Oh, they should definitely keep some form of a crafting system in there. The problem with the original one was that there were so few items even worth crafting. They need to make it a much more viable system by allow items which are actually useful either. I would suggest that they don't have the system be so restricted and allow a higher level of randomization in crafted items so that they function more like good to excellent rare items.
For sure man it would be completely awesome if they up'd the amount of actual good items that could be crafted so it was used more... I like the idea about not making it so restricted to higher levels.. you never see a level 20 running around with some crafted items do ya?
I don't know about you guys but I enjoyed the crafting system in D2. I liked having to find all the certain pieces for the recipe and then creating a badass crafted ring / ammy / belt ETC. I think they should use something like this but make it more interesting.
I somewhat see what your saying but what will diablo 3 have that TQ won't? Online play that is 10x better, hopefully better PvP, and the diablo feel to it. TQ was boring to me.
I honestly don't like this idea at all. I actually like random items being the currency. It's so much different then other games. I hate having gold as the currency and i hate not being able to actually trade a badass item that i have found. Nty
Don't know what the story is going to be but whatever it is i can't wait.. im liking the idea of the 2 other evils ressurecting andy / duriel type thing.. dont know about corrupt tyrael though.. either way going to be damn fun.. definately has a wide open ending indeed...
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For sure man it would be completely awesome if they up'd the amount of actual good items that could be crafted so it was used more... I like the idea about not making it so restricted to higher levels.. you never see a level 20 running around with some crafted items do ya?
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Anyone have any idea / comments / suggestions?
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na but ill take:
Downfall
Sanctuary
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