Attack Speed and Patch 1.0.4
Today was the launch of 1.0.3 and with this patch new legendaries should have working attack speed affixes on them. However old legendaries still may have the bugged affix. This will be fixed in patch 1.0.4. It currently looks as if patch 1.0.4 will be a bug fix patch.
Originally Posted by (Blue Tracker / Official Forums)
We're currently planning to address the +Attack Speed affix bug for existing Legendary items in patch 1.0.4.
Kripparrian and Krippi "Confirmed" World First
In case you missed the news, Kirpparrian and Krippi got world first hardcore Diablo Inferno kill last night. Bashiok updated his twitter confirming that Kripparrian and Krippi do indeed hold this title. Below you can see both videos of this fight from both Kripparrian and Krippi's point of view!
1.0.3 Bug List
Blizzard has updated the bug list to include patch 1.0.3 bugs. Some key bugs have been added such as the Zombie Bears issues in 1.0.3.
Originally Posted by (Official Forums)
For reference, the 1.0.3 Patch Notes can be found here. Thanks guys!
Achievements
Achievements
- The achievement "Espionage" cannot be completed because the lore "Battlefield Reports" doesn't drop in game.
Battle.net
- We are aware of players who are unable to gain EXP on their characters and their followers. Customer Service has been made aware of this issue as it may be an account issue.
- Workaround: Change your password.
- It is possible for the Switch Hero button to disappear.
Combat
- Demon Hunter: By using Fan of Knives with a quiver equipped but no weapon, then equipping a weapon, you can bug out your DPS such that you deal no damage at all to anything.
- Demon Hunter - Strafe: Drifting Shadow can cause you to rubber band at low hatred when casting it with high attack speed and/or latency.
- Witch Doctor - Zombie Handler: Zombie Handler's health buff does not dynamically update.
- Witch Doctor - Spirit Vessel: Spirit Vessel does not allow you to walk through enemy collision.
- Witch Doctor - Zombie Charger: Zombie Bears stop abruptly with small bumps of physics.
- Witch Doctor - Zombie Charger: Zombie Bears are not casting properly on slopes.
Environment
- Act 2 - Ancient Cave Level 2: A Resplendent Chest's items can become unreachable when opened in a location in this area.
- Act 2 - Hidden Aqueducts: Loot can fall behind a chest by an altar near the Jeweler, making it unreachable.
- Act 2 - Hidden Aqueducts: You can use movement spells to clip into the empty altar prop and exploit combat by being out of range of melee monster attacks.
- Act 3 - Arreat Crater Level 1: The loot from a specific rare chest falls into the chest and cannot be picked up in this area.
Items
- Existing Legendary items that had the bugged Increased Attack Speed affixes will not get fixed until a future patch. All newly-created Legendary items (created by the player or the game) willcorrectly increase your attack speed.
Monsters
- The player can be feared in rapid succession by Nightmarish monsters.
- Arghus the Collector (a unique armor vendor) cannot spawn.
- If you attack a Beast with the Illusionist affix just prior to its charge, it will become unresponsive.
- Bloodhawk monsters can perform their diving attack repeatedly while remaining untargetable.
- Cydaea's enrage timer does not function properly. It is possible for a player to fight her without her enrage timer activating.
- Siegebreaker does not incapacitate players who are picked up in his hand, allowing them to use various abilities, some of which can cause unintended behavior from Siegebreaker.
- The charge portion of The Butcher's Frenzy ability can hit players standing behind the boss.
- The Oppressor monster's charge attack deals damage twice.
- Act 3 - Tower of the Damned Level 1: Claw Bomb are dealing too much damage in Inferno difficulty.
- Act 4 - The Silver Spire Level 1: The Aspect of Destruction's max and current health increase every time he splits with the illusionist power.
- Act 4 - Secellum of Virtue: The monsters in this world do not grant XP when they are killed.
Followers
- Monsters with the Reflect Damage affix will reflect damage caused by Followers onto the player.
Quests
- Act 4 - Great Span: The ice barricade on the left side of the arena does not form if you quickly skip the cutscene during "Prime Evil : Kill Izual."
- Unlocking a new questline, then starting a game on a previous questline can cause the Quest Selection menu to not show the most recently unlocked questline.
- Act 4 - The Pinnacle of Heaven: It is possible to get stuck at a black screen if you immediately skip the cutscene during the quest "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire," blocking progression.
- Act 4 - Holy Sanctum: The puzzle platforms are not all spawning in this area.
User Interface
- Multiple Life UI indicators do not update when the hero heals or otherwise avoid a killing blow.
- Logging out while taking a town portal back to your initial location results in a disconnect.
- After patching, your Diablo III preferences will be reset. Please go to the Options menu and change your preferences to your liking. This will only happen once after patching and will not happen once they are changed back.
- The FPS feature does not update and will always show your FPS at 0.
Compatibility
- Running programs that put an overlay over Diablo III (such as Mumble, Xfire, and MSI Afterburner) can cause Diablo III to crash. Use these overlays at your own risk
DPS Spreadsheet Roundup
To help you find information for each class faster, we are rounding up the four (which cover all fives classes) DPS Spreadsheets for easy use!
Are You Happy With 1.0.3?
With the official patch notes out there have been a lot of mixed feelings about patch 1.0.3 due to the higher level items dropping in the earlier acts, more bosses having enrage timers, and magic find not being calculated for some objects, and more. What are your thoughts?






Comments
#1 Pit Stains
Diablo Fan
Posted 20 June 2012 - 05:19 AM
#2 lMarcusl
Sexton
Posted 20 June 2012 - 05:54 AM
#3 DarkSzero
Faithful
Posted 20 June 2012 - 06:10 AM
#4 Licania
Advanced Member
Posted 20 June 2012 - 06:33 AM
[*]The achievement "Espionage" cannot be completed because the lore "Battlefield Reports" doesn't drop in game.
[/list]
Really >_<' is it that hard to fix ?
#5 Simca
Sexton
Posted 20 June 2012 - 06:38 AM
Positives:[list]
[*]The bug fixes were VERY needed (IAS fixed on new legendaries, some rubberbanding fixes, general chat perference stays between sessions, report spam now mutes the player reported, Lyceum spawns now, etc etc)
[*]Technically, this is a bug fix... but: DOT SPELLS CAN CRIT! HOORAY!
[*]Better balanced loot tables for Inferno
[/list]
Negatives:[list]
[*]IAS Nerf. This needed to happen but it still sucked that it had to happen. It really screwed up the economy and probably fucked over a lot of players (luckily I sold my IAS weapons when the patch hit the Blizzard servers last week and was datamined).
[*]Magic find on chests/environment nerf. I want botters punished and I'm not a big fan of people chain-farming one location in 1-minute long games for 10+ hours, but there has to be better solution than this. Every time I go up to a chest or other object, it just doesn't feel the same.
[*]Not technically a negative but I am disappointed that they still didn't fix major, obvious bugs like the Oppressors hitting targets twice with Charge or the fact that the Battlefield Reports don't spawn.
[/list]
#6 RSnooks
Zealot
Posted 20 June 2012 - 06:59 AM
It was just last week that whilst farming up to Butcher in Act 1 Inferno on my WD (DPS and HP are too low to kill him) that i found a Kymbo's Gold Legendary Necklace with Str/Vit on a Corpse outside Leoric's Passage.
The only MF i had was the Gem in my helmet and to get something from clicking Corpses are fun. Corpses should keep their loot (its not like theres tons of them close together like vases anyway). Chests should just spawn less frequently and vases should continue to drop gold in smaller amounts with items not droppping at all.
This blanket nerf to chests/vases/corpses is just over the top and could have been dealt with a lot better.
#7 stevorino
Zakarumite
Posted 20 June 2012 - 07:18 AM
#8 Catalept
Sexton
Posted 20 June 2012 - 08:18 AM
This blanket nerf to chests/vases/corpses is just over the top and could have been dealt with a lot better.
[/quote]
I'm pretty sure this is entirely down to cost/benefit. Other solutions would have required much more resources, and much more time. In the case of botting, Blizzard can't really afford to take too long. I'd like to think that a more elegant solution will appear in a later patch, and chests will go back to being fun again, but in the meantime it's really down to botters forcing Blizzard to choose between crappy options.
#9 GreenWins
Zealot
Posted 20 June 2012 - 10:49 AM
29% yes
71% no
I personally wish everything was way harder. I want to make more profits =P
#10 lanceb
Faithful
Posted 20 June 2012 - 10:59 AM
and noticed that the battlefield orders is still bugged
#11 lanceb
Faithful
Posted 20 June 2012 - 11:04 AM
I'm really let down by the Chest/Vase/Corpse nerf to item drops.
It was just last week that whilst farming up to Butcher in Act 1 Inferno on my WD (DPS and HP are too low to kill him) that i found a Kymbo's Gold Legendary Necklace with Str/Vit on a Corpse outside Leoric's Passage.
The only MF i had was the Gem in my helmet and to get something from clicking Corpses are fun. Corpses should keep their loot (its not like theres tons of them close together like vases anyway). Chests should just spawn less frequently and vases should continue to drop gold in smaller amounts with items not droppping at all.
This blanket nerf to chests/vases/corpses is just over the top and could have been dealt with a lot better.
[/quote]
is all because those things got abused by botters, so reducing/removing specific farmspots like chests/vases/corpses is good thing realy eventho some of the real players is unhappy with it.
but its like real life, things will change and you just have to adapt and move on
#12 Ankillah
Advanced Member
Posted 20 June 2012 - 11:08 AM
[URL=http://imageshack.us/photo/my-images/441/screenshot048d.jpg/][IMG]http://img441.imageshack.us/img441/6254/screenshot048d.jpg[/IMG][/URL]
#13 Rioo
Faithful
Posted 20 June 2012 - 12:27 PM
#14 Grimbear13
Faithful
Posted 20 June 2012 - 01:38 PM
#15 tuuvaak
Advanced Member
Posted 20 June 2012 - 01:47 PM
personally my friends logged in with me last night, decided to farm act 4 inf a bit. got bored really fast after getting to the first boss and having our dh get 1shotted due to low resists on the pounce (lol) and then getting some silly packs that take forever (minions...) to die while farming for stacks. so we logged and just did the auction house, which is honestly a much more efficient way to 'farm' than farming anything in the actual game.... buy runspeed boots for 4m, sell for $112 on the RLAH?? OK !
i mean why login at all except to visit your stash to craft? you can make huge profit just staring at and moving items between both AHes. maybe when prices go down, i will actually play the game again. for now though honestly, its wasted time when you could be making free ingame/rl$ on the AH. and not an insubstantial amount either!
#16 quin0r
Faithful
Posted 20 June 2012 - 02:32 PM
#17 tuuvaak
Advanced Member
Posted 20 June 2012 - 02:37 PM
#18 Je123321
Zealot
Posted 20 June 2012 - 05:21 PM
First of all nerfing inferno RLY!!?!??! It was perfect before now its just faceroll....
Second: The attack speed nerf why o.o you destroyed every1 with attack speed for my self my witch doctor(Not my main) Lost 25k damage and i was like wtf?
Third: Don't ever make repair bills that high its not a prob for me cause atm i got the money for it but i had to lend my friends 35 k each? is just stupid....
But thumps up for the crafting stuff you did thats awesome.
#19 nameyetna
Diablo Fan
Posted 20 June 2012 - 05:33 PM
What sucks is the nerf to chests/corpses/destructible objects. That really makes the game less enjoyable.
#20 Syscrack
Zealot
Posted 20 June 2012 - 06:49 PM
I think I'm most frustrated by the exponential cost of repairs on high-level gear. I *hate* finishing my run and having to spend 30,000 of the gold I just farmed on repairs. I understand the reason they added this, but it was the wrong fix, or simply too much of an increase in my opinion. I know there's math to support their reasoning, but the fact is that it has impacted the amount of fun I'm having by a wide margin. It just gets worse when you meet a pack that kills you- You can actually quantify the 'cost per death' at this point, and it hurts a significant amount.