how his level 10 Wizard manages to go through Act 1 Cathedral. The videos are also originally from this topic.



The other video demonstrates his almost 7 minute fight with the Skeleton King.





Poll - Was the Nerf to the Hellfire Ring Justified?
Even though Blizzard have given some feedback on the subject, the nerf to the Hellfire Ring proc has been a hot debate in the Diablo community. What do you think? Was the nerf justified?

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#1 Travestychandler

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Posted 09 October 2012 - 03:29 AM

Looking at the poll results, I'm glad people understand the need for the nerf on the ring.  I think it might have been slightly too much, but I think that nerfing it at least 95% was completely justified.  It was doing waaaay too much damage, and while Blizzard wants the Infernal Machine to be part of the endgame for everybody, I don't think they want the ring to be absolutely necessary for everybody to use during endgame.

#2 UberMey

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Posted 09 October 2012 - 03:49 AM

Is there any change in the drop or items in Normal, NM and Hell using MP?

I know that with MP1+ in Inferno all items will have ilvl63 affixes, but is there any change like this for items from Normal, NM and Hell??

Thanks

#3 GalZohar

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Posted 09 October 2012 - 03:55 AM

HP increase from base is deceiving. Show the HP increase from MP1 would give a much better picture on how the bosses scale, since anyone who is good enough to ever touch mosnter power in inferno doesn't care about how strong stuff are relative to act 1/2 MP0 monster strengths.

I think the "jump" to 63 is inferno-only, everywhere else is just the "normal" scaling like what you see in Act 3 inferno, so even if you beat hell at MP10 it still doesn't mean you're strong enough for act 1 inferno MP1 or even MP0.

#4 t0luene

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Posted 09 October 2012 - 06:42 AM

wow the info video was so good. No annoying music, good quality thorough explaination.
+1

#5 Benegesserit

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Posted 09 October 2012 - 07:10 AM

Poll is vague. *A* nerf was justified, yes. But not to the massive degree Blizzard took it. They swing the hammer way too far sometimes.

#6 KageKaze

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Posted 09 October 2012 - 07:26 AM

View PostUberMey, on 09 October 2012 - 03:49 AM, said:

Is there any change in the drop or items in Normal, NM and Hell using MP?

I know that with MP1+ in Inferno all items will have ilvl63 affixes, but is there any change like this for items from Normal, NM and Hell??

Thanks

I can't say I noticed any real difference between what drops in lower difficulties when Monster Power is active.  It didn't look all that different.  The only noticable thing that did happen was Diablo in MP10 Hell mode dropped a iLvL 62 1h Crossbow for me and I could have sworn that Hell only dropped iLvL 61 at most.  I could just be remembering incorrectly on that one.

View PostGalZohar, on 09 October 2012 - 03:55 AM, said:

HP increase from base is deceiving. Show the HP increase from MP1 would give a much better picture on how the bosses scale, since anyone who is good enough to ever touch mosnter power in inferno doesn't care about how strong stuff are relative to act 1/2 MP0 monster strengths.

I think the "jump" to 63 is inferno-only, everywhere else is just the "normal" scaling like what you see in Act 3 inferno, so even if you beat hell at MP10 it still doesn't mean you're strong enough for act 1 inferno MP1 or even MP0.

I have complied to your request, sir.  The main thread has been updated with a line and bar graph for comparison.  Here's the breakdown:

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View Postt0luene, on 09 October 2012 - 06:42 AM, said:

wow the info video was so good. No annoying music, good quality thorough explaination.
+1

Thank you.  :)

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#7 venom1stas

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Posted 09 October 2012 - 08:04 AM

In the poll people might think you are referring to 3million to 100k nerf. Yes maybe thats justifiable. But its been nerfed to 20k now. Run the poll again and Im sure people will agree 20k is a joke for the uber ring.

#8 Molster

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Posted 09 October 2012 - 08:20 AM

View Postvenom1stas, on 09 October 2012 - 08:04 AM, said:

In the poll people might think you are referring to 3million to 100k nerf. Yes maybe thats justifiable. But its been nerfed to 20k now. Run the poll again and Im sure people will agree 20k is a joke for the uber ring.

Seeing as the poll links to http://www.diablofan...urs-blue-posts/ which talks about the 25k dps nerf, im sure people know.

#9 Xenocow

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Posted 09 October 2012 - 10:06 AM

The Poll is stupid :-)

Was the Nerf to the Hellfire Ring Justified?

YES !!!

By 99.5% ?

HELL NO !!!

#10 zwische

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Posted 09 October 2012 - 10:08 AM

Very nice and informative video. Thank you!

Would be interesting to see how boss/monster damage scales with MP levels, but that info would probably be hard to get and could only be guessed

#11 UberMey

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Posted 09 October 2012 - 11:04 AM

View PostKageKaze, on 09 October 2012 - 07:26 AM, said:

Is there any change in the drop or items in Normal, NM and Hell using MP?

I know that with MP1+ in Inferno all items will have ilvl63 affixes, but is there any change like this for items from Normal, NM and Hell??

Thanks

Well, then its only about exp and a little piece of mf then, well not bad anyways ... was expecting to farm good gear in HC on lower difficulties ... atm Im playing with some gears from lvl 30 and Im lvl50 still didnt find better kinda sux to farm ...

#12 lorien1973

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Posted 09 October 2012 - 12:39 PM

Quote

The other video demonstrates his almost 7 minute fight with the Skeleton King.

All this video does is show it to be a complete waste of time for MP10 in normal. He took 7 minutes for 1 yellow and a blue? You can do that in any mode.

#13 Grimraven

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Posted 09 October 2012 - 01:20 PM

Wow, this is shocking.

How are people agreeing with a nerf more than not???

I think Blizzard finally succeeded in brainwashing people.

#14 Cor7ez88

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Posted 09 October 2012 - 01:39 PM

View Postlorien1973, on 09 October 2012 - 12:39 PM, said:

Quote

The other video demonstrates his almost 7 minute fight with the Skeleton King.

All this video does is show it to be a complete waste of time for MP10 in normal. He took 7 minutes for 1 yellow and a blue? You can do that in any mode.

maaaan...are you serious with this?
MP10 in normal is to level faster, imo very usefull if you want to start a new char.

#15 KageKaze

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Posted 09 October 2012 - 03:13 PM

View Postlorien1973, on 09 October 2012 - 12:39 PM, said:

Quote

The other video demonstrates his almost 7 minute fight with the Skeleton King.

All this video does is show it to be a complete waste of time for MP10 in normal. He took 7 minutes for 1 yellow and a blue? You can do that in any mode.

The point of playing in MP10 normal (or any other lower difficulty) is not for efficency, it's for challenge.  You will get more efficient leveling using a fairly low MP as you can still kill quickly and get 20% XP gain per MP level.  I imagine MP 2 or 3 might be the most efficent for someone just running through with no twink gear.  This could be increased if you have some gear on reserve for that character.

As for item finding, unless you're in act 3/4 in Hell or in Inferno, I don't see many people careing or using MP for item hunting.  Not unless you want to take a lvl 60 into MP10 and farm for low level legendaries for an alt or something.


View PostGrimraven, on 09 October 2012 - 01:20 PM, said:

Wow, this is shocking.

How are people agreeing with a nerf more than not???

I think Blizzard finally succeeded in brainwashing people.

EDIT:  Clearing up for clairty and after re-reading the original.

I think it's about being reasonable.  You can't just buff everything, if you do, there'd be nothing left and everything would be trivial.  I think people are finally starting to realize you sometimes have to bring things down in order to maintain balance.  Otherwise they'd then have to buff the monsters all over again and we'd start seeing ridiculous numbers and values all becuase no one wanted to see the word "nerf".

View PostCor7ez88, on 09 October 2012 - 01:39 PM, said:

MP10 in normal is to level faster, imo very usefull if you want to start a new char.

Not entirely true.  MP10 appears to be for challenge more than anything else.  There's even a thread here in Diablofans that shows it's not efficient even though you have higher levels for the content that you're at.  If you were to twink out a character, then maybe it could be efficient.

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#16 duckwilliamson

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Posted 09 October 2012 - 03:26 PM

View PostKageKaze, on 09 October 2012 - 03:13 PM, said:

Not entirely true.  MP10 appears to be for challenge more than anything else.  There's even a thread here in Diablofans that shows it's not efficient even though you have higher levels for the content that you're at.  If you were to twink out a character, then maybe it could be efficient.

It's definitely efficient to level a character with MP10 when you have a 60 running you. Your levels fly up faster than you can progress through content. I like this because as a HC inferno player, it's nice to have a decently quick way back to 60.

#17 Cor7ez88

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Posted 09 October 2012 - 04:29 PM

View PostKageKaze, on 09 October 2012 - 03:13 PM, said:

View PostCor7ez88, on 09 October 2012 - 01:39 PM, said:

MP10 in normal is to level faster, imo very usefull if you want to start a new char.

Not entirely true.  MP10 appears to be for challenge more than anything else.  There's even a thread here in Diablofans that shows it's not efficient even though you have higher levels for the content that you're at.  If you were to twink out a character, then maybe it could be efficient.
Clearly you need to have higher gear to profit from this, otherwise the more time you need to clear becomes a factore more than 200% xp.

#18 lorien1973

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Posted 09 October 2012 - 07:27 PM

Quote

maaaan...are you serious with this?
MP10 in normal is to level faster, imo very usefull if you want to start a new char.

The extra time spent killing the skeleton king would let you move all the way thru the fields of misery. Now, tell me again, what is more efficient? Sure you'll out level content and make the experience easier, but you'll also level to 60 slower.

#19 lorien1973

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Posted 09 October 2012 - 09:13 PM

Quote

Not entirely true.  MP10 appears to be for challenge more than anything else.  There's even a thread here in Diablofans that shows it's not efficient even though you have higher levels for the content that you're at.  If you were to twink out a character, then maybe it could be efficient.

What might be interesting is this. Extrapolate what your level would be at MP 10 at the end of normal/nightmare/hell. At what point do you reach level 60 - thus giving you access to the best gear. Let's say you hit 60 end of nightmare. And if you can MP10, say all of hell at level 60 - is that net experience better than doing inferno runs?

#20 raidenurogue

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Posted 09 October 2012 - 11:09 PM

I'm going to put my vote in the same as the others who pointed out the flaw in the poll, the game didn't need a ring that procs for 3M or 5M or whatever, but neither does it need a multi hour grind for a rare ring you can pick the primary stat on (Nice, but less important than the other stats you'd go after for a good ring at mid-upper gear levels) that happens to have experience (nice for the people who would equip a leorics signet, I suppose) and a fireball that doesn't really do comparable damage to anything the characters put out except for fresh level 60s.

Really all it looks like is an upgraded leoric's signet, not an item used for smashing faces unless you get that 1/1000 roll.

I know charms in D2 had it easier, but I never saw someone say "That's a crappy charm that isn't worth the space it would take to benefit from it."  Even the low rolled ones were decent and warranted the space for the effect.  Anything but the best hellfire rings will not benefit killing power or survivability over a 2/3 trifecta rare.  I guess one could argue that the randomness will add longevity to the game for people incapable of becoming bored, but the majority will get a few crappy ones and deem the effort too much for the reward.

I'd say let it scale and let it become pretty powerful, but nowhere near "let the enchantress 5 shot MP 10 Azmodan" powerful.