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  • 1

    posted a message on Grift 0 minutes 0 seconds remaining

    first video is exactly 0 sec, second is -2 seconds after time end :D, this 1 time when lag servers helped


    https://youtu.be/5vM2YozSZKY?t=908


    https://youtu.be/HoLxAME4X6k?t=940

    Posted in: Diablo III General Discussion
  • 8

    posted a message on ALL Necromancer achievements

    In order to add these wings to your collection, you have to complete ALL Necromancer achievements.



    The Silence When You Speak to Me

    Go to the 8th quest of Act 5 in campaign and listen to all of Master Ordan's conversations. More conversations will be unlocked as you move forward through the campaign. The last conversation is unlocked upon killing Malthael, so don't leave your game just yet. Teleport back to the waypoint in Pandemonium Fortress 1 when you kill him.


    Serve the Balance
    It can't be more self-explanatory than that. Reach level 70 with the Necromancer.



    Bringer of Order
    You only need to kill Malthael, so you could find someone who can do this for you instead of completing the whole act 5 yourself!



    Bone Skewer

    Use Bone spear with the Blighted Marrow or Teeth rune and go to the Fields of misery (or Cow level). Gather a big group of monster and cast the Bone Spear.


    What Is Dead Can Sometimes Die


    You can do this achievement in Normal difficulty with 2 piece bonus of the Pestilence Set in combination with Devour (devouring aura). This achievement can be combined with the Curse Your Enthusiasm and Skeleton Crew achievements.




    Curse Your Enthusiasm
    Just spam your Curse skill before killing the enemies.



    Terror in the Blood

    Use Death Nova with the Blood Nova rune. Go to Normal using just a weapon (take off the rest of your gear). Make sure you don't have thorns, life per hit or life per second, otherwise you will regain hp too fast. This achievement can be combined with Self Controlled.


    Game of Bones


    Cast Bone Armor to kill Leoric in Normal difficulty.


    Skeleton Crew


    This achievement takes the longest to complete because on average you kill between 20-30 elites in a rift. Play on low difficulty (Normal or Torment 1 depending on your damage and how fast you want to complete the achievement) and always command your skeletons to attack the elites first before something else kills them



    Self Controlled


    Your Simulacrum clone must kill the clone Diablo spawns. The Simulacrum clone casts the same skills whenever you do and you wamt only your Simulacrum clone to be in range. You may use Blood Rush to get away.


    If you need guide for Necromancer sets look this post with All 4 set dungeons - locations , tasks and layouts

    All Necromant Set Dungeons

    Posted in: Necromancer
  • 4

    posted a message on Boss strategies in Greater Rifts


    In this guide we will be looking at tips and tactics when fighting Rift Guardians. This guide is mainly focused on 4-man parties, however some of the tips might be viable for 2 and 3-man parties and even for solo play. It's worth knowing how each of the bosses work so we can take full advantage when fighting them.


    Before taking a look at each boss, let's clarify a few very important things:

    1. The communication is very important.
    2. Blinding flash makes bosses move around so you will want to use it as little as possible.
    3. Ground Stomp is very important skill during the boss fight. It helps you keep him stationary and most of the times even prevents him from changing his position.
    4. Supports Monks must not use Blinding Flash when skipping and changing positions and must try to hit as little enemies with Cyclone Strike as possible because of the DR (Diminishing Return - Crowd Control Resistance) because it makes it harder for the Barbarian to hook them.
    5. If you play with Wizard, some of the tips below will not be fully applicable, but he compensates for being a ranged class.
    6. Do not ever rush with taking the Pylons when fighting as Boss. Wait for the best moment (for speed runs it depends on how geared you are), wait the health of the boss to drop below 50-60% and even less when pushing for higher GRs.
    7. Make your decisions about how to proceed with the Boss fast. How to change his position or yours. Remember that you may not have enough time to change positions over and over.
    8. Try to have control over the fight so you don't fully rely on the RNG. Below are some useful tips about how to do so.
    9. Make the most of the Oculus ring bonus.
    10. When taking a Pylon you should time it with the rotation of Conviction of Elements if the DPS uses one. Especially important for Wizards upon entering Archon form.
    11. Gen Monk doesn't need monsters spawned from the Pylon! This is very important to remember.
    12. Watch out when taking the Pylon. The boss may teleport to the player that went to take it.
    13. Hardcore: If you don't think you can survive, it's better to leave than lose your character. Blooadmaw, Voracity, Orlash, The Choker

    Erethon

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.
    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.
    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.
    Gen Monk / Wizard - Your only concern is to kill the Boss.
    Desired positioning - in a corner. Another approach would be with your backs against a wall (and you must be close to the wall). This will prevent the Boss from charging to you. Try to stay stationary as much as possible.
    Difficulty - Overall it's a pretty difficult Boss. If you fail to do the tactics above, you will most likely fail your rift.



    Eskandiel

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and he must use Blinding Flash as much as possible.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Almost any position would work as long as the laser beams are not an issue for your survivability. Otherwise, in a wide area.

    Difficulty - Not the easiest boss but far from difficult.



    Infernal Maiden

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.
    Important: Try to intercept her teleport with the Ground Stomp.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - It's best to be in a narrow place because this will reduce the distance of her teleport and she will return back faster or it will be easier for you to change your position.

    Difficulty - Average



    Man Carver

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.
    Important: You must stun him before every charge so he doesn't run away.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - It's best to be in a narrow place because this will reduce the distance of her teleport and she will return back faster or it will be easier for you to change your position.

    Difficulty - Easy boss if you know what to do.



    Orlash

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - For me, preferably in a wide zone. Your goal is to spread the illusions because if they all start attacking with their Lightning Breath at one place, it becomes really bad for the DPS.

    Difficulty - Overall a difficult Boss especially for Solo.



    Perdition

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Again, a narrow space or a small room would be the best. The Monk must be in front of the DPS heroes and shield them with his body. If you have a Pylon for taking watch out for the Boss charging on the player that is taking it. The teleport animation begins with the Boss spreading his arms and at this exact moment the Monk or the Barbarian must blind/stun him. Otherwise, he will teleport and you will lose time. It's worth mentioning that when he charges you while facing him, he will deal less damage than if he charges you in the back - same as Rakanoth who is essentially a copy of him.

    Difficulty - Easy boss if you manage to complete the instructions from above.



    Agnidox

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - For solo, the best would be if you are in a wide area so you can easily dodge his attacks. For group - narrow space so he doesn't move around much.

    Difficulty - Rather preferable boss for group play. He is not that hard for solo either.



    Blighter

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Doesn't matter.

    Difficulty - Overall easy boss.



    Bloodmaw

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes. You can try stunning him before he jumps. This may cancel his attack and slow him down. In some cases this could be very helpful if it matches with the Cold rotation of COE of the DPS monk which will help him do more damage.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - For solo you want to be in a wide area so you can easily dodge his attacks. For group - almost every time you will need a narrow space. If you manage to stuck him, he will start jumping on one place but for this you will need an experienced support. Important: if you stay stationary he will return back to you.

    Difficulty - Rather difficult boss for both group and solo play.


    Bone Warlock

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die. In some cases when he is about to teleport you can use Blinding Flash to cancel his attack.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes. You can try stunning him before he jumps. This may cancel his attack and slow him down.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - For solo, the best would be if you are in a wide area so you can easily dodge his attacks. For group - narrow space so he doesn't move around much.

    Difficulty - Overall a difficult boss because he stays stationary and the monsters he spawns prevents the bonus of the Bane of the Stricken to stack.



    Cold Snap

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes. You can try stunning him before he jumps. This may cancel his attack and slow him down.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - For solo, the best would be if you are in a wide area so you can easily dodge his attacks. For group - narrow space so he doesn't move around much.

    Difficulty - For my friends and I, this is the best boss for the current meta. The cold monk deals a lot more damage. There are no monsters being spawned, however for solo play the freezing affix could be a little challenging.



    Crusader King

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes. You can try stunning him before he jumps. This may cancel his attack and slow him down.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - I don't think there is any good place. Just try to cancel his teleport. It won't work every time but when it does, you will earn more time.

    Difficulty - One of the worst bosses you could get.



    Ember

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes. Important: Try stunning him before he teleports. Also, keep distance from the Fallen Lunatics because they could kill the DPS.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - It's best if you manage to stuck him and surround him. This will prevent him from teleporting and moving around.

    Difficulty - For group play, it's rather difficult boss because of the monsters spawn and his teleport. If you fail to immobilize him you will most likely have a hard time.



    Perendi

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Narrow space would be good. Watch out for the falling rocks and his cleave attack. The Barbarian could try and stun him or freeze him with the charge.

    Difficulty - Rather difficult but not the worst one.



    Saxtris

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - I prefer a wide area because of the little monsters and the tornadoes. The Barbarian must freeze the little monsters when they start spawning so the Monk can do more damage. The Witch doctor could also help kill them.

    Difficulty - Rather easy boss for both group and solo.



    Stonesinger

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Wherever. This boss is pretty easy over all. After he spawns a Turret it's very important for the DPS to NOT be close because he needs to stack his Stricken. The turret should not be left alone but remember that the Barbarian must stun him and freeze him in case he is about to charge. In case there is a Pylon for taking, watch out for his charge animation and try to cancel it with Blinding Flash.

    Difficulty - Overall easy boss.



    Tethrys

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - For group play, the best place is a wide area so he doesn't move around too much. For solo play, melee classes will have a hard time with this boss.

    Difficulty - For group play he is rather preferred because he doesn't move around too much and he doesn't spawn monsters. For solo, rather easy boss, too.



    The Binder

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Not much to say about this boss other than GG. The second easiest boss. Just stay next to the support Monk and everything will be fine.

    Difficulty - Easy boss over all but because of the monsters he spawns, the Stricken doesn't stack that much. Easy boss for solo, too.



    Raiziel

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Try to stuck him in a narrow space. He always moves backwards and this is your advantage. If you manage to stuck him in a corner or a dead end you could easily surround him and he will not go anywhere.

    Difficulty - The level of difficulty is above the average.



    Rime

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - This beauty is the worst boss you can possibly get. Try to stuck him in a narrow space so he only teleports a short distance. The teleport is random without a pattern. Surrounding him will not affect him in any way. The Monk should always have Inner Sanctuary available that he can use at any time because you will need to reposition a lot. Most of the times you will fail your rift when pushing and for speed runs killing him will take some time.

    Difficulty - GG, GG, GG, GG ,GG ,GG ,GG NO RE!



    Sand Shaper

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown. If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Very important for the Barbarian to NOT use his charge or Ground Stomp. Must keep the charge and use it to cancel his teleport animation when the he raises his hands.

    Difficulty - Above average.



    Voracity

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - This boss doesn't move around and is easy but it's worth noting that the gas clouds only increase their damage when you are standing in them. They don't move or increase in size but they will stay for 2 minutes and disappear when he dies. If you have a hard time surviving inside the gas gloud, you must relocate.

    Difficulty - Overall easy boss.



    Hamelin

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - Doesn't matter. You don't really need a Pylon for this Boss. In the current Meta it will be a little harder because the Monk is a single target damage dealer and he needs to stack Stricken. Overall you must try to prevent him from using his Digger ability. Stay closer together.

    Difficulty - Easy boss.



    The Choker

    How to proceed:
    Monk - There must be Inner Sanctuary at all times and Blinding Flash must be used as little as possible. It makes the boss move around and you don't want that. Use it only if the Gen Monk is about to die.

    Barbarian - must stay close to the teammates, activate his buffs as soon as they are out of cooldown and help with Ground Stomp (it helps stop the attacks of the Boss and stun him for a short time). If there are issues with the survivability, he should also focus on picking up the health globes.

    Witch Doctor - If you are doing speed runs, he could be looking for Pools of Reflection for more XP upon closing the rift. For pushing, he must stay near the support monk and help with what he can.

    Gen Monk / Wizard - Your only concern is to kill the Boss.

    Desired positioning - If you can stuck him somewhere would be great. He moves backwards but he also can teleport. You takes a lot of coordination and effort to kill him.

    Difficulty - Dificulty level: high


    Special thanks to Suprime, Hechokoen, Shivachev, Vrigly, Anton, Dimitar86, yav, Karma, Kartieto, MDiabla, Ludne, Stefan, Euclide, Ryu Soma , Cris, Carver, Trixx, Dunkelvieh,ThePeanut.

    You are amongst the most mature people I have found on the Diablo and I am thankful that I have had a chance to play with you.


    Source

    Posted in: Diablo III General Discussion
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    posted a message on Basics of support class

    Around 180 k is a perfect, you can do speed 95 with 90 k HGB. But HGB is very

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Basics of support class

    You need to have enough CDR to maintain Epiphany and Inner Sanctuary at all times.

    You need to have enough CDR to maintain Epiphany and Inner Sanctuary at all times.
    Try placing your Inner Sanctuary where the DPS is supposed to be. If he is dead, there won't be any progress.
    Use Cyclone Strikes to proc your Zodiac.
    Everyone must stay in the Inner Sanctuary. Try placing it in wide areas and between crossing roads for more monsters and for the benefit of Area Damage.
    Do not use Blinding Flash before gathering the Elites and the trash.
    If you think you can manage without ILLUSORY BOOTS you may replace them, otherwise they are mandatory.
    Blinding Flash causes Bosses to move around more.
    There are two ways to stay stationary with Epiphany:
    Place your cursor over your hero while holding Shift
    or place your cursor outside the map while holding shift -------> https://www.youtube.com/watch?v=Z37mwEL7lOk
    Most important stats - Helth globe bonus and CDR , Bleed dmg is rly nice



    Generally you are the one pulling the monsters.

    Keep an eye on the Witch Doctor's health globes stacks - they extremely buff his damage.

    DPS classes should have the effect of Ignore Pain at all times.
    In case there is lag, don't pull more monsters with the hook. Instead, try to pull them away from each other.

    Get as much CDR as possible to maintain Ignore Pain active at all times. Keep an eye on your teammates' IP buff icon. The effect lasts for 10 seconds!

    Depending on your group and how you planned your strategies beforehand, you may be leading the group and determining when to go and where to stop next. Usually in wide areas and between crossing roads.

    When relocating before killing an elite pack, you must try and drag it to the new spot.

    Generally you are pulling the trash monsters and the elite packs.

    The Gen Monk and the Lightning Wizard only reveal areas and lure the monsters.

    Also, in most cases you are generating the health globes so it's best if you don't go too far away.

    For taking Pylons, unless it is a Shield and everybody is alive, you should collectively decide when to take them. For the rest of the

    Pylons you must have in mind the current Meta and your group setup. See below.

    Before starting to reveal and pull monsters, you must activate all your buffs and the Witch Doctor must be at 5 Health Globe stacks.

    Do not hook Elites with Shield. You won't pull them and they will stack crowd control resistance.

    Elites with Juggernaut cannot be hooked but that doesn't mean they can't be pulled where we want them to be. It takes time, but when pushing you will have enough of it. Lure them by going close to them and even hitting them.


    When do we take Pylons :

    Shield - As fast as possible unless there are dead teammates.

    Speed - Depending on the Meta and the situation. Sometimes it can be taken immediately or after pulling the Elite pack. This Pylon helps you stack the effect of Bane of the Stricken thanks to the AS bonus and is also the best one for the DPS Wizard.

    Conduit - Make the most of this Pylon by revealing the area around and gathering as much Elites as possible. Also, try killing most of the trash before taking it.

    Channelling - Take it immediately or keep it for the Boss if you are over the 80% mark on your GR progress. This Pylon allows you to skip monsters and zones if you don't like the monster type.

    Power - In the current Meta, this is the most important Pylon.

    When fighting a Boss, wait until its Health is below 80-85% for speed runs or depending on how powerful the Gen Monk or the Wizard is, it could be taken at 90-95%. The more health you have taken, the better.
    When pushing, it could be taken when boos is below 50% or the timer starts counting. Remember that you make the most of this Pylon when your Bane of Stricken is stacked.


    https://www.youtube.com/watch?v=3QamuVjO0dk



    https://www.youtube.com/watch?v=t9CQ7Qmk41A

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Seasonal to non-Seasonal profile Paragon calculator

    I like this calculator, he is simple, fast and easy to use.

    Posted in: Diablo Tools
  • 1

    posted a message on Proposal - new items






    Bonus of a set may be similar or give us any of the properties of Malthael

    New Set - Angel of Dead





    Posted in: Diablo III General Discussion
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